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Kynias-KauzUploaded by
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This page was last updated on 05 April 2025, 5:46PM
- Changelogs
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Version 0.3.3
- created an Addon for a very grim look look
- reworked Bloom from the base
- uniform colorpower and curve values with corresponding gammacorrection for more coherent visuals
- darkened the night base values, while making the adaptation more dynamic
- much more intense sun
- better aligned light color / light source
- reworked Scattering for every weather
- darker mountain fogs, especially at night
- reworked some of SSAO_IL for better performance and less visual artefacts
- reworked IBL, which lets rain weathers be nicely reflective
- brighter Fire
- shorter range for Particle Lights
- reworked wetsurfaces for skin
- new SubSurfaceScattering setup
- added [Membrane] values
- addings and changes to the locational weatherlist
- reworked Interiors quite drastically
- changed the Tonemap to AgX
- less intrusive sharpening
- fine tuned some of the LUTs and reworked "green tint" and "Lo Fi" completely
- added an overlay for very dark dungeons
- as always, thousands of little tweaks across all weathers
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Version 0.3.2
- performance optimizations in various effects
- new LUTs, most of them already tweaked per weather but further tuning has to come
- removed some redundant weathers
- added more interiors to the location list and changed some previous links
- wider Bloom, less overblown bloom in fogs
- slightly more exposure, contrast and gamma vlaues in the HDR section
- slightly reduced maximum contrast in AGIS
- more saturation in the postpass (no more bleached sunny weathers)
- redesigned Sky-Scattering
- redesigned SSAO_SSIL
- morning dew stretched a bit into the day
- turned off complex grass for interiors
- redesigned Sub-Surfaces-Scattering
- better aligned directligh <-> lightsource colors
- introduced warm colored moon rises
- thousands of little tweaks for every individual weather
- new color scheme for Solstheim weathers
- more streamlined usage of the LUTs for a more unified look, overall less use of every LUT
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Version 0.3.1b
- more stable and brighter adaptation for cloudy and sunny weathers
- less overbrightening of snow in sunny and cloudy weathers
- minor tweaks to the DoF focusing
- darker cloudshadowing for some weathers
- added a performance version
- added another enblocal.ini for default UI key
- fixed the broken white point of the LUT "cold air"
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Version 0.3.1a
- removed ENB Helper Plus as requirement by streamlining interior values for all weathers
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Version 0.3.1
- more contrast rich Tonemap
- Adaptation separated per weather (no more darkend sky in fog and overcast weathers)
- fine tuned interiors
- higher quality settings and AO resolution
- changed the color scheme for some regional groups
- reworked (brighter) Soul cairn, with ENB update 0.503 in mind
- a bit more saturation for some weathers
- redesigned dusk/dawn and sunrise/sunset
- thousands of little tweaks for every weather
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Version 0.3.0a
- Corrected Tinting behavior after the SH2 Shader update 1.7.1
- re-enabled Letterbox and Vignette
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Version 0.3.0
- almost every aspect of the lighting mechanics has been tweaked slightly for more dynamic reflections
- added a Depth of Field effect (initially disabled)
- added more snowy weather variations
- added a KreatE and a EVLaS preset
- removed the "shadow blob" following the character after sunset / before sunrise
- new more dark, moody and cold color grading
- switched the interior lighting system to get rid of the lighting hickups (ENB Helper Plus is still needed)
- full support for the new ENB effects (Moon Rays, Cloud- and SkyScattering) recently introduced in the version 0.502 as of 08. November 2024.
- no more reliance on ReShade
- Edits to Sovngarde and Soul Cairn for more believable but otherworldly lighting
- Image Spaces and Image Space modifiers take full effect now
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Version 0.2.1b
- rebalanced cubemap values
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Version 0.2.1a
- less desaturation and normalized curve for PointLights
- made the weird coloration of aurora nights mroe logical
- more margin for AGIS
- less darkening shadows by Skylighting
- tweaks to wetsurfaces and rainwetsurfaces
- less glossy, slightly more intense particlelights
- tweaks to cubemap, more glossy metals
- darker lightsprites
- updated blackreach to the changes of 0.2.1
- more glossy metals / cubemaps
- less saturated SubSurfaceScattering
- ReShade 086: slightly more intensive filmgrain
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Version 0.2.1
- more contrast and exposure in HDR, separated by weather
- aligned the weathers colors with the colros that NAT III uses (so much work O.O)
- bloom mixing saturation from 1.618 to 1 for clear weathers
- aligned lighting intesities of midday to the ones of sunrise and -set
- particle: ambientlightinfluence 0.618->1.0 for most weathers
- brighter moon in general (3.77->6.1)
- moved the "dew effect" away from the midday and reduced its glossiness
- darkened the auroras slightly
- made the additive imagebasedlighting coherent for all times of day (less wet glow in aurora nights)
- less sss and basic-sss for complexgrass (1.0 -> 0.3) aka darker grass
- more intensive complex particle lights
- swapped ambient- and directlightintensity for fog, overcast, rain and storm weathers
- slightly tweaked the LUTs, and swapped one LUT completely
- aligned the wiondowlight values with pointlighting
- more orange and less intense flames
- removed both Letterbox and Vignette effect
- reduced the sharpening effect
- reshade: redone the fake ray trace
- reshade: removed the motion blur
- reshade: removed the HDR shader
- reshade: slightly less intense DoF
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Version 0.2.0c
- slightly brighter adaptation for all situations
- corrected wetsurface values for cloudy aurora weathers
- little minor tweaks to the clouds in a few weathers
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Version 0.2.0b
- more "stable" adaptation
- fixed a messy mistake from 0.2.0a: HDR weather separation is now set to "none"
- KiSuite Contrast to 1 because it messed with the saturation
- LUTs mixed differently
- less bloom (unique to all weathertypes)
- more ambientlight for all nights
- darker Skylighting for all nights
- tweaked ImageBasedLighting per weathertype
- glossier Vegetation
- wetsurface: glossier shiny things, less glossier dull things
- decreased GameVolumetricLighting for aurora weathers
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Version 0.2.0
- - general: removed the regional color variants to reimplement them later in a more subtle manner
- - general: brighter Interiors
- - weatherlist: more individual weather splitting
- - enblocal: disabled Games DoF because of flickering for some people
- - enbadaptaion: more dynamic adaptation that lets everythign look more balanced
- - enbbloom: changed the bloom settings to get rid of a visual bug where distant objects got weirdly sharpened
- - enbeffect: better HDR values that transport more values aka is more accurate
- - enbeffect: more mild tonemap to prevent over- and underexposure
- - LUT: completely new LUTs designed for a quick color overhaul
- - enbseries: enabled more effects.
- - enbseries: set the quality settings to the ones that Nolvus uses except for AO resolution and VolumetricRays because of visual artefacts
- - enbseries: changed the Time of Day setting
- - Sky: darker Skies, more dramatic clouds for every weather
- - Environment: shinier cubemaps, more colorful ambientlight, more unified colorpower, darker pointlightings (lanterns etc.)
- - Skylighting: darker shadows during the day
- - SAO_SSIL: more fine tuned to prevent ghosting and overbrightening of flora during dusk and dawn/dusk
- - Eye: way more reflective and dynamic eyes, i recommend to use "applyDynamicCubemapsEverywhere"
- - (Complex-)Grass: weather dependend specular values
- - Lightsprite: more visible because some things went invisible
- - windowlight: unified across every time and place to prevent overly bright windows and embers
- - brighter flames
- - Particles: reduce lighting influence to avoid blowing fogs being too bright
- - ComplexParticleLights: less intense but more specular. looks more natural instead of a "blob" oflight
- - Imagbasedlighting: increased in night to lighten the landscape during early mornings
- - RainWetSurfaces: completely redone
- - WetSurfaces: completely redone
- - Subsurfacescattering: completely redone
- - Water: a lot darker, but more reactive to light. More reflective. waves are now stronger or weaker per weather.
- - Underwater: less weird tint. less Caustics.
- - Gamevolumetricrays: more unified RangeFactor. Lots of fine tuning per weather. Less Color.
- - Volumetricrays: fine tuned per weather. this is the main source to give the Sky its brightness. It acts as an actual atmosphere simulation.
- - Sunglare: completely disabled.
- - procedural Sun: more dynamic use per weather.
- - created a morning dew effect for certain weathers
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Version 0.1.3
- - new weather for the quest "ill met by moonlight" - reworked the color schemes for all regional types to be more systematical correct. Every weather now has complementary colors - split the two fog variants of FF - darkened the dawn/dusk/night clouds for all cloudy and clear weathers - less harsh black values via HDR for clear and cloudy weathers around daytime - worked out a saturation/brightness/hue shift accent color individual for each region type (KiSuite) - moregloomy night sky and fog for overcast weathers - really intense moon for clear nights without aurora - reduced the pointlightcurve for interiors so that sun light is not over exposuring- reduced imagebasedlighting + ignore weather (for now) - rebalanced the sky gradient intensity and saturation - heavily desaturated the games VL
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Version 0.1.2
- - set water to ignoreweathersystem for later changes - reworked the stormy weathers, HDR more in line with the other weathers - changed the specular values in stormy and rainy weathers to look much more wet - set the bloom mixing to be weather separated, which enabled me to dehaze many weathers and gives more saturation in a healthy way - changed the tonemap: more contrasting days and clearer nights (i know you dont calibrate your monitors :D) - standardized contrast, saturation and vibrance between all weathers in the KiSuite - decreased imagebasedlighting and set it to ignoreweathersystem - decreased and desaturated GameVolumetricLighting in weathers with Aurora at night - made the light color of the moon at night less warm
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Version 0.1.1
- - base rain weather is more in line with its regional variants - HDR exposure -0.5 for all rainy weathers - all clear and cloudy weathers: made the post pass (Kisuite) more neutral - all foggy weathers: swapped the coloring of the sky in dawn/dusk upside down - changed the ambient occlusion so it is not that intrusive anymore - made all aurora nights much softer - removed the DoF shader (for now) - cut off the reshade preset to be an optional file
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Version 0.1.0
- This is the first official release. I call it a beta version because it merely delivers the base. Special places like oblivion or new land mods are yet to implement.
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- Author's activity
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April 2025
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04 Apr 2025, 10:03PM | Action by: Kynias
Attribute change
'Description changed.'
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04 Apr 2025, 10:01PM | Action by: Kynias
Mod image added
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04 Apr 2025, 10:00PM | Action by: Kynias
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03 Apr 2025, 6:01PM | Action by: Kynias
Attribute change
'Description changed.'
March 2025
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28 Mar 2025, 4:15PM | Action by: Kynias
Attribute change
'Summary changed.
Description changed.'
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28 Mar 2025, 4:11PM | Action by: Kynias
Primary image changed
'0.3.3 GRIMM early development'
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28 Mar 2025, 4:07PM | Action by: Kynias
Primary image changed
'0.3.3'
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28 Mar 2025, 4:01PM | Action by: Kynias
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28 Mar 2025, 4:01PM | Action by: Kynias
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28 Mar 2025, 4:00PM | Action by: Kynias
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28 Mar 2025, 4:00PM | Action by: Kynias
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28 Mar 2025, 4:00PM | Action by: Kynias
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28 Mar 2025, 4:00PM | Action by: Kynias
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28 Mar 2025, 3:59PM | Action by: Kynias
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28 Mar 2025, 3:59PM | Action by: Kynias
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28 Mar 2025, 3:58PM | Action by: Kynias
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28 Mar 2025, 3:57PM | Action by: Kynias
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28 Mar 2025, 3:57PM | Action by: Kynias
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28 Mar 2025, 3:57PM | Action by: Kynias
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28 Mar 2025, 3:56PM | Action by: Kynias
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- Mod page activity
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May 2025
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16 May 2025, 6:01PM | Action by: Ferroxius
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16 May 2025, 6:01PM | Action by: Ferroxius
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16 May 2025, 6:00PM | Action by: Ferroxius
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16 May 2025, 6:00PM | Action by: Ferroxius
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16 May 2025, 4:22PM | Action by: Fokushizu1
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'Kauz ENB'
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15 May 2025, 3:33AM | Action by: fakthreejak3
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13 May 2025, 1:42AM | Action by: Earandeilia
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12 May 2025, 8:55AM | Action by: Smarags
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11 May 2025, 10:45PM | Action by: CynestSadista
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10 May 2025, 8:57PM | Action by: LAUROMANSSTORY
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09 May 2025, 5:27PM | Action by: John5565
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09 May 2025, 3:27PM | Action by: damufaun
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08 May 2025, 3:13PM | Action by: N1ghtm4r3r54
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07 May 2025, 4:22AM | Action by: t0rmentorr
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05 May 2025, 10:48AM | Action by: Aelarr
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04 May 2025, 10:51AM | Action by: Kikasnabi
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'Kauz ENB'
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