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Last updated
Original upload
Created by
NukemUploaded by
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Activity logs
This page was last updated on 08 September 2021, 7:45AM
- Changelogs
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Version 3.2
- - Add options to specify the default log window X/Y coordinates
- - Add experimental option "AllowMultipleMasters" to override bAllowMultipleMasterLoads in CK.ini (Enabled by default)
- - Add experimental option "EnableStateParentWorkaround" (Disabled by default)
- - Add experimental option "RefLinkGeometryHangWorkaround" (Disabled by default)
- - Add experimental option "VersionControlMergeWorkaround" (Disabled by default) (Thanks JonathanOstrus)
- - Option "MemoryPatch" is no longer optional and is always enforced
- - Option "ThreadingPatch" is no longer optional and is always enforced
- - Fix for crash when trying to load more than 32k animations
- - Fix for multiple dialog buttons erroneously showing "Push To Game is not supported"
- - Allow filtering of plugins in the "Data" dialog
- - Allow filtering of active/edited cell objects in the "Cell View" window
- - Allow users to hide the log window by default
- - Allow the CK to be used over remote desktop
- - Allow the CK to launch when legacy editors are also open (i.e Skyrim LE CK)
- - Automatically resize status bar segments depending on the main window dimensions
- - Other minor changes (blacklisted warnings, dark theme UI bug fixes)
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Version 3.1
- - Fix for crash when an invalid snow material object is rendered
- - Fix for crash when MakeXYZCircles supplies an invalid line count for debug marker spheres
- - Raise the papyrus script editor text limit to 500k characters from 64k
- - Re-word error message when FlowChartX.dll fails to register
- - An assertion (fatal error) has been added when NiSkinInstance is missing a skeleton root node
- - An assertion (fatal error) has been added when a memory allocation fails (hopefully to diagnose facegen)
- - Minor changes to the dark theme (UI bug fixes)
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Version 3.0
- - Add experimental option "UIHotkeys" to allow rebinding some render window hotkeys (Disabled by default, see INI comment)
- - Option "UIDarkTheme" is no longer marked as experimental
- - Fix for crash when plugins.txt is present in the game root folder
- - Fix for the "Bright Light Color" option having incorrect colors in the preferences window
- - Fix for the "Dialogue Branch" dialog showing corrupted starting topic strings
- - Allow the "PlayerKnows" conditional function to accept enchantments as a function parameter
- - Other minor changes
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Version 2.9
- - Fix for references randomly not saving when using the "AllowMasterESP" option
- - Fix for the "Race" dialog not saving "Specials" if the list box was empty and a new spell was added
- - Fix for a memory leak after opening many "Actor" dialog windows
- - An assertion (fatal error) has been added when using a graphics card that doesn't support D3D11 features
- - An assertion (fatal error) when a file exceeds 4GB has been replaced with a warning
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Version 2.8
- - Option "RefrHandleLimitPatch" has been removed and is now always enabled
- - Fix for crash when saving a plugin with an empty single track file path in a Music Track form
- - Fix for crash when tab control buttons are deleted
- - Fix for yet another crash when cell references are added/removed during initialization
- - Fix for crash when using "Freeze the camera" (3 key) in the render window (regression from fog c146416)
- - Fix for the TESClass edit dialog not filling in the "Training" checkbox
- - More warnings are now blacklisted by default after using xEdit QAC
- - Font name is now truncated when reading the INI file
- - Startup time has been marginally improved
- - Minor changes to the dark theme
- - Various other small bugs fixed
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Version 2.7
- - Add experimental option "UIDarkTheme" to enable an editor dark theme (Disabled by default)
- - Option "RefrHandleLimitPatch" is no longer marked as experimental
- - Fix for crash when too much geometry is present in the scene
- - Fix for land vertex normals becoming corrupted when saving worldspaces with a parent worldspace
- - Fix for regression in 2.6 where IOPatch might trigger an assertion
- - Fix for regression in 1.X where ExperimentalPatchOptimizations might cause crashes
- - Use a stable sort when listing perk entries in the perk window
- - Log a warning when a cloned NiCollisionObject has no name specified in its NIF file
- - Resize Reference Edit dialog for better tab control spacing
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Version 2.6
- - Fix for the load order list in the "Data" window reading plugins.txt from the wrong path
- - Fix for incorrect pointer truncation assertion while saving ESP files w/ certain conditions
- - Fix for the "Actor Flags" or "Actor Behavior" dialogs not showing their column headers
- - Fix for water not rendering correctly when using the orthographic camera view
- - The log window has been moved to its own separate thread
- - Miscellaneous small changes (debug only)
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Version 2.5
- - Updated to support version 1.5.73 of the Creation Kit (Special thanks to JonathanOstrus for finally getting me to do this)
- - Default warning blacklist updated for current game files
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Version 2.4
- - Option "EnableLandShadows" has been removed and is now always enabled
- - Option "WarningBlacklist" added to allow filtering certain warnings (Disabled by default, see INI for info)
- - Add checkboxes in the "Object Window" and "Cell View" windows to filter by active forms
- - Fix for crash when duplicating a form with an empty editor id
- - Fix some object selection bugs introduced in v2.3
- - Minor improvements to exe startup time
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Version 2.3
- - Option "RenderWindowFog" has been removed and is now always enabled
- - Fix for Object Palette "Conform to slope" placing objects with random angles
- - Fix for memory leak while reopening/resizing preview windows (ex. Havok, Object Palette)
- - Native UI toggles for fog now function correctly (View menu, Ctrl+F5)
- - "Should have been converted offline" log spam has been removed
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Version 2.2
- - Add hack/experimental option "EnableLandShadows" to force draw land shows (Disabled by default, see INI comment)
- - Option "LooseFileCache" has been removed and is now always enabled
- - Fix for Object Palette window preview not working
- - Fix for land vertex normals appearing corrupted in worldspaces with a parent worldspace
- - Fix for crash when cell references are added/removed during initialization
- - Fix for occasional ghosting issue when RenderWindowFog was used
- - Other minor UI tweaks/debug additions
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Version 2.1
- - Fix for an actor's VoiceType being reset/removed due to a regression in version 2.0
- - Fix for a package's "Selected Package Data" combo box not having a selected value when using a Topic type
- - Option "LooseFileCache" added to cache loose file information during the initial splash screen, improving load times (Enabled by default)
- - Option "OutputFile" added to print CK log output to a file (Disabled by default)
- - Option "AllowSaveESM" reworked to properly generate ONAM overrides and allow ESMs to be set as the active file during load
- - Option "RenderWindowFog" is no longer marked as experimental
- - Option "DisableExportTGA" under FaceGen is now enabled by default
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Version 2.0
- - Add option "DisableWindowGhosting" to disable unresponsive window ghosting (Disabled by default)
- - Fix for weapon critical effect data (CRDT) being destroyed when upgrading from form version <= 43 to form version 44
- - Fix for incorrect behavior with certain actor values in the "Perk Entry" window
- - Fix for crash after erasing an iterator and dereferencing it in "InventoryChanges" code
- - Fix for crash when editing a spell effect with a large (>= 1,000,000,000) duration
- - Fix for possible crash when using "Move to topic" in a quest dialogue view
- - Improve batch navmesh autogeneration speed
- - Increase batch navmesh cell limit to 100,000
- - Miscellaneous performance improvements and UI tweaks
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Version 1.9
- - Add option "FaceFXDebugOutput" for troubleshooting LIP file generation (Disabled by default)
- - Fix "File in use" dialog causing a UI hang after hitting cancel
- - Fix crash when trying to use "Test Radius" on a reference's "3D Data" dialog tab
- - Eliminate UI lag when switching worldspaces in the "Cell View" window
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Version 1.8
- - Add experimental option "RenderWindowFog" to enable fog (Disabled by default)
- - Remove experimental options "DeferredDialogLoad" and "FaceGenBatchSpeedup" as they are always enabled now
- - Fix crash/broken behavior when using the dialogue view flowchart editor
- - Fix crash when the "Unable to find variable" warning would exceed the buffer size
- - Fix crash when using incompatible textures (Replaced with an assertion)
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Version 1.7
- - Speed up Cell View window refresh when selecting cells with many objects
- - Fix for water type properties not being updated in the render view window
- - Fix for crash when duplicating worldspaces
- - Fix for undo not working when editing terrain
- - Other minor UI speed improvements
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Version 1.6
- - Add experimental option "FaceGenBatchSpeedup" to significantly speed up batched NPC face exports (Disabled by default)
- - Fix for crash in FaceGen when using more than 16 tint masks
- - Fix for crash when connecting to bethesda.net in certain cities/countries
- - Add missing log warning hook
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Version 1.5
- - Fix for crash when saving a NPC with null perks set (i.e DianaVampire2017Asherz.esp)
- - Fix for NPC perk ranks being reset to 1 on save
- - Fix for forms being potentially duplicated in saved plugins
- - Fix for sporadic crash with NavMeshInfoMap (saving, use-after-free)
- - DataFiles.txt logs are now redirected to the log window
- - Use better default sizing for the "Use Report" window
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Version 1.4
- - Fix for TESModelTextureSwap being incorrectly loaded
- - Fix for "UnEquip Sound" button when using the weapon edit dialog
- - Fix for incorrect NavMesh assertion while saving certain ESP files (i.e 3DNPC.esp)
- - Fix for potential crash when saving certain ESP files (i.e 3DNPC.esp)
- - Fix for potential crash related to Havok
- - Make version check more robust
- - Ported the updated "Data" dialog sizing from the F4CK
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Version 1.3
- - Add experimental option for doubling the reference handle limit ("Out of array handle entries") (Disabled by default)
- - Add option to disable NIF output on FaceGen export
- - Remove ExperimentalOptimization option as it is now always enabled
- - Fix crash with Quest Dialogs & DeferredDialogLoad
- - Load speed improvements with certain large ESP files
- - Fix random crash on CK exit
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Version 1.2
- - Compatibility fix for MO2 on Windows 7/8 (Hook collision fix)
- - Add INI option for generating crash dumps, enabled by default
- - Minor log changes
- - Fix for string corruption in batch action window
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Version 1.1
- - DLL has been changed from d3d9.dll to winhttp.dll **PLEASE DELETE D3D9.DLL FIRST**
- Fixes for various assertions
- Fix render window object selection not syncing with cell view
- Fix inability to select certain objects in the render window (snow, ash, ice, ...)
- Fix possible UI hang when using the dialogue recording function
- Fix bug where LIP files may not be overwritten correctly
- Speed up closing the CK by skipping many destructors
- More dev/debug-only options in the Extensions menu
- - DLL has been changed from d3d9.dll to winhttp.dll **PLEASE DELETE D3D9.DLL FIRST**
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Version 1.0
- - Significantly improve "Compile Papyrus Scripts" dialog load time
- - Improve dialog performance when using large list views (ex. Object Window)
- - Improve dialog performance involving quest topics/dialogue/NPCs
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Version 0.92
- - Add experimental INI option to speed up dialog loading (mainly with multiple dropdown menus [ex. Actor, Constructible Object]). Enabled by default.
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Version 0.91
- - More (minor) loading optimizations
- - Add INI options for customizing log UI
- - Add option to toggle log autoscroll under "Extensions"
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Version 0.31
- - Fix bug where the Use Info dialog does not show any references
- - Decrease load time even more: replace CK's zlib 1.2.7 with libdeflate for plugin files
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Version 0.9
- - Add options to disable exporting of FaceGen TGA/DDS files
- - Remove WindowPatch option as it's always enabled now
- - Fix script property dialog list view icons
- - Fix crash when using newer CC ESLs as master files
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Version 0.8
- - Fix crash when uploading bethesda.net mods with already-existing archives
- - Fix multiple crashes on exit
- - Fix potential memory leaks
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Version 0.7
- - Add INI setting for tint mask resolution on export
- - Add INI setting to force a 60fps cell render window
- - Internal fix for possible D3D9.dll export issues
- - FaceFXWrapper: Fix FonixData.cdf error on CK exit
- - FaceFXWrapper: Remove console window and run as background process
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Version 0.6
- - Rewrite WindowPatch code to (hopefully) fix assertions
- - Add new INI option to completely replace warning popups with a new log window (enabled by default)
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Version 0.5
- - Add support for LIP generation using FaceFXWrapper, if installed
- - Internal project refactoring
- - Add FaceFXWrapper utility
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Version 0.4
- - Add new INI setting to disable automatic facegen export on save
- - Add *.ESM selection in the dropdown menu when saving new plugins
- - AllowSaveESM is now disabled by default in the INI
- - Fix Windows 7 users getting an error about "PrefetchVirtualMemory"
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Version 0.3
- - Significantly improve "Initializing References" time while loading plugins
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Version 0.2
- - Fixed issue with some people getting "hmod" assertion
- - Fixed typo in the ini (please replace the old one)
- - Fully working navmesh pseudo-delete code
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Version 0.1
- Initial release
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- Author's activity
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September 2021
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08 Sep 2021, 7:45AM | Action by: Nukem
Attribute change
'File \'FaceFXWrapper 0.4\' description changed.'
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08 Sep 2021, 7:45AM | Action by: Nukem
Attribute change
'File \'FaceFXWrapper 0.3\' category changed to Old versions.'
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08 Sep 2021, 7:44AM | Action by: Nukem
File added
'FaceFXWrapper 0.4 [version 0.4]'
March 2021
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24 Mar 2021, 4:27AM | Action by: Nukem
Attribute change
File 'CK64Fixes Release 3.1' category changed to Old versions.
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24 Mar 2021, 4:27AM | Action by: Nukem
File added
CK64Fixes Release 3.2 [version 3.2]
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24 Mar 2021, 4:26AM | Action by: Nukem
Changelog added
Change log added for version 3.2
October 2020
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07 Oct 2020, 12:00PM | Action by: Nukem
Mod image added
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06 Oct 2020, 7:16AM | Action by: Nukem
Attribute change
File 'CK64Fixes Release 3.0' category changed to Old versions.
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06 Oct 2020, 7:16AM | Action by: Nukem
File added
CK64Fixes Release 3.1 [version 3.1]
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06 Oct 2020, 7:15AM | Action by: Nukem
Changelog added
Change log added for version 3.1
June 2020
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26 Jun 2020, 4:42AM | Action by: Nukem
Changelog added
Change log added for version 3.0
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26 Jun 2020, 4:41AM | Action by: Nukem
Attribute change
File 'CK64Fixes Release 2.9' category changed to Old versions.
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26 Jun 2020, 4:41AM | Action by: Nukem
File added
CK64Fixes Release 3.0 [version 3.0]
May 2020
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24 May 2020, 10:06PM | Action by: Nukem
Attribute change
Mod version changed to 2.9.
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24 May 2020, 10:05PM | Action by: Nukem
Attribute change
File 'CK64Fixes Release 2.8' category changed to Old versions.
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24 May 2020, 10:05PM | Action by: Nukem
File added
CK64Fixes Release 2.9 [version 2.9]
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24 May 2020, 10:04PM | Action by: Nukem
Changelog added
Change log added for version 2.9
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16 May 2020, 3:15AM | Action by: Nukem
Attribute change
File 'CK64Fixes Release 2.7' category changed to Old versions.
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16 May 2020, 3:15AM | Action by: Nukem
File added
CK64Fixes Release 2.8 [version 2.8]
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16 May 2020, 3:13AM | Action by: Nukem
Changelog added
Change log added for version 2.8
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- Mod page activity
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May 2025
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01 May 2025, 8:41PM | Action by: DaBalDude
Endorsed
'SSE CreationKit Fixes'
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01 May 2025, 6:54PM | Action by: R3x13v2
Endorsed
'SSE CreationKit Fixes'
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01 May 2025, 12:06PM | Action by: CyberStx
Tracked
'SSE CreationKit Fixes'
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01 May 2025, 9:38AM | Action by: thetgmgod2
Untracked
SSE CreationKit Fixes
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01 May 2025, 3:30AM | Action by: MamieLinba
Endorsed
'SSE CreationKit Fixes'
April 2025
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30 Apr 2025, 11:36PM | Action by: shdwmere
Endorsed
'SSE CreationKit Fixes'
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30 Apr 2025, 11:35PM | Action by: Undeliberate
Endorsed
'SSE CreationKit Fixes'
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30 Apr 2025, 10:50PM | Action by: MrMaesyn
Tracked
'SSE CreationKit Fixes'
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30 Apr 2025, 9:49PM | Action by: MadParagonxP
Endorsed
'SSE CreationKit Fixes'
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30 Apr 2025, 7:50PM | Action by: Vilgarth
Endorsed
'SSE CreationKit Fixes'
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30 Apr 2025, 5:58PM | Action by: Mccracken123
Tracked
SSE CreationKit Fixes
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30 Apr 2025, 5:30PM | Action by: z3boool
Endorsed
'SSE CreationKit Fixes'
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30 Apr 2025, 2:54PM | Action by: fischnm
Endorsed
'SSE CreationKit Fixes'
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30 Apr 2025, 12:49PM | Action by: TomVlad
Endorsed
'SSE CreationKit Fixes'
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30 Apr 2025, 9:47AM | Action by: Shakaire1
Endorsed
'SSE CreationKit Fixes'
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30 Apr 2025, 12:23AM | Action by: vvv0579
Endorsed
'SSE CreationKit Fixes'
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29 Apr 2025, 11:58PM | Action by: jona24bear
Endorsed
'SSE CreationKit Fixes'
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29 Apr 2025, 9:37PM | Action by: hades4477
Endorsed
'SSE CreationKit Fixes'
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29 Apr 2025, 7:56PM | Action by: AnnaSeptem
Endorsed
'SSE CreationKit Fixes'
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29 Apr 2025, 5:20PM | Action by: wickedbitchofthebroth
Tracked
'SSE CreationKit Fixes'
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