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About this mod

Adds lore-friendly, balanced improvements to the under-powered artifacts of Skyrim.

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The aim of this mod is to make Skyrim's most legendary and infamous artifacts more powerful without making them
over-powered, to make their effects unique and invaluable, and to stay within the Elder Scrolls lore.

This mod has been made to improve immersion. When I come across a legendary artifact that's boring or under-powered, I find it completely breaks immersion. Auriel's Bow, for example: created by a god with craftsmanship that's said to have no equal, but it's less effective than a Glass Bow and its enchantment is mediocre. The weapon of a god shouldn't be so mundane.

Updated Artifacts
Includes balanced, lore-friendly and immersive improvements
to over 50 of Skyrim's most legendary and famous artifacts,
and removes item leveling.

Modular Installation
A Nexus Mod Manager installer and Merging Guide (see below) allow you to pick and choose
which artifacts are improved and which are left untouched by this mod.

Alternative Appearances
Alternative texture and equipment-types are available for some of the artifacts.

V1.6 Now Available!
Includes one-handed Ebony Blade and Volendrung options, pelted Masque of Clavicus Vile options,
new thane weapons, new ways to acquire alternatives, rebalances and bug fixes.
A full list of updates can be seen in the changelog below.

Requirements and Compatibility
No other mods are required to use this mod, and it's fully compatible with all my mods.
DLC requirements are listed below; Dragonborn and Dawnguard required for full install.
Please see the Compatibility questions section in the Q&A section for compatibility info.
Place this mod lower in your load-order than any mods that might clash with it to avoid any issues.

Please see the Common requests and Compatibility questions in the Q&A section before making a comment.


Dawnguard and Dragonborn required
Includes improvements to Auriel's Bow and Shield, the Blade of Woe, the Bloodskal Blade, Chillrend, the Gauldur Amulet and its Fragments, Keening, Kyne's Token, Nettlebane, the Staff of Magnus, the Shield of Ysgramor, the White Phial and Wuuthrad.

This pack can be installed with all of its contents, or you can pick-and-choose artifacts with the installer.


Dragonborn and Dawnguard required
Includes improvements to all of the Daedric artifacts, as well as
the Rueful Axe and the Amulet of Articulation.

This pack can be installed with all of its contents, or you can pick-and-choose artifacts with the installer.


Dragonborn and Dawnguard required
Includes improvements to all of Miraak's equipment,
including his mask, armor and weapons.

Be warned: this pack makes Miraak a harder foe to defeat.


No DLC required
Includes improvements to all of the Nightingale equipment,
including the sword, bow, hood, armor, gauntlets and boots.

Fully compatible with most mods that affect the meshes or textures of Nightingale armor.


Dragonborn required
Includes unique and disenchantable replacements
for the generic Thane weapons.

Note: any vanilla Thane weapons you already have when installing this mod will be renamed Thane Status, and you will have to convert these to the new versions yourself using the Thane Trade lesser power, which is added to your inventory A) for 30 second when you first install the mod, and B) when you are in a Jarl's Longhouse.

Fully compatible with Hearthfire.


Some artifacts have new options for textures, meshes
or in-game appearances, and equipment-types.

To obtain these alternatives, you will either have to make changes in-game
or implement changes during the mod installation process.


This section offers some answers to questions you might have.
Please check this section before posting any questions.


This section describes all the changes to this mod across the various version.


All individual mods included in Zim's Immersive Artifacts are designed to be easily merged into a single esp file.
I've written this guide for those who want to pick-and-choose from this collection and create their own merged mod.