I'm a big fan of your IED mods/tutorials. Just wanted to add to the chorus of supporters here who would love animations for daedra worshippers!
I often play as a Sanguine worshipper via Wintersun...I imagine a SFW animation could be popping open a bottle of wine and drinking it while praying, ha!
Okay, I think I know where the misunderstanding came from. I didn't see that the mention of the non-Divines was in the change logs. I was going purely off of the main mod description page and your screenshots' captions.
By Azura, by Azura, by Azura..can we please have Azura? For an animation suggestion, maybe hands in the same position as Azura statue and a little moon levitating above one hand and Azura's star above the other? (could use the meshes from the statue itself maybe? idk how hard would it be) Or just the statue hand position if its too much
For some reason, using this mod with Pilgrim's new shrines, Specifically Magnus and Auriel, seems to not work. i have it overwriting Pilgrim's scripts but nada. i also have all the requirements and they're up to date
There I tried Disabling your mod again and the Shrines worked. it could be some random interaction with another mod but i can't point out any other thing now
Just tested with only the requirements from this mod and Pilgrim, and it works fine, with or without Survival mode. Also tested with around 1500 mods and it works fine.
I believe there's some sort of conflict in your setup, no idea.
I do have it installed and up to date. Weird cause a few months ago, i had Wintersun installed and it was working correctly. Now that I've switched over to Pilgrim, most of the new added ones are not working alongside this mod
Hey, what needs to be patched exactly? I'm using keywords to detect shrines and I believe all shrines from the base Pilgrim mod are included (via KID file).
Just as a heads-up, this issue didn't resolve itself and is still a problem. Most of the pilgrim-original blessings aren't activated when using this mod.
So, I installed pilgrim->installed divine prayer animations overwriting script file from pilgrim, and patch for Immersive Interactions, which TateTaylorOH kindly linked (along with FLM). And animations and blessings were working only with vanilla+dlc shrines. I could get blessings from pilgrim shrines only by crouching - still no animation. Then I randomly decided to check if ini from patch for II+P was in data folder - it wasn't for some reason, so I dragged it there and it seems working now, except Auriel shrine north of hob's fall cave.
Disabling II's pray animations fixed problems with pilgrim shrines, yes, as far, as I can tell. I think you might want to add this info to pinned comment.
You should make the animations play based on magic effect as condition instead of amulet so if you are a follower of zenithar it plays the correlating anim
This would be absolutely lit if you could get permission to have the animations from https://www.nexusmods.com/skyrimspecialedition/mods/134761 to trigger with this mod. ...A simple reply of yes or no would be helpful so I don't feel like i'm being ignored or that my suggestion isn't good..
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P.S.: You'll need a mod like Immersive Interactions to add the animation trigger to the shrines.
I often play as a Sanguine worshipper via Wintersun...I imagine a SFW animation could be popping open a bottle of wine and drinking it while praying, ha!
For an animation suggestion, maybe hands in the same position as Azura statue and a little moon levitating above one hand and Azura's star above the other? (could use the meshes from the statue itself maybe? idk how hard would it be)
Or just the statue hand position if its too much
Use more informative console, click on them and send a screenshot. Or send their plugins and FormID/EditorID.
I tried Disabling your mod again and the Shrines worked. it could be some random interaction with another mod but i can't point out any other thing now
Also tested with around 1500 mods and it works fine.
I believe there's some sort of conflict in your setup, no idea.
I'll look into it more and try to fix it. Thank you!
Then I randomly decided to check if ini from patch for II+P was in data folder - it wasn't for some reason, so I dragged it there and it seems working now, except Auriel shrine north of hob's fall cave.
I think you might want to add this info to pinned comment.
...A simple reply of yes or no would be helpful so I don't feel like i'm being ignored or that my suggestion isn't good..