thank you, installing the data files corrupted my mod organizer 2 instance... Also, the data files just crash the game anyway... Im switching back to rudy now; the only enb that doesnt look like crap.
hey, sad to hear you had problems with the mod. I find it hard to believe that the Data files broke mo2, since it is just a bunch of settings files. Can you explain *how* the mod should have broken mo2? Maybe there were requirements that were not installed (correctly).
I hope you have a nice Gaming Time with Rudy ENB, its a great preset <3
First of, really love this ENB. A nice replacement for "Sylgja" which is now old but for me is the best on SE. However I have a problem with some fireplace, so I wonder, could someone help me ? Here's the problem. (way too bright for my liking, the rest of the ENB is perfect whatsoever, just this detail which annoys me) I use the full LUX suit and Modern Lighting Overhaul (MLO) patched to use the Inferno's flames coupled to Embers XD. (yes, they're installed, I tried to reinstall them with different options but the problem persist)
https://i.postimg.cc/XvbF4nyF/Screen-Shot23.png
(don't post often 'round here, hopefully the link works)
hmm thats really WAY too bright :/ maybe check if Embers XD is really the source of such flames. Nolvus uses EMbers XD for flames too, and they dont look nearly as bright as this.
Done, after trials and errors. Appears it wasn't really "Embers", "Inferno", "MLO"... but the ENB itself more than anything else, which is weird since no one seems to have had this problem. I'm not joking, if y'all have the same problem as me: just play with the "[FIRE]" value under the left menu, not the one under the weather panel.
Thanks again for this marvelous ENB, just needed some tweaks on my part.
Loving this enb so far. Performance seems to have improved from the last time I used it. However, I am unable to find the option to turn on Letterbox. I have installed all the necessary files and I am more than familiar with the location of the option for letterbox in most ENBs but this one continues to evade me. Any help would be appreciated.
Hey, nice to hear you like it (: In the the SH2 shader pack it is not called Letterbox, but Cinematic Bars. And you can find it rather low in the shader window.
Step 6 (Verify/Edit Skyrimprefs.ini) says this - "Search for and set the following in Skyrim.ini"
But there is no file named Skyrim.ini in game's folder. And I checked in Mod Organizer 2 menu "Show open folders menu.." - all the Skyrim.ini files found in those folders don't contain the line "fWaterSSRIntensity"
So, either my game folder is missing Skyrim.ini or the written instruction is messed up 💀
I'm going to assume the right Skyrim.ini is the file located in C:\Users\username\Documents\My Games\Skyrim Special Edition. And since it doesn't have text line saying "fWaterSSRIntensity=x", I assume I have to simply add it myself.
Update: that didn't work. Instructions suck? ENB didn't work, I'm guessing solely to not being able to find the right Skyrim.ini file, cuz I did try to add the "fWaterSSRIntensity=x" (where x is the specific value) under the text-line "Display", in the seemingly most logical Skyrim.ini file that I found in C:\Users\username\Documents\My Games\Skyrim Special Edition
I reinstalled the Skyrim, and there's still no Skyrim.ini in the game folder 💀 Wth is this mystical ENB installation instruction 💀
The .ini files for game settings are not located in the game folder, but in mo2s profile folder. Which is what i wrote in the instruction. You can get there easily by clicking on the same mo2 icon that gets you to the game folder and other folders too, one of the options there says "Open INIs folder".
When the settings line is not present under the right [Section] you can just add it.
Missing these options wont lead to a defect ENB install, they are simply important settings to get the look right.
Thanks for the reply explaining it with more detail, hopefully this will be useful info for someone having same issue and looking around for answer.
As for myself, in the end I browsed through some other ENBs, reading their instructions to make sure it doesn't involve "Skyrim.ini" editing, and got some other ENB to work.
The shadows are fading way to soon when nearing the edge of the screen. I found that lowering the resoultionScale under SSAO_SSIL to 0.5 lessend the effect, but I was wondering if someone could share some insight in what is happening and how to fix it properly (im running the Alpyne modlist btw)
the SSAO/SSIL efffect is a Screen Space Effect, which means it can only calculate with information already found on the screen. So in the first example the Potion gives off Indirect Light -> but only when it is visible. As soon as the potion is out of sight it can not be included in the SSAO/IL effect. This is sadly a hard limitation of screen space effects in general (like wetsurface too for example).
What you can do for now: 1. use the SH2 built in funtion for cinematic bars, to cover at least the artifacts at the upper and lower screen border (i use letterbox with reshade for this) 2. lower the SSAO/IL range slightly (too low range will provoke ghosting around you character when theres grass behind them) 3. check which version of the ENB is used and maybe update it: I was quite sure to improve the SSAO/IL settings with the recent update (0.3.3)
Hi, first of all I want to take my hats off to you. This is the first time I'm seriously contemplating switching to a another ENB from NATIII. (As a professional photogrpaher I'm just very nitpicky :D). The LUTs are subtle, the muted tones fit the original aesthetic of the game perfectly. Like many other presets that claim to be "dark" or "grim", I can tell you just didn't turn the saturation slider down. One of my few gripes with NATIII is the overly saturated blue sky during clear weathers. It's well done, but not my cup of tea, and slighly off the original look. You handle this well too.
I have a couple of questions now :
- what happends with the new lands that use custom weathers ? I have patches for the NAT plugin from the official hub (Bruma, Wyrmstooth, Falskaar). Would that be enough for your ENB to work as intended ? I'm not familiar with how work presets based on KreatE. Would extra steps be required ?
- when it's raining, rainwetsurfaces doesn't seem to do anything. Maybe it's extremely subtle, but I couldn't tell if it had been tweaked or not. NATIII offers gorgeous settings for this.
for the new land mods: when you have the corresponding NAT III patches the new lands will get the right weathers distributed. So it will work fine as long as the region patch does not get overwritten. KreatE can be ignored in that regard. A bit more difficult can be new interiors that dont follow Lux lighting philosophy and dont have a patch.
for the wetsurfaces: its hard to balance man ^^ i had it stronger before, but some people complained everything would look like dipped in vaseline haha. You can simply turn up the ReflectionAmount, iirc it doesnt have weather separation so the increase is effective for every rainy weather (and this one FogRain weather too)
- great news, I was afraid KreatE would cause more complications than patching stuff in xedit. If that's enough to resolve the issues I'm all good :)
- I understand, you can't please everyone. You answered my third question before I ask it : no separate weathers, I know my way with ENB settings so i'll just adjust it on my own. I was being lazy and worried I'd have to tweak like 6 different weather types :p
Thank you and keep up the great work, you really achieved something unique here :)
tbh... i dont know if this installation was correct. This looks way too dark in general, not only the candles. I'd ask if you installed Lux correctly, but having vanilla interiors would usually look even brighter. did you install the SH2 shaders into the game folder before my preset files?
i dont really know whats going on here :/ never saw something like this on my end, neither in the user Images. Somebody in the Nolvus Discor recently noted that SKins with a certain SubSurfaceScattering texture were quite bright, but the hair looks so weird too o.O Can you please verify that at least the preset and shaders are installed correctly? idk man this picture doesnt feel right. Sry I'd like to give better support than this, but i just dont see the reason immediately
363 comments
>Game breaks
>Assumes mod is the sole reason and calls it crap
Nexus users
I find it hard to believe that the Data files broke mo2, since it is just a bunch of settings files. Can you explain *how* the mod should have broken mo2?
Maybe there were requirements that were not installed (correctly).
I hope you have a nice Gaming Time with Rudy ENB, its a great preset <3
First of, really love this ENB. A nice replacement for "Sylgja" which is now old but for me is the best on SE. However I have a problem with some fireplace, so I wonder, could someone help me ? Here's the problem. (way too bright for my liking, the rest of the ENB is perfect whatsoever, just this detail which annoys me)
I use the full LUX suit and Modern Lighting Overhaul (MLO) patched to use the Inferno's flames coupled to Embers XD. (yes, they're installed, I tried to reinstall them with different options but the problem persist)
https://i.postimg.cc/XvbF4nyF/Screen-Shot23.png
(don't post often 'round here, hopefully the link works)
maybe check if Embers XD is really the source of such flames. Nolvus uses EMbers XD for flames too, and they dont look nearly as bright as this.
I'm not joking, if y'all have the same problem as me: just play with the "[FIRE]" value under the left menu, not the one under the weather panel.
Thanks again for this marvelous ENB, just needed some tweaks on my part.
In the the SH2 shader pack it is not called Letterbox, but Cinematic Bars. And you can find it rather low in the shader window.
Step 6 (Verify/Edit Skyrimprefs.ini) says this - "Search for and set the following in Skyrim.ini"
But there is no file named Skyrim.ini in game's folder.
And I checked in Mod Organizer 2 menu "Show open folders menu.." - all the Skyrim.ini files found in those folders don't contain the line "fWaterSSRIntensity"
So, either my game folder is missing Skyrim.ini or the written instruction is messed up 💀
And since it doesn't have text line saying "fWaterSSRIntensity=x", I assume I have to simply add it myself.
Update: that didn't work. Instructions suck? ENB didn't work, I'm guessing solely to not being able to find the right Skyrim.ini file, cuz I did try to add the "fWaterSSRIntensity=x" (where x is the specific value) under the text-line "Display", in the seemingly most logical Skyrim.ini file that I found in C:\Users\username\Documents\My Games\Skyrim Special Edition
I reinstalled the Skyrim, and there's still no Skyrim.ini in the game folder 💀
Wth is this mystical ENB installation instruction 💀
You can get there easily by clicking on the same mo2 icon that gets you to the game folder and other folders too, one of the options there says "Open INIs folder".
When the settings line is not present under the right [Section] you can just add it.
Missing these options wont lead to a defect ENB install, they are simply important settings to get the look right.
As for myself, in the end I browsed through some other ENBs, reading their instructions to make sure it doesn't involve "Skyrim.ini" editing, and got some other ENB to work.
really love the ENB but I have an issue with Ambient Occlusion:
Example 1
Example 2
The shadows are fading way to soon when nearing the edge of the screen. I found that lowering the resoultionScale under SSAO_SSIL to 0.5 lessend the effect, but I was wondering if someone could share some insight in what is happening and how to fix it properly (im running the Alpyne modlist btw)
Many Thanks!
the SSAO/SSIL efffect is a Screen Space Effect, which means it can only calculate with information already found on the screen.
So in the first example the Potion gives off Indirect Light -> but only when it is visible. As soon as the potion is out of sight it can not be included in the SSAO/IL effect.
This is sadly a hard limitation of screen space effects in general (like wetsurface too for example).
What you can do for now:
1. use the SH2 built in funtion for cinematic bars, to cover at least the artifacts at the upper and lower screen border (i use letterbox with reshade for this)
2. lower the SSAO/IL range slightly (too low range will provoke ghosting around you character when theres grass behind them)
3. check which version of the ENB is used and maybe update it: I was quite sure to improve the SSAO/IL settings with the recent update (0.3.3)
first of all I want to take my hats off to you. This is the first time I'm seriously contemplating switching to a another ENB from NATIII. (As a professional photogrpaher I'm just very nitpicky :D). The LUTs are subtle, the muted tones fit the original aesthetic of the game perfectly. Like many other presets that claim to be "dark" or "grim", I can tell you just didn't turn the saturation slider down. One of my few gripes with NATIII is the overly saturated blue sky during clear weathers. It's well done, but not my cup of tea, and slighly off the original look. You handle this well too.
I have a couple of questions now :
- what happends with the new lands that use custom weathers ? I have patches for the NAT plugin from the official hub (Bruma, Wyrmstooth, Falskaar). Would that be enough for your ENB to work as intended ? I'm not familiar with how work presets based on KreatE. Would extra steps be required ?
- when it's raining, rainwetsurfaces doesn't seem to do anything. Maybe it's extremely subtle, but I couldn't tell if it had been tweaked or not. NATIII offers gorgeous settings for this.
Cheers !
for the new land mods: when you have the corresponding NAT III patches the new lands will get the right weathers distributed. So it will work fine as long as the region patch does not get overwritten. KreatE can be ignored in that regard. A bit more difficult can be new interiors that dont follow Lux lighting philosophy and dont have a patch.
for the wetsurfaces: its hard to balance man ^^
i had it stronger before, but some people complained everything would look like dipped in vaseline haha. You can simply turn up the ReflectionAmount, iirc it doesnt have weather separation so the increase is effective for every rainy weather (and this one FogRain weather too)
- I understand, you can't please everyone. You answered my third question before I ask it : no separate weathers, I know my way with ENB settings so i'll just adjust it on my own. I was being lazy and worried I'd have to tweak like 6 different weather types :p
Thank you and keep up the great work, you really achieved something unique here :)
Vanilla Lighting Template Replacer for Lux
Mediocre Lux Patches for Cells Added by New Worlds
Unofficial Lux Patches
i shared them with the Nolvus team for future updates. although vektor already patched a lot by hand haha
This looks way too dark in general, not only the candles.
I'd ask if you installed Lux correctly, but having vanilla interiors would usually look even brighter.
did you install the SH2 shaders into the game folder before my preset files?
can you share a picture?
never saw something like this on my end, neither in the user Images.
Somebody in the Nolvus Discor recently noted that SKins with a certain SubSurfaceScattering texture were quite bright, but the hair looks so weird too o.O
Can you please verify that at least the preset and shaders are installed correctly? idk man this picture doesnt feel right.
Sry I'd like to give better support than this, but i just dont see the reason immediately