Skyrim Special Edition

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GiraPomba

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GiraPomba

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About this mod

A mod that brings simple but unique animations when praying to each one of the nine divines.

Requirements
Permissions and credits
Changelogs
INTRODUCTION

Brings a little immersion when praying at a shrines. Each one of the nive divines will have a different praying gesture.

REQUIREMENTS

- Open Animation Replacer: To replace the animations (Won't work with Dynamic Animation Replacer).
- Keyword Item Distributor: To distribute keywords to the shrines.
- Papyrus Tweaks NG: For some script functions to detect shrines. If you really don't want to use it, let me know and I'll think of something else.

- powerofthree's Papyrus Extender: Optional, adds support to some mods.
- FormList Manipulator: Optional, adds support to Pilgrim.


CUSTOMIZATION

The Talos prayer animation is using an AnimObject (Iron sword) because I thought it was cool. Sharpen Other Swords should replace the AnimObject model used in the animation.
However, if you use Immersive Equipment Displays, you can set this global to 1 using the console, and the mod will use your last equipped sword or greatsword:
Set DPA_UseIEDDisplay to 1
Then, you could use the global "DPA_AnimTrigger == 80" or "DPA_AnimTrigger == 81" as a condition in IED to disable your weapon display during the animation.

Other animations that use AnimObjects that you can disable the corresponding display (they don't use IED functions yet):
Boethiah: Dagger / "DPA_AnimTrigger == 150"
Leki: Sword / "DPA_AnimTrigger == 470"
Molag Bal: Dagger / "DPA_AnimTrigger == 170"
Sithis: Dagger / "DPA_AnimTrigger == 350"
Trinimac: Sword / "DPA_AnimTrigger == 330"

You can use multiple conditions in IED. Example using "View>Gear nodes":
Spoiler:  
Show


COMPATIBILITY

Should be compatible with other prayer animation mods. The animations will only trigger for the player character when using the specific shrines (or praying power from one of the supported mods below). Priority it's quite high, so it should replace the animations.


F.A.Q.

Q: ESL flagged?
A: Yes.

Q: DAR version?
A: The mod was made using OAR, so it won't work with DAR. I don't have plans at the moment to create a DAR version.

Q: Source of inspiration for the animations?
A: What they represent and mostly their portraits. And also user feedback.

Q: I don't like this animation, can you change it?
A: I suppose if there's a demand to it. Give me some good suggestions and I'll consider. Although if you don't really like an animation just use OAR in "User mode" and disable it.

Q: Will you make animations for other deities?
A: I can try, but I'll need some ideas. Drop a comment if you have suggestions, what kind of gestures should one make to worship the other deities, for example.