Skyrim Special Edition

About this mod

A world Skyrim sized made to be used with Campfire/Hunterborn/Frostfall. Huge, no civilization. To expand Skyrim with wildlands. Two full worldspace to explore. Portal between Chanterelle and Falkreath hold. Native tribe with poor furnished merchants. Hundreds of animals and creatures everywhere!

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Portuguese
  • Italian
  • German
  • French
Changelogs
New version 3.12
Last update: 17 october 2022
THE MAIN FILE IS AN .ESP WITH .ESM FLAG
Steam and GOG compatible

Installation:
Use a mod organizer
Load order
- Chanterelle World.esp (esm flagged)
- ChanterelleNVM.esp 

Don't forget to endorse if you love it! It's a small thing that keep us motivated to make more. :)

IMPORTANT: Dynamic LOD not supported. Do it at your own risks. See below.


Content:
Chanterelle, the Savage World. Forests for hunting survival
Hall of the Mountain King, the Tribal land. Choose your path: clear the land of evil Tribals or join the Madness (WIP but can be explored - two passes in the west lead to it)
Ruclonburg., the derelict city (WIP, a row boat on Chanterelle coast lead to it)

An Alternate Start is available, you can use it as many time, as you wish: the Travel Agency. When you leave the Helgen Cave, it's on the left (or the right if you face the cave). Push the buttons, take a look.

Use Vortex or Mod Organizer 2. NMM not supported.

Want to mod it/add your own things?
Spoiler:  
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CHANTERELLE

It's a long forgotten land somewhere on Nirn, with ancient nordic ruins. The empire tried to send settlers, in vain. Few dungeons and caves (only two completed for now). A few natives live here, nordic race but a bit barbaric. They made war against invaders a few decades ago, as Chanterelle belong to the Nords Natives. The settlement of Gruezidorf (north west), painfully built by some people coming from Whiterun, was burned to the ground by the Natives. The empire tried to build a fort in the delta (south), to control the passage from the sea. They only had time to build a tower, then the Natives pushed them back to the sea.

A brave merchant had the idea to build a commercial dock for the Eastern Company, nobody knows what happened to him, but he was a drunken mad man for sure. Maybe look on the north west, if you find something. 

Avoid the north east, they where some nasty things here long before the Natives came.

The Natives have two main settlements: Sawon Village, on the river, center-east, offers you the services of a butcher, a fisher, a tanner and a blacksmith. The right place to sell your pelts, raw meat or to upgrade your equipment. No fancy products by these sellers, only for real hunter living the Campfire/Hunterborn/Frostfall way of life. The other settlement is the Native Village, hidden in a valley full north. A seller will take care of your general stuff.
A Pottery crafting station in Sawon Village allow to make pots and jugs.

Take a look at the Faction HERE

For hunters :
In the South: Mostly deers and elks, lot of wolves. Chaurus, giant lichen, nirnroot in the swamps. Mushrooms to find in the forests
North west: Boars (depending on your level), mammoth
North east: Spiders.
Mudcrab all along the river and the swamps
Some ruins guarded by trolls. Maybe a dragon somewhere.
Three unique bows from Nicoroshi to find.

Those mods from the Team will enhance your experience:
Random StartWild Horses to tame and The Ark of Chanterelle, adding Dinosaurs - thanks to GreyMtnFox
Followers made specially for Chanterelle - by Farazon1234
Cryptdick made a beautiful interior in Morbac Bastion, for Spider lovers, check his wonderful Skjolga's Basin
See the Requirement section for more wonderful mods around this land.
Archery is partially embedded in Chanterelle, the Tribal Arrows already have the Archery stats.


QUESTS

Birds collect the Books they find and place them in Birdhouses, to make cozy nests. Those birdhouses are placed in  Gruezidorf, Stroti's Pass, Basecamp, Sawon Village. No quest journal or compass marker, only clues. 

  • Jewels: will help you to find a treasure and a weapon
  • The Lost Mine: will help you to find, well, a mine.
  • Laskoel: depict how to find a grotto
  • Spriggan's Rest: will guide your path to a mysterious place
  • Investigation: Lead to a mysterious and Ancient Cult of the Great Old Ones, and a weapon
  • Two treasure hunt to find on the coast - search for messages in bottles.
  • Books scattered in the land, with clues and pieces of lore (contradictions possible, the books reflects their Author's point of view)

Some features
Spoiler:  
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The MAP. Left: the Hall of the Mountain King. Right: Chanterelle. Four passage between the worlds: two pass and two dungeons. Full south west in Chanterelle is a rowboat to Ruclonburg (still WIP)


HOW TO PLAY?

Disable the HUD, NO COMPASS !!!! Be lost! Use Immersive Camera if you can. Get here by the pass near Helgen, be at level 1. Abandon ALL your gear and clothing before entering Chanterelle. Disable the visor for your bow to obtain the most realistic feeling, you will miserably fail for a few time, and become more precise as time pass.  
Try to survive. Walk SLOWLY in the woods, very slowly, avoiding bushes - like you would do in a real forest. Stop and observe, maybe some danger is hidden - surely not. Continue slowly, don't forget to harvest deadwood. The night will be fall quickly.
This mod is already beautiful full vanilla.

How to Live fully in Chanterelle?
The following mods will enhance your experience a lot (or cause a miserable death)

Spoiler:  
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How to go there?

Spoiler:  
Show


  • Terrain LOD for vanilla game, don't forget to download this to have distant objects visible.
  • Billboard for Chanterelle, if you want to generate your own tree LOD 
  • Two Main File, only use one of them: BSA version with packed files, and Loose File version to be used as a master for modders

Installation: Use a mod manager: Vortex or Mod Organizer 2. Don't install directly in your DATA folder.
COMPATIBILITY
  • Simply Bigger Trees is compatible, but you will lose some mushrooms! Give a more oppressive/claustrophobic feeling.
  • Green Aspen is compatible, give a more darker feeling in the west forests.
  • 3D Trees by Mathy 79 is semi compatible: Chanterelle use the wonderful trees from 3D Trees, mixed with the vanilla trees - to achieve a maximum visual diversity. You will lose the feeling of my forests and have a more uniform feeling. 

LODs (distant view)

For the best result, use DynDOLOD
No Billboard longer available: do your owns with TEX Gen included in DynDOLOD
For beginners: Don't let yourself be afraid of the apparent complexity of XLodGen or DynDOLOD, it's indeed very simple, but READ the concerned forums and articles.

Regarding Dynamic LOD, here's a procedure used with success by Glanzer :)

Finally done with everything and I'm happy to report that the map works! Here is what made it work for me (not sure if ALL this is needed, but I wanted to be thorough):

1. Upgrade to the latest version of Chanterelle.
2. Upgrade to the latest version of Dyndolod (at least version Alpha-62) and also Dyndolod Resources (at least Alpha-17).
3. Upgrade to the latest version of xLODGEN if used.
4. Delete all previous generated patches (Dyndolod, TexGen, xLODGEN, zpatch, synthesis...)
5. Generate all new patches in the correct order.
6. START A NEW GAME.

This also solved an LOD problem with one of the trees on Chanterelle.

FOR PRECACHE GRASS: generate aaChanterelle1 and Chanterelle2 separate

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It's not a modder's resource, but you are free to add your own quest/player homes/etc. like you do with Skyrim. You CAN NOT re-post the Chanterelle plugins/assets, but you can use them as masters for your own mods. 
There's a lot of unused files and objects in the download, they are intended for the extensions to come.

A short video of the real way to discover Chanterelle, as it was intended from the start of the project. I was planning an Alternate Start, but my lack of knowledge in scripting (and the complete refusal of my PC to compile) forced me to make this:



Credits (all the details in a folder called Credit in the main file):
DynDOLOD by Sheson
Mathy79 
MihailMods
Hoddminir
Ztrees
Vurt
Sparrow Prince
Ga-Knomboe Boy
Kelretu
lor
Oaristys
digger23
Tamira
Stroti
Kalilies and Stealthic
Elinen/Percevan
PraedythXVI
Netraraj
soldierofwar
JPSteel2
DeviantKaled
Nicoroshi
Dreifels
Lolicept
Jokerine
Tesak1243
LoD7995
Farazon1234
Dreifels

Thank you to
Elianora for the video tutorials
Rougeshot for the wonderful animals animations (not included in my mod, but indispensable to play with, some are visible in the videos)
Santheos
Gnago
Cecell
Belegost
Giboss
mallemok
Chinastone
blackmoondlo1
Maxsssnake
iarna
Sirandar888
SecteurA
Slyers47
Glanzer
and all other people I forgot. You are all a great motivation and support.