Mefariah made a whole bunch of animation patches for Eating Animations and Sounds, and someone apparently requested this old thing to be patched as well?? Made my day. If you use EAaS version 1.9+, you can grab a patch here.
Last Seed has a patch in the main installer, adding water compatiblity. Amazing.
In case any of you would like to know, I've made a new mod for tea, coffee, and co. Different dependencies, different balancing, similar spirit. Seasonal Foods - Tea Coffee Cocktails.
Valkyrie01 asked me for a permission to port this mod to xbox. I grant permission, as long as credit is given (to me, Stroti, Tamira, and Chesko - see credits on this page), and the port's description has a link back here.
OK… I feel like this is a really stupid question, but I've read through the description several times, as well as through the entirety of the Comments section. I've also done the same over at the original LE mod page.
Uhm… How exactly does one make the drinks? I have the proper teapot, and I've tried setting it down to interact with it, but the only thing that happens is that I pick it back up. I feel as though I'm missing something extremely obvious… but the lightbulb isn't going off.
EDIT Never mind… It hit me just after I posted this. However, instead of either removing my question, or just adding an “I figured it out” comment (people who do that really annoy me)…. For my future self, and anyone else who may find it helpful… You need to activate the teapot while it is still in your inventory, which gives you the option to place it. Once it's placed, you can activate the teapot and prepare drinks. (I was trying to just drop it as per normal /facepalm)
Glad you figured it out! This is how Campfire placeable furniture usually works, so it skipped my mind to mention it in detail. Thank you for returning with your conclusion, it might help someone in the future. Happy camping!
Error saving Warm Drinks.esp.save.2023_12_09_01_36_54: Record LItemBanditWizardWD [LVLI:0607F198] has invalid ObjectID 07F198 for a light module. You will not be able to save this file with ESL flag active [00:00] Errors have occured. At least one file was not saved.
Sadly got his error in sse edit when attempting an ESL flag. Unfortunately i am out of esp/esm slots as nice as this mod sounds i have no space for it. Any chance this can be looked into and corrected? (I'd do it myself if I knew how to fix Object ID's being light plugin compatible, sadly I don't.)
Great work man - really enjoying this mod! I got a small problem, boiled water doesn't show up as a recipe for me - any idea what might the cause of this?
The “Warm Drinks - Complete Alchemy and Cooking Overhaul patch” is to blame for this. He refers to water from "CACO". You need to edit it in “SSEEdit”.Refer to the instructions https://www.nexusmods.com/skyrimspecialedition/mods/47327/ “How to create conflict resolution patches with SSEEdit” March 21, 2021 7:57AM. But this is not exactly, although it is easy to figure out.
We need a "Constructible Object" section. The string "LeoCampfireBoiledWater". Do as in the main file of the “Warm Drinks” mod. Then in the drink recipes above, remove the water from CACO and replace it with water from Warm Drinks.
If "iNeed" is installed, then you must first add the "iNeed" mod as a master file. The rest of the steps are similar. Only to create “Warm Drinks” water you need to use “iNeed” water, these are the lines: _SNWaterskin_3 "waterskin, 3/3" _SNWaterskin_2 "waterskin, 2/3" _SNWaterskin_1 "waterskin, 1/3"
Therefore, in “Warm Drinks” you now need to add two more water recipes to one boiled water recipe. Because there are three versions of the wineskin: 3 sips, 2 sips, 1 sips. Accordingly, in the column “NAM1 - Created Object Count” you need to put 3, 2 and 1 in each corresponding recipe. So, for example, from 2 sips of a wineskin you will get 2 jugs of water to prepare two jugs of tea, from 3 - 3, from 1 - 1 .Now I will correct the patch in this way.
This is my second patch, so it's easy to figure out. I can’t tell you more, because I don’t have time.
You could do that with an xEdit patch. Any other patches would need double checking though, so they would not overwrite the drinks' models. Don't know if the amount of teas matches. And the animations patch will not work correctly, of course. A bit too much of a hassle, tbh.
I'll test this one in my survival modding. A question - Why a cup tea cannot restore at least 50 points of cold? Sometimes we can eventually ran out of hot stew to resurrect in-game from an unexpected fight in icy landscapes. A tea seems reasonable to have this simple tweak when in the real world a small bowl of veggie soup does the same efficiently; but not in Skyrim Survival where food recipes still to be worthy the trouble to go throughout survival hell. I guess no modder knows how to cook at home to come up with something more suitable and realistic.
I LOVE the idea for this mod, but I simply CANNOT find the Rusty Old Teapot :((( It would be amazing if you dropped the item's ID!
EDIT: Okay, so I looked it up, Rusty Old Teapot's ID is CB005901, so if you are like me and can't find it but still want to get it, open console, type "player.additem CB005901 1" and it'll appear in your inventory!
88 comments
Last Seed has a patch in the main installer, adding water compatiblity. Amazing.
Uhm… How exactly does one make the drinks? I have the proper teapot, and I've tried setting it down to interact with it, but the only thing that happens is that I pick it back up. I feel as though I'm missing something extremely obvious… but the lightbulb isn't going off.
EDIT
Never mind… It hit me just after I posted this. However, instead of either removing my question, or just adding an “I figured it out” comment (people who do that really annoy me)…. For my future self, and anyone else who may find it helpful… You need to activate the teapot while it is still in your inventory, which gives you the option to place it. Once it's placed, you can activate the teapot and prepare drinks. (I was trying to just drop it as per normal /facepalm)
[00:00] Errors have occured. At least one file was not saved.
Sadly got his error in sse edit when attempting an ESL flag. Unfortunately i am out of esp/esm slots as nice as this mod sounds i have no space for it. Any chance this can be looked into and corrected? (I'd do it myself if I knew how to fix Object ID's being light plugin compatible, sadly I don't.)
We need a "Constructible Object" section. The string "LeoCampfireBoiledWater". Do as in the main file of the “Warm Drinks” mod. Then in the drink recipes above, remove the water from CACO and replace it with water from Warm Drinks.
If "iNeed" is installed, then you must first add the "iNeed" mod as a master file. The rest of the steps are similar. Only to create “Warm Drinks” water you need to use “iNeed” water, these are the lines:
_SNWaterskin_3 "waterskin, 3/3"
_SNWaterskin_2 "waterskin, 2/3"
_SNWaterskin_1 "waterskin, 1/3"
Therefore, in “Warm Drinks” you now need to add two more water recipes to one boiled water recipe. Because there are three versions of the wineskin: 3 sips, 2 sips, 1 sips. Accordingly, in the column “NAM1 - Created Object Count” you need to put 3, 2 and 1 in each corresponding recipe. So, for example, from 2 sips of a wineskin you will get 2 jugs of water to prepare two jugs of tea, from 3 - 3, from 1 - 1 .Now I will correct the patch in this way.
This is my second patch, so it's easy to figure out. I can’t tell you more, because I don’t have time.
EDIT:
Okay, so I looked it up, Rusty Old Teapot's ID is CB005901, so if you are like me and can't find it but still want to get it, open console, type "player.additem CB005901 1" and it'll appear in your inventory!