yes 0.503 is compatible .. which is a stretch to tell bc boris has done a lot of silten updates in the last weeks. but i always check my uploads on the most current enb binaries i can get my hands on (;
Very cool ENB, with style and character, atmosphere, fantasy, a bit sin city (the movie), a bit bjorn, a bit bjorn dark ages, a bit patrician maybe? depends on weather and interior. btw I'm using Enhanced light and fx + enhancer + fixes as lighting mod and it's working well
the only thing I really don't like till now it's my beloved ice caves, they are too blue. I usually have them much whiter. I tried setting environment desaturations to 1 and filters to white but not enough
I love the Grim option but I see that also without it the new preset lowered saturation of colors and the ice caves are not blue anymore! loving this preset even more now! both of them!
What settings should I change to make interiors darker? Dragonsreach hall looks 10x brighter than it should. If i turn the ENB off then Dragonsreach becomes almost normal looking, but with this ENB looks terrible.
However I find interiors to be too orange... I changed some Interior values in HDR and AGIS sections to reduce amount of red and it helped a little bit, but I looks like it still depends on selected Tonemap (Uncharted 2). Can it somehow be changed only for interior or maybe there are other ways to change colors? I use Lux with its Brighter Templates esp if that matters
the orange tint is there bc fire is often the only light source and fires in Lux (Orbis) simply are orange. Try to light a room with only a tinted light source irl, you wont see any other color than the one from the source. I'd recommend the normal templates, at least thats what i used when designing the ENB Tonemap can easily be tweaked for interiors only, but it can not use another tonemap than the rest. AGIS should have no effect with LUX, bc it uses neutral Image Spaces in terms of color grading. You could try to increase the LUT "Cold Air" and give the shadow Tint more alpha, then you have dragged everything to a colder ambient. btw version 0.3.3 is around the corner and has much crispier interiors. Oh and: nice setup you have there, i like the textures ^^
I used bright templates because forts are usually dark for me with different ENBs, but now I realized I can adjust brightness and other stuff for them separately in FX Weather, so yeah, switched to normal. LUT Cold Air and shadow tint helped to make interiors a bit colder, I think it's good now. Thanks, can't wait for next version!
Thank you!I don't know why I feel like the visuals don't look as pretty on my end as they do in your screenshots though :( And can I ask what mod the volumetric cloud in your third screenshot belongs to?
absolutely not intended no xD can you tell me which weather exactly this was? and if you would be so kind and try to toggle the individual ENB effects on/off?
okay i reconsidered this comment and it is probably due to higher specular amounts during some weathers. From version 0.3.3 on the ENB preset will have standardized Specular values for all weathers and interiors as boris told me specular should not be used to indicate wetness. Though i think it is not specular alone, but also an incorrect Lux Orbis install bc this fire light looks much too desaturated.
I installed Cabbage with rootbuilder, but since there are data files of your preset for testing purposes, do you have any ideas how I should install it?
Edit: I managed to get it to work but it says 4 weather conditions are missing.
i recommend to not use rootbuilder and instead install ENB files directly to the game folder. For the missing weather and Image Spaces: you probably didnt install Lux.
I understand, I trust your knowledge, but my brother prefers CS, so I tried RootBuilder for the convenience of ENB. So far there have been no problems. Trusting your knowledge, I'm asking for advice and information about what rootbuilder can break, and yes, I haven't switched to lux installation yet.
I've seen a lot of times that rootbuilder has problems to put together the SH2 shaders with my preset files. Since i have never used it myself i cant really explain how this happens. Oh and btw a missing weather or two isnt really a problem. You wont get CTDs bc of this or soemthing similar. The corresponding locations will jsut not look right.
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Thank you for all your hard work Kauz and I very much appreciate the support you provide in Discord :)
https://staticdelivery.nexusmods.com/mods/1704/images/111431/111431-1743177548-646511203.png
but i always check my uploads on the most current enb binaries i can get my hands on (;
some people on the nolvus discord say its good
btw I'm using Enhanced light and fx + enhancer + fixes as lighting mod and it's working well
However I find interiors to be too orange... I changed some Interior values in HDR and AGIS sections to reduce amount of red and it helped a little bit, but I looks like it still depends on selected Tonemap (Uncharted 2). Can it somehow be changed only for interior or maybe there are other ways to change colors? I use Lux with its Brighter Templates esp if that matters
Example:
I'd recommend the normal templates, at least thats what i used when designing the ENB
Tonemap can easily be tweaked for interiors only, but it can not use another tonemap than the rest.
AGIS should have no effect with LUX, bc it uses neutral Image Spaces in terms of color grading.
You could try to increase the LUT "Cold Air" and give the shadow Tint more alpha, then you have dragged everything to a colder ambient.
btw version 0.3.3 is around the corner and has much crispier interiors.
Oh and: nice setup you have there, i like the textures ^^
LUT Cold Air and shadow tint helped to make interiors a bit colder, I think it's good now.
Thanks, can't wait for next version!
EDIT: nope i reinstalled everything, checked every dependency, still the same
can you tell me which weather exactly this was?
and if you would be so kind and try to toggle the individual ENB effects on/off?
Edit: I managed to get it to work but it says 4 weather conditions are missing.
https://imgur.com/a/2NatrMk
For the missing weather and Image Spaces: you probably didnt install Lux.
Since i have never used it myself i cant really explain how this happens.
Oh and btw a missing weather or two isnt really a problem. You wont get CTDs bc of this or soemthing similar. The corresponding locations will jsut not look right.