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Xing

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Xingda666

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About this mod

Expansion of Master Spell 's Casting Behavior
To increase the sense of ritual belonging to master spell
Rather than just forced two-handed spell casting and animation changes.

Requirements
Permissions and credits
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Hi Dragonborn, son of the Dragon, devourer of dragon souls,
Greetings once again from Xing, a member of the Synod.
Are you familiar with what is known as Master-level ritual magic?
In the distant east, I have encountered a race skilled in the rhythmic movements of the body, playing notes from other realms.
They employ this as a form of prayer, a ritual. I hope this discovery proves helpful to you in your use of ritual magic.
May the Nine Divines bless 
you.







REQUIREMENTS:
Open Animation Replacer 
Dynamic Key Action Framework NG 
Nemesis
Animation Motion Revolution
dTry's Key Utils
Payload Interpreter 
Dynamic Animation Casting - NG
Behavior Data Injector


Master Spells Runes 



QA:

Q:What is ritual magic/Master Spell?
Ans:
Spoiler:  
Show

Master-level spells are different from lower-level spells:
  • They always require both hands.
  • They take 3 seconds to complete.
  • You cannot move while casting.
  • They may be interrupted by stagger attack.
Other than the Alteration spell Dragonhide and the Restoration spell Guardian Circle, master-level spells do not benefit from dual casting perks.When in combat, master-level spells are tricky to use because of the time required to cast them. Furthermore while casting them, you are completely vulnerable and can be interrupted by any sort of attack. Some ways around this weakness are:
  • staggering your enemy first with a dual-cast spell. Ice Storm can stagger multiple enemies at once.
  • combining them with shouts such as Become Ethereal or Ice Form.
  • combining them with illusion and alteration crowd control effects, such as Pacify.
  • using followers or conjurations as distractions.
  • combining them with high level flesh spells.
  • casting them from sneak.
.
content from UESP


Q:Why called it Note Ritual Master
A:
The whole behavior reminds you what stage you are in now
through the different sounds of the notes.
So the music note will be one of the special elements
When I think of the word "ritual",
musical notes naturally come to mind.
I hope this mod can bring you a liitle fun
if so ,I will be very grateful


INSTALLATION:


Dont forget tick up the "Note Ritual Master" Option in Nemesis, and Run Nemesis
(If you face any problems installing nemesis
Please try to delete the old output of nemesis  and re-install Nemesis

In order to ensure that the old output of nemesis has been deleted cleanly

If using MO
Go to the execution in the upper right corner of the MO interface
and look for Explore virtual folder to execute.
Check to see if your entire virtual data tree still contains old data including nemesis.)


How to Use:(Equip any of Master Spell can start use it)
I've added five small codexes of ritual magic which you can get via additem 
Or if you have SPID installed
You can go to Riverwood to find Lucan Valerius to buy 
a pirated copy of the Master Magic Book
he bought on the black market
Although these pirated copies are not as powerful as the genuine ones,
these have the advantage of low mana consumption.

Use it if you don't have any relevant ritual magic on hand to test this mod)


Spoiler:  
Show

1.Behavior Change:
Changed the behavior of holding Ritual Magic (Master Magic) in both hands
Therefore you must hold Ritual Magic (Master Magic) with both hands to use it correctly

Characters can be turned when casting ritual magic

Now fire and forget type and concentration type animations are distinguished,
so a new animation file named ritual_chargeloop is added.
this makes animation easier to make



2.Binding
While holding Ritual Magic (Master Spell)
press the E key (controller uses Active Key A) 
For 2 seconds to enter binding animation. In the bind state, press and hold the key again to exit.
or you can Go to MCM setting key bind


3.Music Note Attack
In the bind state, left-click and right-click will release a musical note attack
Continuous right attack, left attack and right attack will complete a round of note attack
After completing music note, you will be able to use ritual magic or Note Ultra Magic or Note Ultra Sprint 


4.New Ritual Magic Animation
Now After binding and completing music note
Press the attack button you can use new different ritual magic animation


5.Note Ultra Magic
After completing music note (two rounds of note attacks)
Press the attack button while holding down the backward


6.Note Ultra Sprint
After completing music note (two rounds of note attacks)
as another quick release ritual option after completing the Music Note ritual

(press the forward button and attack button together to use)
You will trans a dragon flame and high speed to move and attack

When you Release the forward button first you can enter Note Ultra Sprint Buff
When you Release Attack Key first you can throw the Dragon flame to attack


7.Doge / Note Dodge / Note Dodge Attack System



8.Parry / Block / Bash System



COMPATIBILITY:
Spoiler:  
Show


Compatible with any magic mods that add new spell magic ,
also Compatible :
Vokrii - Minimalistic Perks of Skyrim
Ordinator - Perks of Skyrim
Dual Wield Parrying
Mysticism - A Magic Overhaul
MCO
SCAR
Hellblade
Vanguard 
Scriptfree Behavior Staggerlock 


Not compatible with any mods that modify Master magic-related behaviors i think but you still can try,



Develope Log :(if you are interested in)
Ritual Magic Behavior Expansion:Note Magic Master








Credits
Nicknak 
MaikCG 
shikyokira




Tool Use:
3dsmax 2012
Havok Content Tools
Notepad++
Skyrim Behavior Tool






If you think my mod give you a little fun,
or you are interested to know the progress of my work.
Welcome to visit my Patreon
Of course, if you are willing to support my interest, I will be very grateful.





My other Mod: