I apologize and If I am unable to assist you in resolving the issue promptly after leaving a message, please feel free to seek further assistance from other sources, such as the community forum or other experienced mod users. I will try my best to help, but sometimes there may be limitations in my abilities or knowledge. I'm sorry that I cannot consider all possible scenarios.
Thank you again for your kind feedback.
Install: Dont forget tick up the "Note Ritual Master" Option and Run Nemesis
(If you face any problems installing nemesis Please try to delete the old output of nemesis and re-install Nemesis
In order to ensure that the old output of nemesis has been deleted cleanly
If using MO Go to the execution in the upper right corner of the MO interface and look for Explore virtual folder to execute. Check to see if your entire virtual data tree still contains old data including nemesis.)
currently is only working on third- person i will also Support First person view in next update
If you are currently having any problems using it, please read the description on the mod page first. I have created a series of videos to show you how to use it.
If you encounter nemesis installation issues, make sure to clear old Nemesis output and reinstall nemesis And make sure that the text xnmg appears in the window where the output is generated.
If you encounter compatibility issues, please try to use SSEEdit to load all your esps and go to the esp of Note Ritual Master to find the Anim IDLE part.
Check to see if there are conflicts in red and try to resolve them by sorting
If you still can't solve it, you are welcome to report it to me.Thank you
Hi there, thank you so much for the amazing idea and great mod. Most part of the new system works for me well, however I cannot get the Ultra Magic / Ultra Sprint Magic to work. After the two rounds of note attack, I press fwd/back button with attack together, but the animation still go directly to the ritual master spell animation. Would you mind sharing your opinion about this issue? Thank you very much.
honestly it's a bit tricky ,You have to press forward/backward first a little bit before pressing the attack button Because it relies on the magic of dTry's Key Utils to judge when the magic of forward or backward appears. then when the attack key is pressed at this time will the corresponding behavior be enabled.
I have discovered that this mod is incompatible with Xing's other mod, Mag Sprint Attack. Both mods modify the same animation IDs in their .esp files and once I have removed the Mag Sprint Attack, the Ultra magic works properly.
Its a shame all your mods rely on so many other mods. As I've been installing and trying to fix many of those others for over two hours now, and honestly I'm giving up.
It would be nice if there was a way to make these mods without all those dependency's. As ATM its just too much of a mess to install, and we know Bethesda will keep updating the game, breaking all mods. Meaning if one of the mods yours is dependent on gets abandoned the entire house of cards collapses.
EDIT: 3 hours in and I managed to barely get it working after uninstalling all my other mods. As a result, no matter what ritual spell I try to use, I always get the destruction version (even when trying to use conjuration, restoration...)
I can use the notes (left right left right left right) But when trying to use the forward or backward move, I just revert to using the normal ritual spell I am holding. (for example: If I'm holding the Dead Thrall spell, I will revert back to casting the default Dead Thrall spell with ritual animation)
As a side note, for some reason the ritual animation is still the default one instead of the new animation shown in the video (yes I installed with Nemesis, checked the box and had no errors, the other animations show up fine)
lastly, the dodge does not work at all, at most I can get my character to "phase" while standing still, followed by throwing a spell. But my character won't actually dodge to the direction I'm pressing.
Yep i just gave up on new staff school, had it working before now something just won't give, the melee side works for it but... now the casting side wont
I have dual wield parrying SKSE and when i install the patch it says i'm missing the DWPSKSE.esp even though dwp has none? It only has a dll and an ini
Hello your mod requires Dual wield parrying_skse.esp for the dual wield parrying patch. I use https://www.nexusmods.com/skyrimspecialedition/mods/85505?tab=files but it does not have an esp. It said that it is missing. So I download your mod without ticking the dual wield parrying patch even though I have it.
46 comments
please feel free to seek further assistance from other sources,
such as the community forum or other experienced mod users. I will try my best to help,
but sometimes there may be limitations in my abilities or knowledge.
I'm sorry that I cannot consider all possible scenarios.
Thank you again for your kind feedback.
Install:
Dont forget tick up the "Note Ritual Master" Option and Run Nemesis
(If you face any problems installing nemesis
Please try to delete the old output of nemesis and re-install Nemesis
In order to ensure that the old output of nemesis has been deleted cleanly
If using MO
Go to the execution in the upper right corner of the MO interface
and look for Explore virtual folder to execute.
Check to see if your entire virtual data tree still contains old data including nemesis.)
currently is only working on third- person
i will also Support First person view in next update
Expansion of Staff Behavior-New Staff School Act 2- Duet at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
please read the description on the mod page first.
I have created a series of videos to show you how to use it.
If you encounter nemesis installation issues, make sure to clear old Nemesis output and reinstall nemesis
And make sure that the text xnmg appears in the window where the output is generated.
If you encounter compatibility issues, please try to use SSEEdit to load all your esps
and go to the esp of Note Ritual Master to find the Anim IDLE part.
Check to see if there are conflicts in red and try to resolve them by sorting
If you still can't solve it, you are welcome to report it to me.Thank you
Because it relies on the magic of dTry's Key Utils to judge when the magic of forward or backward appears.
then when the attack key is pressed at this time will the corresponding behavior be enabled.
As I've been installing and trying to fix many of those others for over two hours now, and honestly I'm giving up.
It would be nice if there was a way to make these mods without all those dependency's.
As ATM its just too much of a mess to install, and we know Bethesda will keep updating the game, breaking all mods.
Meaning if one of the mods yours is dependent on gets abandoned the entire house of cards collapses.
EDIT: 3 hours in and I managed to barely get it working after uninstalling all my other mods.
As a result, no matter what ritual spell I try to use, I always get the destruction version (even when trying to use conjuration, restoration...)
I can use the notes (left right left right left right)
But when trying to use the forward or backward move, I just revert to using the normal ritual spell I am holding. (for example: If I'm holding the Dead Thrall spell, I will revert back to casting the default Dead Thrall spell with ritual animation)
As a side note, for some reason the ritual animation is still the default one instead of the new animation shown in the video (yes I installed with Nemesis, checked the box and had no errors, the other animations show up fine)
lastly, the dodge does not work at all, at most I can get my character to "phase" while standing still, followed by throwing a spell.
But my character won't actually dodge to the direction I'm pressing.
Looking forward to the female animations!