Last updated at 15:03, 24 Mar 2016 Uploaded at 14:23, 23 Jun 2014
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Ultimate Dragons 2.0 has been revamped!
I remake almost animations. More stable and more exciting!
The mod overhauls dragon combat. This is not unreasonably strong.
Adds new 20+ animations and behavior.
And more new melee combat, new shout, falls down, enrages and locational damage.
Aim to improve the actions, as well as balance is not so strong.
To improve the dragon special battles experience by adding a variety of actions.
No need to create a new game and wait respawn dragon when this mod installs and upgrades.
SkyUI 3.1 +
This mod adds new 20+ attacks animations.
Adds new animations of the dragon attacks for the first time in the world, it is also a feature of this mod.
Visual effect and attacks are depend on the type of dragon.
Three times shout: Shoot ices or fireballs in three directions
Swing Breath: Fire or frost breath moves toward the right from the left.
Bite Rotation:Bite while rotating.
Tail swiping: Sweeping attack of the tail from the right or left side.
Bite: Bite while spreading wings.
Proximity meteor: Drop a meteor in four directions around the dragon. Location is fixed.
Ranged meteor: Drop four meteors towards a target.
Homing icicle: Icicles tracking a target.
Ground blast：Explode at random in front of a target. Rock and steam come before it explode.
Faas Ru Maar(Dismay)：Fleeing NPC be affected by shouting. Player has no fear effect, but player staggers a little.
Fus Ro Dah：NPC is knocked down by shouting. The player is no knock down, but stagger a little.
Iiz Slen Nus：Freezes the NPC.
Marked for Death：Armor are weakened for a limited period of time. Range is narrower than the other shout. High levels of dragons can use it.
Summon Spectral Dragon：Summon two small snake-like dragons.
Circle flames: Shoot the fireball in eight directions.
Dragon doesn't fly more than other mods.
Dragon is limited to target tracking performance while shouting.
Dragon has taken a little longer preliminary movement before shout.
Making it easy to take positions at reduced turning speed on the ground.
Dragon considers position of a target to some extent, but basically attacks at random.
The four different body part: head, wings and tail.
When locational damage is accumulated certain level, dragon lies on the ground and reduce ability.
Try to aim at the body part intensively as the situation demands.
Durability is different by body part.
You can take the alchemy of new material from a corpse if you succeed destroy tail or wings. It is useful against dragon.
If you keep dragon irritating, he get violently angry with shouting.
Dragon exhales smoke at the mouth during angry.
Dragon increases speed of some actions and deal attack damage, and also incoming damage in exchange during angry.
Dragon health has maximum three times by default.
Dragon has maximum health and damage regist deponds on own or your level.
Maximum health can be configured in MCM.
Attacks damage or magic damage(included breath) can be configured in MCM.
It is reinforced with magic via a script in order to avoid conflicts as much as possible.
Reduce the impact on your PC as much as possible by using SKSE plugin.
It can be used with other dragon overhaul mod. (I do not recommend because it may not have a good game balance)
Please put "Ultimate Dragons.esp" under than other dragon mod in load order, because perk for dragon probably conflicts with other mod.
I recommend you to set HP magnification to 1.0 if you use with other dragon mod.
If dragon's health is 32767 and more, force health to 32760.
Because it occur "no received damage" bug on this condition.
1.Install SKSE. http://skse.silverlock.org/
Don't forget to install the scripts of “Data folder” of SKSE !
2.(Option) Install SkyUI(http://skyrim.nexusmods.com/mods/3863/) or SkyUI Away(http://skyrim.nexusmods.com/mods/29440/)
1.Extract the downloaded archive to a temporary location.
2.Then move it to the Skyrim "Data" folder.
3.The folder would be located at: <Steam install folder>SteamsteamappscommonskyrimData
4.Activate the UltimateDragons.esp in your mod launcher by checking its box.
Overwrite files. No need to make a clean save.
1.Deactive mod in MCM.
2.Must not be state of fighting the dragon before save game.
3.Exit game, and then removes this mod using all files.
Can be configured in SkyUI MCM.
MaxHPMult: Set dragon maximum health multiplier before combat starts. If you use other dragon mod, I recommend set to 1.0
Stagger Resist: Toggle option on to dragon has staggered resist.
MeleeDamage:Set dragon deal melee damage multiplier before combat starts.
MagicDamage:Set dragon deal magic and shout damage multiplier before combat starts.
KillMove Rate: Set rate of killmove that player or NPC is killed by the dragon.
Flying Rate:Set rate of frequency flying. Vanilla is the highest rate.
Active Mod: Function stop of distribution script. Please turned off when uninstalling.
If such has a problem to quest progression related to Dragon, try to off it before start quest.
- Sometimes dragon cannot play additional animation.
- Sometimes dragon cannot play effect in swing shout.
- Player is knocked down
- Reflect damage
- Regeneration health
- Summon creature(exception:Alduin)
- Call other dragon
- Disarm shout
- Add varieties of dragon
- Increase the number of dragon
This mod is almost compatible with other Dragon mods.
Chaos Dragons - UltimateDragons.esp should load after that esp.
Dragon Combat Overhaul - Technically compatible with this mod, but sometimes irregular actions. No problem to game playing.
Enhanced Mighty Dragon
Run for Your Lives
Resilient Dragons - UltimateDragons.esp should load after that esp.
You can enjoy more if use those.
Ultimate Combat: NPC combat overhaul mod was made with the same concept.
TK Dodge: Adds dodge animation for player.
TK Hitstop: Gives the feel when attack hits.
2014.06.23 1.0 Nexus release.
2014.06.25 1.01 Fixed bug: Dragon is state of bone is still alive.<- Not bugs is fixed. Update soon later.
2014.06.26 1.02 Fixed bug again: Dragon is state of bone is still alive. Increased health is changed current health * 3 into base health * 3. Improved stability.
2014.07.26 1.1 Additional AI scripts is to be operational in combat at the start even if a player does not target. Fixed a bug that remains shout effect. Improved stability.
Added parry and counter-attack. Dragon became hard to fly further. Dragon became hard to anger a little. additional melee attack is faster. Improved height of the neck at the time of Swing Shout.
2014.08.09 1.2 Fixed bug player riding dragon cannot fly. Fixed bug again remains shout effect. Improved stability. Added a new bite animation. Reduced damage resist at low level.
2015.03.12 1.3 Improved dragon move when player is far. Can be adjusted frequency flying in MCM. Fixed bug Durnehviir doesn't move. Fixed bug again remains shout effect.
2016.02.14 2.0 It has been revamped.
Improved:stability. Reduced:performance hit.
Bug fixed:remain and delay fx effect.
Bug fixed:script error and animation bugs.
Improved Dragon AI totally. according to level and circumstances, judge by fuzzy situations.
Almost remake animations. More natural and clarity. It became quickly and shortened overall for the tempo up of combat.
Changed: wing swipe attack animations of vanilla, slower and more clarity.
Removed: some animations e.g. roll in air.
Added: some animations, tail rotation attack and run bite attack etc...
Gets up speed of some behavior when dragon is angry.
Increased: time of Inhale fire breathing.
Reduced: breath of tracking perfomance.
Removed: tracking angle limit and movment stop.
Changed: Health setting to maximum Health rate. Health is in the higher magnification increases setting, improve health is too much at low level. If set health to vanilla upper limit, force set health to under upper limit.
Can be set physical attack and magical attack including breath in MCM.
2016.03.24 2.1 Bug fixed: fail the fire breath. Bug fixed: cannot use the marked for death. Stagger of tail rotate attack and stamp is more large. Tail rotate attack has visual effect. Support language: Japanese.