About this mod
A modular unicorn overhaul, use as a unicorn texture replacer, a new mount mod, or as a full new creature mod with wild and tameable unicorns roaming Skyrim.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Main mod not lite, currently, but everything else is ESL flagged. No requirements needed, except for patches.
The core Unicorns of Skyrim.esp includes base records for all the add ons and patches and an updated unicorn mesh and texture. For everything else, you need the add ons and patches. See below for info on those!
Unicorns of Skyrim is currently modular, both to improve compatibility (if you just want a new unicorn design, you might not want spells or unicorns showing up in the wild), and because I'm still putting it together, and trying to make it a bit easier to test and update as needed.
Simple white unicorn or ALL THE COLOURS?
- If you want to keep things simple, stick with the default unicorn from the core Unicorns of Skyrim.
- If you want dozens of all new unicorns: you want Elemental Unicorns for all the new designs.
All patches will work with or without the elemental unicorns add on. The only thing that changes is the variety of possible unicorns.
Unicorn replacer?
If you just want to replace the unicorns (or other creatures) from another mod, you need:
- either the basic unicorn mesh and textures to overwrite the other mod, for a simple visual replacer
- Unicorns of Skyrim and a patch for the other mod, if it doesn't have a unicorn you can easily retexture, or you want the additional features and abilities from Unicorns of Skyrim.
Patches available in the FOMOD for Reindeer Herds, Horses Gone Wild, Chanterelle, and A Horse's Life
Summoning spells and unique mounts?
If you want to summon unicorns, harvest rare ingredients, and craft rings that grant access to unique mounts, you want:
- The spell tomes, scrolls, and crafting recipes add on
- or just get the Cheat Chests patch and grab the items directly
- or if you only want the magic effects, check out Rings of Uncanny Dodge and Blink - Passive Combat Enchantments
Unicorns in the wild?
If you want unicorns roaming freely in Skyrim, you want :
- one of the levelled list patches (Vanilla, SkyTEST Lite, Seasonal Wildlife Distribution, Animallica).
- And/or patches for specific mods like Horses Gone Wild.
Ghost unicorns, adorable little foals and gawky yearlings will show up naturally with the levelled lists and creature mod patches.
All except the main mod are flagged ESL. This does unfortunately mean updates may break things but I've finished with the major changes at this point *crosses fingers*
Benefits as mounts:
You can benefit from the more powerful effects with the rings from the Spells and Crafting Add On - otherwise active abilities can only affect the unicorn while it isn't being ridden (due to the way Skyrim's packages and things work). Movement (waterwalking, speed, fall damage) is always active. All unicorns also have their own resistances, weaknesses, and immunities. Some are shared if using the matching ring.
Note: Player Horse AI usually gets taken over by Skyrim or any horse mods you have, so their behaviour may change noticeably when acting as a mount. You'll probably need to use the other horse mod to control things like aggression and following distance. This is one reason I added the additional aura effects as ring enchantments instead.
- Fire unicorns offer survival warmth and flame cloak (with the ring). Light up the area and pretty fast and maneuverable as general mounts.
- Air unicorns do not take fall damage even when you are riding them and are fast and have waterwalking. With the ring, you get a chance of combat invisibility.
- Earth unicorns are extremely tough, and better at fighting, with plenty of damage resistances and armour boosting effects, and have a larger carry capacity. Sturdy, slower, and solid. Has a poison cloak effect in combat.
- Ghost unicorns can be very fast and can become ethereal in combat. With the ring, they grant night eye at night, and the chance of ethereality in combat.
- Classic unicorns produce aura effects boosting non combat skills like speechcraft and persuasion and cast Guardian Circle, but most of their benefits are non-combat related. Mostly requires the ring, otherwise they're just an average of the other types - a little faster than Earth, a little less sturdy.
- Water unicorns help you survive freezing waters (requires ring), with water walking and water breathing (if you have the ring), letting you travel freely under the surface. Without the ring, they still have water walking, and are a second tier speed mount (like fire).
And of course, the greatest benefit of all: when Skyrim glitches and the animations or camera controls get confused and your character just stands helplessly on top of your unicorn (horse), or wanders off into the distance while your camera only has eyes for your horse (unicorn) you can just dismiss your mount.
This happened so many times while testing things. SO. MANY. (because these bugs usually trigger during the mounting phase, and I was just re-mounting unicorns over and over to test things). Being able to just dismiss them was amazing as a bug workaround.
Wild unicorns: These are more peaceful, more deerlike, and a bit smaller than the tameable unicorns. They can't be ridden. They show up in the wild using the levelled prey lists and have some unique coat designs that don't show up (or show up rarely) in the more civilised unicorns. They'll graze and wander and follow each other around, and generally be peaceful and shy.
There are currently 63 possible design variations for wild unicorns for tameable unicorns with Elementals, or two possible designs without Elementals (not counting the Spirit unicorns).
Tameable unicorns: These are more like standard unicorns from other mods, or wild horses. They are a bit bigger, more aggressive, more durable, and can be tamed (assuming you have a horse taming mod of some kind - I like To Tame A Horse and Horse Whistle). These unicorns can be summoned, or found through mods that add horses and mounts to the world (like Horses Gone Wild or Chanterelle), but currently don't show up on their own anywhere. They'll graze and wander and follow each other around, unless they're using the behaviours from the mod they are patched into. They can wear saddles (albeit invisibly) and have a decent sized carrying capacity.
There are 54 possible design variations for tameable unicorns with Elementals, or two possible designs without Elementals (not counting the Spirit unicorns).
Foals: Tiny and adorable babies that can't be ridden, and follow their mothers around (or the nearest female of the same unicorn race). There are two foal sizes for every unicorn type and many possible combinations of families. These will show up naturally in the wild using the creature mod patches and levelled lists (I recommend the Seasonal Wildlife Distribution one for now, it has by far the most customisation to reflect the seasons, but you'll see foals with all the different levelled list mods). You can't tame them as a mount, but they would certainly make adorable pets... *adds that to the to do list*.
Foals have the same possible designs as their parents.
Spirit unicorns: These are summonable variants of the tameable unicorns, with some slightly different abilities and visuals. They'll usually act more like summons, but with some realistic living creature tweaks to make it feel more like you're calling on an actual being rather than an mindless energy puppet. All non-mundane summons have the player mount faction (so you don't end up chasing it everywhere). The rest of the abilities vary by type (e.g. storm, frost, flame) and mostly will only show up in combat or as passive resistances.
The Spells and Crafting add on allows you to summon six unique mounts along with the normal conjuration summons.
Item Drops: The default drops are kept fairly simple to avoid adding too many new things into the world - unicorn hide, and three new ingredients (two hearts and crushed unicorn horn). The Spells and Crafting add on expands these, as well as adding custom recipes for them.
Death items belong to Hircine in the Spells and Crafting add on. The actual unicorns belong to Kynareth. Some of them will report you for crimes. Some won't.
New magic items: if you use the Spells and Crafting add on, you'll be able to find scrolls and spell tomes in the world for unicorn conjuration spells. Unicorns will also drop hearts which can be melted down into soul 'gem's, which can be used as one use spells, or crafted into much more powerful jewellery.

The default unicorn
It uses the unicorn from Unicorns SE, with upscaled, repainted textures, and mesh tweaks, so you can use it as a replacement for Unicorns SE, Ark of Chanterelle, or anything else that uses unicorn.nif as the unicorn mesh. I've kept it as close as possible to the original unicorn, without the glow, and with added detail. The Elementals mod uses my preferred white unicorn texture instead, which is a bit brighter and more fantasy like.
Alternate variants in-game use Skyrim's visuals and effects to create ghostly, glowing, or colourful unicorns, but the effects are fairly limited compared to the full range of new designs added by Elementals.

Adds all the new redesigned unicorns with unique abilities, textures, and meshes. Includes many alternate variants and gender variants for a better range of unicorns. This is the biggest part of the whole mod, but I've kept it separate in case some people just want a simple unicorn overhaul without all the extra stuff.
I also spent a very long time setting up texture sets and lists so most of the unicorns you find in the wild will have a semi-random combination of colours. The placed, adoptable, and summonable unicorns are more curated.
Hunters are allies of wild unicorns (but not tameable ones), and Wild unicorns are part of their own crime faction. Tameable and summonable unicorns are not, and do not care about crimes (for now, as they are most likely to belong to the player). Currently wild unicorns do not care about violence against enemies, but will report other crimes against their own faction. They are generally very docile and inoffensive creatures, only a real monster would try and hurt one. On the other hand, there are rewards...
The unicorns:
Common - 40 variants + foals. Includes opposite gender variants for each.
- Stone
- Black X2
- Autumn X2
- White X2
- Gold x6
- Moss
- Brown X2
- Forest - X4 - wild only.
- Fallow deer - wild only.
Rare - 23 variants +foals. Two variants of each type, plus gender variants (except for ghosts).
- Water
- Ice
- Fire
- Night
- Dragon
- Ghost
Abilities and stats get tweaked a bit every update. By default, they mostly have various thematic resistances, weaknesses, and skills. For example:
- Some unicorns have waterwalking. Very useful if you wanted to play in Flooded Skyrim.
- Some of them cast invisibility when danger threatens or have other fun effects (most work, some don't?, some I'm still testing).
- Some heal themselves more effectively.
- The tameable unicorns have reduced fall damage. The wild ones take NO fall damage instead, because you aren't going to be riding them anyway. Probably.
- I'm still hashing out the stats, but they do use my more realistic horse movement settings from my Best Horse Movement patch as a base (in FOMOD).
- Some of them have cloak spells in combat.

Spells and Crafting Add On
This is another optional add on that can standalone or complement the Elementals Unicorn add on. It allows you to create and discover items added by the main unicorn mod (they exist in the main mod to minimise conflicts, but either have no special effect or are not discoverable in game without either this or the cheat chests add ons).
The Spells and Crafting Recipes patch:
- Adds scrolls and tomes into the world for the summoning spells.
- Expands the possible death items to add a rare chance of unicorn soul gems as a new ingestible item and crafting material (or just sell them).
- Customises the death items by unicorn type.
- Adds crafting recipes to create unicorn soul gems from unicorn hearts and crushed horns at the smelter
- Adds crafting recipe to convert unicorn hide into wisp wrappings at the tanning rack
- Adds crafting recipes to create enchanted jewellery from unicorn soul gems, basic unenchanted gold or silver jewellery, and a filled black soul gem at the forge
Enchanted Items:
The new unicorn soul gems can be eaten to cast (burp out?) a 60 second unicorn summoning spell, or used to make powerful constant effect enchanted items.
RINGS
- You can create enchanted rings for each unicorn type (fire, water, earth, air, spirit, classic). These use slot 51 ('left hand rings' slot).
- Each ring will call a unique, protected, unicorn mount to you. This is not a summoning spell and does not count against your conjuration limit.
- While wearing a ring, you benefit from powerful innate abilities from that unicorn, while riding a mount. And occasionally, some of its weaknesses, for balance.
Your unicorn mount normally lives in Hircine's Stables (currently a hidden interior cell), and is disabled when the ring is unequipped. It is protected, but I haven't yet figured out how to make it disappear on bleedout, instead it just stands there.
Note: because the Rings use a small script to place unicorns, I recommend unequipping it to dismiss your summoned mount before uninstalling this .esp.
SUMMONING ITEMS
- You can craft an enchanted circlet or amulet for summoning.
- Putting one of these on will summon a unicorn mount, which lasts until it is killed or you remove the item.
- While wearing these items, you can summon an extra creature, so you can have a mount and a normal summons at the same time. The effects do not stack.
- The amulet summons a fire, water, air, or earth magical spirit summons, from the same list as the spells.
- The circlet summons a 'normal' unicorn from the full list of possible mounts.
Spells
The summoning spells allow you to summon six possible element types (classic, fire, water, air, earth, spirit), plus a random 'call normal mount from the entire list' option. You can resummon the same unicorn repeatedly to get the look you want.
Ghost Spirit - one variant: The ghost spirit unicorn is fast, and also extremely cowardly and will flee at great speed if danger appears, preserving your precious mount summon for after the fight. They have water walking, and may turn themselves invisible. They're excellent for travel, almost useless for combat. They also chime delicately to help you find them after they flee! (I've tried to adjust the sound level down to be not too annoying - similar to Shut Up Dinosaurs and Soft Footed Mammoths - but this is a work in progress).
- This unicorn looks the same whether you have Elementals or not.
Elemental Spirits - 4, 8, or 20(?) variants each (Earth has a lot): These unicorns are sturdier, have higher hit points, damage, and carry weight, and are more aggressive.
The fire, water, earth, and air summons draw from a select list of unicorns, and have specific abilities based on their elemental race.
- You'll still get the same possible types without Elementals, but only a single variant for each and they'll all look pretty similar as they will rely on Skyrim's vanilla visual effects instead.
Unicorn Mount - all the variants: The last summons option is random, and will summon a normal unicorn from the entire list of all possible types, complete with its original abilities.
- Without Elementals, you'll just summon a normal white unicorn.
Item Drops
Unicorn loot drops are intended to be fairly rare, for balance and lore reasons, and to keep them unobtrusive. You'll have to choose between murdering unicorns for a chance at ingredients, or hoping to slowly collect items over time.
Slain unicorns (you monster) will drop meat and hides and have a 75% chance of dropping at least one additional item (Heart, horn, and very rarely, an elemental soul gem instead of a heart).
- Scrolls and spell tomes have a fairly normal chance to spawn from standard levelled lists, but you will only ever see one unicorn scroll or tome at a time. The higher level spells get increasingly rare.
- Unicorn soul gems have a 1.25% chance to spawn as a death item. You can also create them from unicorn parts at the smelter.
- Unicorn enchanted items do not spawn anywhere at the moment, they are intended to be extremely rare - an immortal, resummonable, mount is not very balanced as a start game item, especially when there are adoptable living mounts in the world. And there is the lore aspect of 'unicorns had to die to make these items', so they are going to be fairly restricted items in general.
Notes:
- Mana costs are not really balanced or considered much, but the spells actually work. Will probably adjust them a bit round the edges after some gameplay testing.
- The spell books are patched into Skyrim's vanilla spell tome lists. There's a good chance that other things will overwrite this change, so you may need a patch or at the very least, a bashed patch, to ensure you see them in game. I'll look into a script injection option at some point, once I learn how to do that.
- They are all fast, you can get a long way in 60 seconds, and the duration increases with casting proficiency. I've found this an ideal amount of time to ride across a large chunk of Skyrim without having to constantly stop, recast, and remount.
- The constant effect summons are essentially permanent mounts - but you may lose them quickly in combat, so they hopefully aren't too overpowered.
- Ideally, the enchanted items may become quest rewards or be placed somewhere appropriate at some point, but beyond 'Kynareth or Hircine related', I haven't figured out any details for that yet.

This patch adds a door next to the Helgen cave exit (on the left, before you get to the Chanterelle Travel Agency) that leads to a Hircine's Stables test cell, with unlocked chests with all added items (and a bunch of random unicorns).
Only requires Unicorns of Skyrim 4.4.3+. The only actual changes made by this patch are to add the travel doors back and forth, and to unlock the chests.
Hircine's Stables is currently a very very experimental test cell, where I'm learning how to actually build things; do not jump over the edge of the cliff, you WILL die. The chests respawn, so are not safe for storage. The area belongs to Hircine, so you cannot wait there, but it is otherwise safe.
Spawning Unicorns Into Skyrim

Somebody please make patches that need a very specific combination of unicorns to justify all the lists I spent hours creating >.>
Adds wild unicorns into the default prey lists so they will spawn in the wild along with other creatures. These unicorns are wild, so you can't just walk up and ride one, but it means you'll see them around everywhere. They'll act somewhere between deer and horses, and drop venison (for now).
Faction patches for specific mods are included when needed. You only need the separate faction patch if you need to make sure it loads after something else, or you need a combined patch.
Load last, if anything else overwrites the same list, it will need a patch. Fortunately, most new creatures seem to use the predator or general lists, rather than the prey lists, so there shouldn't be too much conflict except for major wildlife overhauls.
Patches in the FOMOD for:
- Vanilla
- SkyTEST Lite
- SkyTEST original
- Otters SE
- Animallica (Lore Friendly version)
- Seasonal Wildlife Distribution (the sublists. You can use this with the other patches, but those patches will then conflict with SWD's main lists, so it's not recommended without an additional patch).
if you need patches for something else, please let me know.
How they work:
- Works for everything that uses the base game levelled prey lists, including new lands mods.
- If you don't have the Elemental add on installed, you'll see the default white and ghost unicorns, otherwise you'll see more customised variants in different places (like more ice unicorns in the mountains in winter, or forest and deer unicorns in the woods).
- If you use Seasonal Wildlife Distribution, you'll see foals mostly in spring (and more ghost and ice foals in winter, or fire foals in summer) and fewer foals the following month.
- If you don't use seasons, you'll get a small chance of seeing foals everywhere all the time.
- The number you see depends on the rate your game spawns prey - I currently use the 50% Reduced version Animals A Plenty with Seasonal Wildlife Distribution, and typically see 2-3 per area (e.g. Whiterun Plains) from the levelled lists, not counting creature mods with placed herds. So you'd probably see 1-2 with vanilla Skyrim, 4-6 with the full Animals A Plenty mod.
- They'll gradually find each other and form small herds over time, and may spawn in small family groups of 2-3, but you'll see them alone otherwise.
- Recommended alongside mods that spawn extra creatures, like Animals A Plenty and More Wildlife in Falkreath Hold.

Creature mod patches
Wild unicorns will spawn everywhere with the levelled lists addons, these patches are just to add them into specific mods with custom behaviour, or add tameable horse unicorns into the herds. You can use them on top of the levelled lists, or separately - depending on how many unicorns you want to see, and if you want a specific type to show up somewhere.
As usual, patches will spawn a range of elemental unicorns if you have the add on, or the default unicorn if you only have the main Unicorns in Skyrim mod.
- Horses Gone Wild. Adds a one or two tameable unicorns per group into the horse herd levelled lists, with the usual faction and behaviour modifications to make them act like the other horses. Can spawn foals and mother-child pairs, occasionally. Unicorns are grouped into Plains, Forest, and Snow lists so you'll see habitat appropriate types.
- Ark of Chanterelle. Requires Ark of Chanterelle. Replaces the Unicorn placed in various locations with the tame/horse unicorns from this mod. Doesn't spawn foals, only single adults. Random, unique white, or unique elemental options available.
- Chanterelle Wild Horses. Requires Chanterelle Horse Herds. Basically the same as Horses Gone Wild, but in Chanterelle.
- Mihail's Reindeer Herds. Replaces about 20-25% of the reindeer with the deer type wild unicorns, and patches them to play nice and follow the reindeer instead of acting like the other unicorns. A slightly higher chance for unicorn fawns than with other patches.
- A Horse's Life - adoptable unicorn. Places a unicorn just outside Lost Prospect Mine with A Horse's Life stats, keywords, etc. Also patches the horse armours to accept the Elemental Unicorn race (untested, may look very weird as they use different meshes). It will stand right next to the CC Wild Horses unicorn if you also have that installed (I moved it slightly to minimise conflicts). This unicorn will still need taming and act like the Horse's Life one, it just has a few compatibility tweaks and an updated appearance.
- A Horse's Life - Wild Horses. Replaces the CC Wild Horses unicorn with the default unicorn from Unicorns of Skyrim (using the original AHL stats and race). Overwrite the AHL - wild horses patch with this patch. Note: I don't have CC Wild Horses so haven't really been able to test this.

Misc Compatibility Patches
Optional ESL flagged patches for:
- SkyTEST Lite ESL (factions)
- SkyTEST Lite ESL and Chanterelle (combined factions) - load after the main Chanterelle patches or it will be overwritten.
- SkyTEST Lite + Chanterelle + Horses Gone Wild (combined fatches)
- Dead and Daedric Guardians: patches the spell tome lists for the summons spell add ons so you can find books from both mods.
- Hold Foresters - adds them to the wild unicorn crime faction, as guardians of nature and all that. Mostly for testing purposes, for now. Hold Foresters are part of the Hunter faction anyway, so they are allies to the wild unicorns, but I wanted to add some kind of enforcement for harming them without making it an official crime. Also fixes some minor tint errors at the same time.
Textures
The FOMOD uses small textures (512, with 256 textures for eyes and horns) to help reduce the download size for updates and people who don't want to install everything.
You can get larger versions from the optional files - I haven't put any 4K ones up yet, because the fullsize versions would be a 600+MB download and aside from that being ridiculous, it's also far too much hassle to upload updates for at the moment.1-2K files should be more than enough for most people.
Do you need the larger files?
They may a bit of difference for the body, but it's usually only very noticeable if you like to take screenshots or just regularly put your face against the side of your mount and stare at it for fun. Sure, you can tell that one version is more detailed, but you probably aren't going to notice after you actually start playing.
(Unless you expect to stop and stare in awe regularly at my amazing artwork, in which case, please, go ahead and grab alllllll the files :D ).
I honestly don't see much difference between any size for the manes and tails, the handpainted aspect means there's a lot of detail in there and it oversizes well (rather than looking as obviously pixelated) so you can usually get away with the smaller version. But I am on a potato computer, so YMMV.
Original Unicorn Textures:
There are two misc downloads to replace the original unicorn textures (used by various mods at this point. including Ark of Chanterelle, but originally from the old non-SE Skyrim Unicorns). I have used some of these in the main mod as well, but not all of them. The eye normal map is not edited, I will probably do that at some point but it doesn't make much difference.
Large version: original full size files. Huge. Massive. Probably bigger than anyone actually needs. I repainted them at 4K and 2K sizes, redid the normal maps, and totally repainted the eye because it was too blurry to upscale anyway.
Basic version: Downsized files plus an edited mesh to create a lovely white non glowing unicorn. Useful as a standalone replacer for another unicorn mod. Basically the same files as the main Unicorns of Skyrim mod, but less likely to be up to date and I sometimes grab different textures for it.
You are welcome to re-use these freely in other mods, as they are mostly not my creations, but I did but a bit of work into recreating them so please credit me if you use them.
I also have some extra individual retextures over at Chanterelle Fixed Meshes and Potato Textures for Computer Chips. You can also get the new (elementals) white body texture, and a no glow white unicorn horn mesh for a lovely classic white unicorn look.
Future plans:
Assuming I don't get bored and wander off, this mod needs me to
- Reduce the number of random extra textures and meshes to the minimum actually needed.
- Repaint some of body textures now I have a much better upscaled guide to work from - started, but ongoing.
- Finish setting up the custom unicorn race data - ongoing with gameplay testing.
- Finish adding custom effects and balancing the different spells, creatures, and effects - ongoing
- Add patches for other unicorn and creature mods
Add a way to see them in Skyrim more naturally- levelled lists done! I probably need to add manually placed unicorns for compatibility too. Also more ways to find and adopt the horse types.- Get sidetracked and paint sixteen new unicorns and never actually finish learning how to edit meshes - definitely happening XD
- Upload original and mini sized versions (I don't think anyone really needs 4K eyes, but I am on a potato computer so what do I know, I'm just the artist) - once I'm making fewer changes, or if someone requests it sooner.
- expand the crime faction to actually have hunters, foresters, guards, or priests of kynareth, know and care about what you did and either come after you or refuse you services, or something. Hircine encourages hunting unicorns, so followers of hircine should maybe get a pass or even a benefit, somehow.
- Add an actual crime dialogue for guards or foresters. This requires scripts so I'm not throwing out my amateur test version yet, as it could mess up people's save files.
And yes, I am now tempted to make My Little Pony versions of everything.
Food
Gourmet No Salt For Simple Food - magically upgrade your cooking fires to apply heat to meat without needing salt.
Gourmet Unsalted and Re-Seasoned begone salt, welcome, the culinary benefits of simple herbs and a low sodium diet
Chocolate Money - Eat Your Gold Survival Cheat omnomnom turn your useless money into delicious warming cocoa foods
Baked In Mud Crabs - clay baking recipes for Campfire Deliciously hearty traditionally cooked campfire meals
Outfits
Hide Those Ears Render thine artificial elfish ears (from Goam's Elven Ears) invisible at will in game. Magic!
Outfit Presets for Skyrim Outfit System SE Revived Premade outfit sets for all your cosmetic needs.
Audio
Soft Footed Mammoths - Quieter Mammoth Footsteps - it works for dinosaurs too.
Shut Up Dinosaurs for quieter Solstheim netches and Chanterelle creatures
Visual and Items
Baby Dinosaur Skulls for Chanterelle - it's the littlest things that bug you the most. Fix one of them now!
Rings of Uncanny Dodge and Blink - Passive Combat Enchantments - magic rings I made to test effects from Unicorns of Skyrim
Misc Random Patch Collections
Restarter's Random Patches - aaaaaaall the patches.
Restarter's Random Patches for Chanterelle - this one has illustrations
Restarter's Basic Mesh Fixes - yay fixes.
Chanterelle Fixed Meshes and Potato Textures - less crashing, less computer meltdowns, less art. Wait.
Get more fixed meshes and some extra unicorn textures at Chanterelle Fixed Meshes and Potato Textures for Computer Chips
