*** Supported Creation Kit versions *** CK 1.5.3.0 built [Mon Sep 18, 2017] released on [Fri April 13, 2018] CK 1.5.73.0 built [Tue Mar 05, 2019] released on [Wed Mar 13, 2019]
*** FaceFXWrapper *** Version 0.5 now enables LIP generation - FaceFXWrapper is REQUIRED for this. It has not been validated for correctness. Use at your own risk. FonixData.cdf may be obtained from this link.
Version 3.1 or 3.2 will likely be the final release for this fix. If you have an issue that happens ONLY AFTER upgrading from 2.8, 2.9, or 3.0, please post it as a reply. I will probably not respond to any other comments here or on the bugs page.
Possible goal(s) for 3.2: - Facegen memory leak/crash fix - Bookshelf duplication crash fix
Hey after extracting the zip and start the game i got this error EngineFixes.dll SKSE/Trampoline.h(187): Failed to handle allocation request when i delete the files everything is working ok. I hope you can help me ^^ ty
Hello Nuukem, so I'm wondering how to fix this memory issue in seem to be having. The creation says it needs more memory when I try to load a plugin. if you have a solution to this please let me know at you're earliest convenience. I have your mod, the update for your mod and the unofficial creation kit patch, just for reference.
From yourself, in order not to cause confusion, do not apply the AE to CK, you can create mods on both versions of CK for both versions of the game. Its name has not changed, it is also shown in steam: Skyrim Special Edition: Creation Kit
FAQ: skyrim64_test.ini - the file of this mod and it lies in the archive, located where it was unpacked. The correct path is the root folder of the game. This file needs to be opened and read on most of the questions the answers are there.
Launching from the virtual folder works, but no masters or mods appear. If launch from the menu, something about constructionkit network needs to be turned off. Nothing works and I can't mod.
HI , ihave a problem today 03/02/2025, my creation kit get updated by steam, i have an skyrim version 1.6.1170 , and i dontknow if i can install your mod, in this new version of the creation kit ,i belive 2.00 something. if someone coul thel me how to downgrade my creation kit ,i thank you.
Dont know if ill get some help here but when I try to make a new script under "Scripts" when creating a quest i get this error: "unable to create new script file" Does anyone know how to potentially resolve it?
Nvm got it working. Had trouble with Papyrus and the CK.ini if anyone runs into the same thing modding 1.5.97 with Ck version 1.5.73 Under the Creationkit.ini add
Afterwards I still had an error but this was due to the compiler not being able to locate "TESV_Papyrus_Flags.flg" Found it in Scripts.zip\Source\Scripts\TESV_Papyrus_Flags.flg and extracted to Skyrim Special Edition\Data\Scripts\Source\
I am currently wondering the same thing right now. Been searching through multiple different places. I really wish this was made available as I only see 0.4 just as you do. Did they perhaps put out the wrong number?
hello im trying to add an overlay to racemenu when ever i try to compile the racemenubase or any race menu script with the inbuilt compileer it comes back as failed will this fix that
I'm using the Steam version of the CK for SSE 1.5.97.
All versions of CK fixes here are for 1.5.73 or older. The links to the newer version of this mod are for 1.6.xx. So ... what do us 1.5.97 peeps do? (Misunderstanding. Read below.)
I'm confused myself. I have downgraded my Creation kit to 1.6.438 and Skyrim to work with Skyrim 1.6.640. The FAQ seems to say it only supports older versions of CK.
I confused the CREATION KIT version 1.5.73 with SKYRIM version 1.5.73. I am running Skyrim SE 1.5.97, and I wrongly assumed that my CK version was also 1.5.97. Until moments ago, my Creation Kit version was 1.6.438. That was the reason I couldn't get CK64Fixes to work.
Once I used the Creation Kit Downgrade Patcher (available here on Nexus) then CK64Fixes Release 3.2 worked great. Much faster!
To find your CK version #, open the CK and look under "Help" and "About".
1426 comments
CK 1.5.3.0 built [Mon Sep 18, 2017] released on [Fri April 13, 2018]
CK 1.5.73.0 built [Tue Mar 05, 2019] released on [Wed Mar 13, 2019]
*** FaceFXWrapper ***
Version 0.5 now enables LIP generation - FaceFXWrapper is REQUIRED for this. It has not been validated for correctness. Use at your own risk. FonixData.cdf may be obtained from this link.
*** Pending CreationKit-code-specific bug list ***
https://github.com/Nukem9/SkyrimSETest/issues/13
Possible goal(s) for 3.2:
- Facegen memory leak/crash fix
- Bookshelf duplication crash fix
EngineFixes.dll
SKSE/Trampoline.h(187): Failed to handle allocation request when i delete the files everything is working ok. I hope you can help me ^^ ty
To work with the steam version, this mod must be updated to version 3.3, since CK has been recompiled, this mod no longer works.
SSE Creation Kit Fixes Update at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
You will still need to download version 3.2 before downloading version 3.3.
You can also downloading the patch:
Unofficial Creation Kit Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Then version 3.2 will work.
Also if you don't want to download any of this, you can use this:
Creation Kit Downgrade Patcher at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Or just replace .exe file on older version.
The author of this mod no longer supports this mod and there was news about it, it doesn't make sense to write a bugs report.
Skyrim SE and Fallout 4 Creation Kit now available on Steam at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
A video where you can see the main part of the fixes of this "miracle" from Besethda:
Creation Kit AE So Many Fixes at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
From yourself, in order not to cause confusion, do not apply the AE to CK, you can create mods on both versions of CK for both versions of the game. Its name has not changed, it is also shown in steam: Skyrim Special Edition: Creation Kit
FAQ:
skyrim64_test.ini - the file of this mod and it lies in the archive, located where it was unpacked. The correct path is the root folder of the game.
This file needs to be opened and read on most of the questions the answers are there.
https://www.nexusmods.com/skyrimspecialedition/mods/71371
I unzip creationkit and unzip both the patcher and GOG patch. zip it and install with mo2.
creationkit with mo2
Launching from the virtual folder works, but no masters or mods appear. If launch from the menu, something about constructionkit network needs to be turned off. Nothing works and I can't mod.
If anyone else can help, post there.
Does anyone know how to potentially resolve it?
if anyone runs into the same thing modding 1.5.97 with Ck version 1.5.73
Under the Creationkit.ini add
[Papyrus]
sScriptSourceFolder = ".\Data\Scripts\Source"
sScriptCompiledFolder = ".\Data\Scripts\"
bAllowMultipleMasterLoads = 1
Afterwards I still had an error but this was due to the compiler not being able to locate "TESV_Papyrus_Flags.flg"
Found it in Scripts.zip\Source\Scripts\TESV_Papyrus_Flags.flg
and extracted to Skyrim Special Edition\Data\Scripts\Source\
I really wish this was made available as I only see 0.4 just as you do. Did they perhaps put out the wrong number?
Patch Notes Features
- Creation Kit should automatically load the BSAs of Creations that have their own BSA files
- Blender Exporter and documentation added. Supports Blender 3.6.5, support for Blender 4.0 is in beta status*
- "Keep Dialog Open" checkbox added to "Search & Replace" window.
- "R" button added to "Search & Replace" window to refresh selection to selected object.
- Bug Fixes
- Reduced time for loading an NPC Form
- Clouds should dim and become transparent when selected and by pressing "1"
- Issues regarding Height Map import and exporting have been fixed.
- Fixed issue where a Creation could be uploaded with no categories selected.
- Fixed issue preventing Creators from seeing all of their uploads if they have uploaded 100 or more Creations.
- Known Issues:**
- Opening an Actor form on initial load shows a blank Traits window
- Creating a new actor on initial load leads to incorrect default values for Height and Weight
*Viewport will render improperly in Blender 4.0 and later.Question is how relevant is the above to this release as this mod is years out of date. Has everyone moved on to
https://www.nexusmods.com/skyrimspecialedition/mods/71371
All versions of CK fixes here are for 1.5.73 or older. The links to the newer version of this mod are for 1.6.xx. So ... what do us 1.5.97 peeps do? (Misunderstanding. Read below.)
I am not sure what to make of this.
Once I used the Creation Kit Downgrade Patcher (available here on Nexus) then CK64Fixes Release 3.2 worked great. Much faster!
To find your CK version #, open the CK and look under "Help" and "About".