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About this mod

This mod improves dialogue that other mods don't, contributing to make conversations in Skyrim as plausible and immersive as possible, while taking compatibility into account. Everything here is intended to feel like it could have been part of the vanilla game all along, but it also supports alternate start mods.

Permissions and credits
  • Spanish
Version for Skyrim Special Edition here
Version for XBox (not by me) here

This mod aims to improve dialogue that other mods don't, contributing to make conversations in Skyrim as plausible and immersive as possible, while taking compatibility into account. It's a collection of many miscellaneous improvements to dialogue and conversation that other popular mods don't have (Guard Dialogue Overhaul, Relationship Dialogue Overhaul and alternate start mods, mainly - see Suggestions below).
All dialogue lines added by this mod are voiced by copying and editing pieces of the game's voice files, to make everything feel like it could have been part of the game all along.
The following is a summary of the mod's features, organized by components. For more details I invite you to check this article. Videos are also available in this playlist on YouTube, they contain a few examples.

  • Vendors
Sometimes vendors and court wizards assume the skills and interests of your character by saying something like "So you're an alchemist then?", which can become rather annoying, depending on your character and the amount of roleplay you do while playing.
Well, they bothered me, so I changed them to be said only to characters that seem like they actually know a thing or two about those skills. So, now they'll no longer mistake, for example, a warrior with mace and shield for someone who wishes "to master the arcane arts".
Not only that, Ulfberth, the vendor at Warmaiden's, and Fihada, the fletcher in Solitude, also received similar improvements: they will judge your skills with a minimum of common sense now.

  • Dragons
It all started when I noticed that Alternate Start - Live Another Life and Skyrim Unbound Reborn missed some dialogue lines that NPCs were free to say even before dragons could spawn. However, I realized that the vanilla game could have used some improvements as well regarding the way rumors about Helgen and the return of the dragons spread across the province, so I decided to expand: I added proper conditions to the missed dialogue lines, but I also added alternate dialogue lines that can happen instead of the vanilla ones depending on your progress in the main quests. These new lines were designed to make conversations flow as well as the vanilla ones without mentioning dragons. I ended up developing my own guidelines that dictate how rumors should spread in Skyrim (see "Detailed description" article).
The result is a component with two versions to choose from: one for the vanilla game (or LAL) and one for Skyrim Unbound Reborn, each with its own guidelines.

  • Fixes
A collection of relatively small fixes and improvements that aim to improve upon the vanilla game in a simple and organic way, while trying to avoid conflicts with other mods as much as possible. The features included can be explained with these categories: dialogue replacer fixes, that fixes weird deliveries or recordings of dialogue lines; misc fixes, that fixes typos in subtitles found during development; dialogue frequency improvements, that changes the chance of random dialogue lines to be used, like Jaree-Ra's annoying ones; player dialogue improvements, that improves the text of player dialogue options to make conversations flow better in general (no backstory-specific changes); scenes improvements, that improves the conditions on which scenes play; conversations improvements, similar to "dialogue frequency improvements" in concept, but improves whole conversations, like the one with Brunwulf or the one with Taarie.
For more conversation improvements and new dialogue options, by the way, I invite you to use my other mod too, More Dialogue Options.

  • Recut
When you approach Kesh at the Shrine of Peryite, he only starts a conversation with you if your level is high enough for his daedric quest, so you can't talk to him about his daedric lord and ask him to commune with Peryite before that. However, he actually has a negative answer to give you. So, I restored that cut dialogue line and allowed you to enter conversation with him from the start: now you can talk to him right from level 2 (not level 1: you have to level up once after installing this mod for the dialogue to show up - I have yet to figure out a way to avoid this), have a little chat about his worship and hear that line if your level is low enough.
Nothing of the actual quest has been changed: he'll answer positively only if the requirements of the quest are met and you should experience no conflicts whatsoever with other mods that affect daedric quests.

The main file includes all components.
For the main file or the "Dragons" component: choose their versions based on whether you have Skyrim Unbound Reborn or not.
Optional files are also available, one for each of the components listed above, in case you don't like some of them. Check this article if you need help to use more than one at the same time.

Compatibility and load order
This mod is designed to work alongside with USLEEP, Relationship Dialogue Overhaul, Guard Dialogue Overhaul and alternate start mods such as Skyrim Unbound Reborn and Alternate Start - Live Another Life. Skyrim Unbound Reborn not only works alongside this mod, but it's fully supported, with a dedicated version of the "Dragons" component (and the main file).
Load this mod after other dialogue mods and the two alternate start mods mentioned.
Versions 1.5 or later of the "Dragons" component (and the main file) conflict with mods that edit the Companions' quest CR14 "Dragon Seekers" (Enhanced Skyrim Factions - The Companions Guild seems to be compatible, I don't know any other).
There are two conflicts between the "Fixes" component (the man file too, of course) and Sofia - The Funny Fully Voiced Follower: a patch is available in the Optional files and can be safely merged in other ESPs. Load order doesn't matter as long as you load the patch after both mods.

Here's a quick list of mods that would work well alongside mine. I use (or used) all of them, loading them in this order, with my mod right before More Dialogue Options:
Unofficial Skyrim Legendary Edition Patch
Guard Dialogue Overhaul
Thieves Guild Requirements
Immersive Citizens - AI Overhaul
Relationship Dialogue Overhaul
The Choice is Yours
Skyrim Unbound Reborn or Alternate Start - Live Another Life
More Dialogue Options (my other dialogue mod; yes, I am biased, but, I have to say, it's quite cool)

Credits and thanks
Credit and thanks to cloudedtruth for Relationship Dialogue Overhaul - RDO.
Credit and thanks to the Unofficial Patch Project Team for Unofficial Skyrim Legendary Edition Patch.
Credit and thanks to chinagreenelvis for Skyrim Unbound (Alternate Start).
Credit and thanks to lilebonymace for Skyrim Unbound Reborn.
Credit and thanks to Arthmoor for Alternate Start - Live Another Life.
Credit and thanks to
Eckss for [url=]Guard Dialogue Overhaul.