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boringvlln

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kfroguar

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45 comments

  1. MilanKokyCZ
    MilanKokyCZ
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    Hi there would it be possible to make a patch for Caco sleep system ? thanks :)
  2. nability
    nability
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    You have a patch there for RND, does the coffee reduce your tiredness at all?
    1. boringvlln
      boringvlln
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      Rechecked. Nope, just thirst.
    2. nability
      nability
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      Damn that's too bad.

      Any change you might be able to implement that into it? There's not a single coffee mod that addresses fatigue/tiredness for RND
  3. venlaflaxine
    venlaflaxine
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    Thanks for the mod - will be downloading for the modlist I'm currently working on.

    Request! Could you add something like the Green Pact drinks from Drinks for the Thirsty [https://www.nexusmods.com/skyrim/mods/39570]?
  4. ArtyomSaveli
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    Does this require the unofficial patch? Vortex is telling me that the mod is missing a master, but, when I looked through the requirements page, both this one and the oldrim version, it didn't make any mention of needing the unofficial patch on top.
    1. boringvlln
      boringvlln
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      I completely forgot about it, so I checked: it does require USSEP. Added to requirements.
  5. darchangel89
    darchangel89
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    Do these affect your warmth levels in Frostfall?
    1. MikahBones
      MikahBones
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      I'm experimenting with it now, but I believe you can do the following. I do not guarantee results nor take any responsibility for crashes or corruptions.

      in xedit, after making frostfall this mod's master, then copy the effects from the ingestible > frostdrinkpotion1 to the first effect (I'm replacing the fortify magica or whatever effect). I chose the _Frost_DrinkEffect1 "Decrease Exposure" [MGEF:0701C3F2] version and change the duration to 100 since I imagine them weaker than a potion. a shortcut is to select frostdrinkpotion1 and then ALL the tea drinks, so they're lined up next to each other.

      alternately, use the foodforfrostfall.esp as the master

      in this way, one could (theoretically) make it work for ineed too (since only rnd is patched here).
    2. darchangel89
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      I have no idea how to do any of the things you said :(
      I do appreciate you trying to help me tho. Thanks :)
    3. darchangel89
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      I just marked them as alcoholic drinks in ineed, which makes them warm you up in Frostfall :)
    4. boringvlln
      boringvlln
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      As it says in the end of the description page, they do work with Frostfall (by default, no edits needed).
  6. MikahBones
    MikahBones
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    to be on the safe side, I do this for most converted mods these days, I ran nif optimizer and it did need to optimize both meshes. just a heads up for everyone.
  7. hellraven
    hellraven
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    Awesome! and wanna suggest to reduce the drop rate as well. Almost every bandits I came across carry at least 3 types of tea xD This makes it almost never needing to brew the teas myself lol
    1. WoodiePL
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      That's because the drinks were incorrectly implemented into the bandit loot. The leveled list for bandit loot has a "Use All" flag, meaning everything in it is added to the loot. I modified the esp for personal use. Took the three drinks that had a chance of spawning in bandits and put them in a new leveled list I created. Then replaced those three drinks in bandit loot list with my new leveled list. Works properly now.
    2. NintendoChris
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      So WoodiePL, could you please share your edit?

      I had even uninstalled it before due to the "unlimited tea bug".
    3. WoodiePL
      WoodiePL
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      In case anyone is interested: https://www.nexusmods.com/skyrimspecialedition/mods/19479/
    4. boringvlln
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      Thanks, included in v1.1
    5. NintendoChris
      NintendoChris
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      Yay! Unified in a single ESP plus a little update.

      Endorsed.
  8. c0c0c0
    c0c0c0
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    How does this conflict with LotD?
    1. kfroguar
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      To the best of my understanding--
      LotD makes the Bee and Barb special drinks displayable (and may alter their effects from vanilla; I am not sure). They are also reclassified as drinks in this mod, rather than as potions like in vanilla. Altering these may have removed the flags that LotD needs to identify them and will certainly change their effects. I would just make sure that you put this before LotD if you want to be certain that LotD will recognize the items.
    2. wooby_6
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      LOTD doesn't alter the effects from vanilla, however, it does add alt textures for LOTD, warm drinks overrides these records (meaning they will no longer be displayable), and it also removes a vanilla keyword, and adds extra effects, however you can easily fix these conflicts with xedit (sseedit)
    3. boringvlln
      boringvlln
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      Just to keep it tidy, removed these edits in 1.1
  9. EdomEdom
    EdomEdom
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    Does the RND patch for 1.0 still work with 1.1?
    1. boringvlln
      boringvlln
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      Nope. There is an updated version.
  10. krrptd
    krrptd
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    Does this work along with Realistic Needs and Diseases?
    1. boringvlln
      boringvlln
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      Well, I was sure that it would need a patch, but then I reread the description for Realistic Needs and Diseases 2.0 and noticed: "hotkey feature to customize food from other Mods...simply drop the fooditem to the floor, hover the mouse over and press the hotkey".
      So I just tried that on LE, and it's working, drinks are recognized. You'll just have to register them as you find them, just as with iNeed.
      If you mean the older version, my guess is it would need a patch.

      upd: aaand the 2.0 is not ported to SE, is it. Damn it! xD
    2. krrptd
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      Yeah, it's version 1.04 or something on SSE. Hotkeys work with SKSE64, but cannot recall the one you describe to be present. Will check when I get home from work.
      If not.... could you patch it?
      In real life coffee is one of my base needs
    3. ttabakova
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      Oh I finally can make an Ale! Wonderful.
    4. kfroguar
      kfroguar
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      I'm looking into what it will take to make a patch. I don't usually play with RND, and I have a busy week, so just a head's up that it might be a while. Hopefully I'll get something up by the end of next weekend, but I can't guarantee, since I've never worked with RND before.
    5. krrptd
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      I keep track. Thanks for considering!
    6. kfroguar
      kfroguar
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      Ok, an update here: An RND compatibility patch is beyond my capability. I've exhausted my (admittedly limited) knowledge of CK, and I can't figure this out. I've asked for help in the forums, but unless some kind soul takes pity on me and helps me out, a patch won't be coming anytime soon. I'm sorry.

      To be clear, these items won't cause any problems alongside RND. They'll function as intended with Frostfall and magic effects. They just won't reduce thirst.
    7. boringvlln
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      Well, I made a patch, hehe.
      For Realistic Needs and Diseases All-In-One for USSEP by Ro84 (1.0.4).
      Beside making drinks affect thirst and drunkenness, I also changed recipes, so they would use RND's water instead, the one you can buy from inkeepers, cause it's already in flagons. I considered fiddling with returning empty ones, but that turned out to be a bit impossible (in RND flagons aren't returned, script only works for bottles, and these empty bottles are registered as food, while flagons are miscellaneous items).
    8. krrptd
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      Awesome, you did it! Will try to test later tonight!
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