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boringvlln

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kfroguar

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40 comments

  1. ArtyomSaveli
    ArtyomSaveli
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    Does this require the unofficial patch? Vortex is telling me that the mod is missing a master, but, when I looked through the requirements page, both this one and the oldrim version, it didn't make any mention of needing the unofficial patch on top.
    1. boringvlln
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      I completely forgot about it, so I checked: it does require USSEP. Added to requirements.
  2. darchangel89
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    Do these affect your warmth levels in Frostfall?
    1. MikahBones
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      I'm experimenting with it now, but I believe you can do the following. I do not guarantee results nor take any responsibility for crashes or corruptions.

      in xedit, after making frostfall this mod's master, then copy the effects from the ingestible > frostdrinkpotion1 to the first effect (I'm replacing the fortify magica or whatever effect). I chose the _Frost_DrinkEffect1 "Decrease Exposure" [MGEF:0701C3F2] version and change the duration to 100 since I imagine them weaker than a potion. a shortcut is to select frostdrinkpotion1 and then ALL the tea drinks, so they're lined up next to each other.

      alternately, use the foodforfrostfall.esp as the master

      in this way, one could (theoretically) make it work for ineed too (since only rnd is patched here).
    2. darchangel89
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      I have no idea how to do any of the things you said :(
      I do appreciate you trying to help me tho. Thanks :)
    3. darchangel89
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      I just marked them as alcoholic drinks in ineed, which makes them warm you up in Frostfall :)
    4. boringvlln
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      As it says in the end of the description page, they do work with Frostfall (by default, no edits needed).
  3. MikahBones
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    to be on the safe side, I do this for most converted mods these days, I ran nif optimizer and it did need to optimize both meshes. just a heads up for everyone.
  4. hellraven
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    Awesome! and wanna suggest to reduce the drop rate as well. Almost every bandits I came across carry at least 3 types of tea xD This makes it almost never needing to brew the teas myself lol
    1. WoodiePL
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      That's because the drinks were incorrectly implemented into the bandit loot. The leveled list for bandit loot has a "Use All" flag, meaning everything in it is added to the loot. I modified the esp for personal use. Took the three drinks that had a chance of spawning in bandits and put them in a new leveled list I created. Then replaced those three drinks in bandit loot list with my new leveled list. Works properly now.
    2. NintendoChris
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      So WoodiePL, could you please share your edit?

      I had even uninstalled it before due to the "unlimited tea bug".
    3. WoodiePL
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      In case anyone is interested: https://www.nexusmods.com/skyrimspecialedition/mods/19479/
    4. boringvlln
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      Thanks, included in v1.1
    5. NintendoChris
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      Yay! Unified in a single ESP plus a little update.

      Endorsed.
  5. c0c0c0
    c0c0c0
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    How does this conflict with LotD?
    1. kfroguar
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      To the best of my understanding--
      LotD makes the Bee and Barb special drinks displayable (and may alter their effects from vanilla; I am not sure). They are also reclassified as drinks in this mod, rather than as potions like in vanilla. Altering these may have removed the flags that LotD needs to identify them and will certainly change their effects. I would just make sure that you put this before LotD if you want to be certain that LotD will recognize the items.
    2. wooby_6
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      LOTD doesn't alter the effects from vanilla, however, it does add alt textures for LOTD, warm drinks overrides these records (meaning they will no longer be displayable), and it also removes a vanilla keyword, and adds extra effects, however you can easily fix these conflicts with xedit (sseedit)
    3. boringvlln
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      Just to keep it tidy, removed these edits in 1.1
  6. EdomEdom
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    Does the RND patch for 1.0 still work with 1.1?
    1. boringvlln
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      Nope. There is an updated version.
  7. krrptd
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    Does this work along with Realistic Needs and Diseases?
    1. boringvlln
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      Well, I was sure that it would need a patch, but then I reread the description for Realistic Needs and Diseases 2.0 and noticed: "hotkey feature to customize food from other Mods...simply drop the fooditem to the floor, hover the mouse over and press the hotkey".
      So I just tried that on LE, and it's working, drinks are recognized. You'll just have to register them as you find them, just as with iNeed.
      If you mean the older version, my guess is it would need a patch.

      upd: aaand the 2.0 is not ported to SE, is it. Damn it! xD
    2. krrptd
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      Yeah, it's version 1.04 or something on SSE. Hotkeys work with SKSE64, but cannot recall the one you describe to be present. Will check when I get home from work.
      If not.... could you patch it?
      In real life coffee is one of my base needs
    3. ttabakova
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      Oh I finally can make an Ale! Wonderful.
    4. kfroguar
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      I'm looking into what it will take to make a patch. I don't usually play with RND, and I have a busy week, so just a head's up that it might be a while. Hopefully I'll get something up by the end of next weekend, but I can't guarantee, since I've never worked with RND before.
    5. krrptd
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      I keep track. Thanks for considering!
    6. kfroguar
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      Ok, an update here: An RND compatibility patch is beyond my capability. I've exhausted my (admittedly limited) knowledge of CK, and I can't figure this out. I've asked for help in the forums, but unless some kind soul takes pity on me and helps me out, a patch won't be coming anytime soon. I'm sorry.

      To be clear, these items won't cause any problems alongside RND. They'll function as intended with Frostfall and magic effects. They just won't reduce thirst.
    7. boringvlln
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      Well, I made a patch, hehe.
      For Realistic Needs and Diseases All-In-One for USSEP by Ro84 (1.0.4).
      Beside making drinks affect thirst and drunkenness, I also changed recipes, so they would use RND's water instead, the one you can buy from inkeepers, cause it's already in flagons. I considered fiddling with returning empty ones, but that turned out to be a bit impossible (in RND flagons aren't returned, script only works for bottles, and these empty bottles are registered as food, while flagons are miscellaneous items).
    8. krrptd
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      Awesome, you did it! Will try to test later tonight!
  8. munga
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    Hey great mod, i may suggest to reduce the drop rate in enemies and that you make a patch for i need please :) thanks for the good work
    1. kfroguar
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      Hi munga! This is already compatible with iNeed. You just have to categorize it as Drink -> non alcoholic the first time you consume one of the items.
  9. kelbrid
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    This mod doesn't seem to work for me. I don't think I have anything conflicting with it, but the item just doesn't show up at all in shops. I'll check with my other mods to see what I'm doing wrong here.
    1. boringvlln
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      That's probably just other mods editing the same leveled lists. Wrye Bash early version for SE seems to be already out, so you can make a Bashed patch, after that they should show up.
    2. kelbrid
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      Thanks! Works fine now.
  10. Gilliph
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    Wait? only Eight Divines?! BLASPHEMY!
    1. boringvlln
      boringvlln
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      Exactly the opposite :3
      It was made for a high elf playthrough. Plus if you notice the recipe, you'll see it's a bit ironic: includes the ingredients fron both "nordic" and "elven" group and supposed to represent the alliance between races :D
    2. Gilliph
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      Ah, yes so these would be Imperial Nords or something along those lines. It makes sense as assume tea not a common beverage for most Nords, and it be something favoured by other races in that regard.

      Good stuff, cheers. "Extends a mug of Coffee in praise"
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