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GiraPomba

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GiraPomba

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157 comments

  1. GiraPomba
    GiraPomba
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    XTudo's randomized version here (DAR).

    P.S.: You'll need a mod like Immersive Interactions to add the animation trigger to the shrines.
  2. Deyvistain
    Deyvistain
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    No Papyrus Tweaks NG please He has a tendency to be a party pooper.
  3. ImReadyToBingo
    ImReadyToBingo
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    I'm a big fan of your IED mods/tutorials. Just wanted to add to the chorus of supporters here who would love animations for daedra worshippers!

    I often play as a Sanguine worshipper via Wintersun...I imagine a SFW animation could be popping open a bottle of wine and drinking it while praying, ha!
    1. GiraPomba
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      Sanguine does have a custom animation, is it not working?
      Sanguine: Hold a goblet of wine and have a Toast.
    2. ImReadyToBingo
      ImReadyToBingo
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      Okay, I think I know where the misunderstanding came from. I didn't see that the mention of the non-Divines was in the change logs. I was going purely off of the main mod description page and your screenshots' captions. 
  4. Lysril
    Lysril
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    The Divine prayer IED sword thing makes sword appears when I sit on chairs or lay in beds and bedrolls. Might be an incompatibility on my end though.
  5. Slim50
    Slim50
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    By Azura, by Azura, by Azura..can we please have Azura?
    For an animation suggestion, maybe hands in the same position as Azura statue and a little moon levitating above one hand and Azura's star above the other? (could use the meshes from the statue itself maybe? idk how hard would it be)
    Or just the statue hand position if its too much
  6. Saljouk
    Saljouk
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    For some reason, using this mod with Pilgrim's new shrines, Specifically Magnus and Auriel, seems to not work. i have it overwriting Pilgrim's scripts but nada. i also have all the requirements and they're up to date
    1. GiraPomba
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      All shrines from Pilgrim were working fine last time I checked. Unless they're from a new update or added by another mod.

      Use more informative console, click on them and send a screenshot. Or send their plugins and FormID/EditorID.
    2. Saljouk
      Saljouk
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      There
      
      I tried Disabling your mod again and the Shrines worked. it could be some random interaction with another mod but i can't point out any other thing now
    3. GiraPomba
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      Just tested with only the requirements from this mod and Pilgrim, and it works fine, with or without Survival mode.
      Also tested with around 1500 mods and it works fine.

      I believe there's some sort of conflict in your setup, no idea.
    4. Saljouk
      Saljouk
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      Apparently I get the blessings if I crouch and activate the altars. Could it be they are not applying because the animations aren't playing for me?

      I'll look into it more and try to fix it. Thank you!
    5. GiraPomba
      GiraPomba
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      I think sneaking doesn't trigger this mod's interaction. Do you have Papyrus Tweaks NG? Something is preventing the script from working.
    6. Saljouk
      Saljouk
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      I do have it installed and up to date. Weird cause a few months ago, i had Wintersun installed and it was working correctly. Now that I've switched over to Pilgrim, most of the new added ones are not working alongside this mod
    7. TateTaylorOH
      TateTaylorOH
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      Did you ever figure this out? I am having the same issue. No idea what it could be.
    8. TateTaylorOH
      TateTaylorOH
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      Update: You need a patch for Immersive Interactions and Pilgrim. I'm using this.
    9. GiraPomba
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      Hey, what needs to be patched exactly? I'm using keywords to detect shrines and I believe all shrines from the base Pilgrim mod are included (via KID file).
    10. cmspence83
      cmspence83
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      Just as a heads-up, this issue didn't resolve itself and is still a problem. Most of the pilgrim-original blessings aren't activated when using this mod.
    11. BelligerentDeus
      BelligerentDeus
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      So, I installed pilgrim->installed divine prayer animations overwriting script file from pilgrim, and patch for Immersive Interactions, which TateTaylorOH kindly linked (along with FLM). And animations and blessings were working only with vanilla+dlc shrines. I could get blessings from pilgrim shrines only by crouching - still no animation.
      Then I randomly decided to check if ini from patch for II+P was in data folder - it wasn't for some reason, so I dragged it there and it seems working now, except Auriel shrine north of hob's fall cave.
    12. GiraPomba
      GiraPomba
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      You can just disable the the pray animation from Immersive Interactions and this mod takes over.
    13. BelligerentDeus
      BelligerentDeus
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      Disabling II's pray animations fixed problems with pilgrim shrines, yes, as far, as I can tell.
      I think you might want to add this info to pinned comment.
  7. AlexiousITA
    AlexiousITA
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    Meridia please The lady of light is more than worthy to get her own animation!
  8. KAIZEN51
    KAIZEN51
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    imma worship arkay like jacob fatu loves his tribal chief😂
  9. McPinkBalls
    McPinkBalls
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    You should make the animations play based on magic effect as condition instead of amulet so if you are a follower of zenithar it plays the correlating anim
    1. GiraPomba
      GiraPomba
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      I used what I could to check the deities from each mod. Pilgrim uses the last blessing (magic effect), Acolyte uses the amultes.. and so on.
  10. Kolagon
    Kolagon
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    This would be absolutely lit if you could get permission to have the animations from https://www.nexusmods.com/skyrimspecialedition/mods/134761 to trigger with this mod.
    ...A simple reply of yes or no would be helpful so I don't feel like i'm being ignored or that my suggestion isn't good..
  11. robbybaby1962
    robbybaby1962
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     Papyrus Tweaks NG causes game crashes