Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Nukem

Uploaded by

Nuukem

Virus scan

Some manually verified files

1010 comments

  1. Nuukem
    Nuukem
    • supporter
    • 96 posts
    • 131 kudos
    Locked
    Sticky
    *** Supported Creation Kit versions ***
    CK 1.5.3.0 built [Mon Sep 18, 2017] released on [Fri April 13, 2018]
    CK 1.5.73.0 built [Tue Mar 05, 2019] released on [Wed Mar 13, 2019]

    *** FaceFXWrapper ***
    Version 0.5 now enables LIP generation - FaceFXWrapper is REQUIRED for this. It has not been validated for correctness. Use at your own risk. FonixData.cdf may be obtained from this link.

    *** Pending CreationKit-code-specific bug list ***
    https://github.com/Nukem9/SkyrimSETest/issues/13
  2. Nuukem
    Nuukem
    • supporter
    • 96 posts
    • 131 kudos
    Sticky
    Version 3.1 or 3.2 will likely be the final release for this fix. If you have an issue that happens ONLY AFTER upgrading from 2.8, 2.9, or 3.0, please post it as a reply. I will probably not respond to any other comments here or on the bugs page.

    Possible goal(s) for 3.2:
    - Facegen memory leak/crash fix
    - Bookshelf duplication crash fix
  3. nondairyloki
    nondairyloki
    • premium
    • 27 posts
    • 0 kudos
    Just wanted to stop in and say how amazing this is. I had no idea the CK could be anything but a huge pile of garbage. Now it's only a small pile of garbage. I regret taking so long to download it. Endorsed and voted.
  4. Wyrmspleen
    Wyrmspleen
    • member
    • 669 posts
    • 10 kudos
    After installing this I get errors when starting Creationkit.exe saying:

    "Entry point not found c:\Windows\System32\WInHttpSetTimeouts cound not be located in the dynamic link library WINHTTP.dll"

    This dll is already present. Has anyone else experienced this error?
    1. xyloritus
      xyloritus
      • supporter
      • 546 posts
      • 20 kudos
      Same here.
  5. DarthVitrial
    DarthVitrial
    • premium
    • 1,386 posts
    • 32 kudos
    Really weird crash that I can replicate 100% of the time: Setting an actor's race to AtronachFlameRace crashes the ck.

    Dump: https://mega.nz/file/dwlwFYKC#MH4wenNWk3PADAwzydqeaejtwYzHVBAoykP5lzd2kMk
  6. MmmSpeciosa
    MmmSpeciosa
    • member
    • 19 posts
    • 0 kudos
    Question: I do not see any guidance on what to do about the conflict with SSE Engine Fixes. SSE Engine Fixes and SSE Creation Kit Fixes share two files: tbb.dll and tbbmalloc.dll. It's worth pointing out there is a file size discrepancy between the two sources of these dll's, which suggests the conflict could have consequences.

    Is this conflict problematic? If it is, then technically there is a sort of solution, since I don't typically run CK at the same time as Skyrim, so I could just overwrite the other with whichever one I need at the moment.
    1. zarantha
      zarantha
      • premium
      • 224 posts
      • 10 kudos
      It's on the description:

      Q. I already have tbb.dll or tbbmalloc.dll in my Skyrim folder, are they compatible?
      A. Yes.
  7. Sebxque
    Sebxque
    • member
    • 166 posts
    • 3 kudos
    *Ability to disable automatic facegen on save.*

    Shut up and take my money!
  8. Kulharin
    Kulharin
    • member
    • 8,732 posts
    • 100 kudos
    I am guessing improved features or quality of life improvements is above and beyond the intention of this mod?

    I thought it would be extremely helpful to actually be able to filter or sort active objects in the cell of your active plugin.  rather then having to manually search through a list of 100's of cell objects looking for a tiny *
  9. Spockitans
    Spockitans
    • member
    • 18 posts
    • 0 kudos
    Holy s***, I wish I had known about this sooner!

    Dark theme, and loading time cut down by a huge percentage? Thank you so much, awesome fixes!
  10. DarthVitrial
    DarthVitrial
    • premium
    • 1,386 posts
    • 32 kudos
    Crash when generating object bounds for npcs (facegen related?)
    https://mega.nz/file/YpFDwCAQ#cC59buWIzyTxxMFcWOo__yAXO99p4qfQnU0wzlkoZsA

    EDIT: NVM this, turned out to be an improperly converted mesh
  11. Martin999
    Martin999
    • member
    • 3 posts
    • 0 kudos
    Hello,

    It is possible or maybe implemented to use utf8 for accents languages?
  12. beastinair
    beastinair
    • member
    • 251 posts
    • 3 kudos
    Sorry if this has been brought up already, but is there a way we can access the log that runs in the background? There are certain Oldrim mods I've tried porting to SE over the past month, but every time I set the mod in question as the active file, the Creation Kit crashes. I've tried looking up the cause but there doesn't seem to be a clear answer other than the mod is "missing something", and I'm hoping that a crash log is stored somewhere that would give me something helpful