SKYRIM
TK HitStop by tktk
Skyrim » Combat
Added: 05/09/2012 - 04:02PM
Updated: 25/08/2014 - 02:16PM

3,439 Endorsements

1.3 Latest version

116,575 Unique D/Ls

180,898 Total D/Ls

473,650 Total Views

Uploaded by tktk1

Description

Last updated at 14:16, 25 Aug 2014 Uploaded at 16:02, 5 Sep 2012


Made by me / Made by Brodual (starts at 1:23)


Made by Saiodin (starts at 1:07)

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Features
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When the player hits an actor or an object, a “hit-stop” (a tiny pause) is added along with camera shake and blur effects. This makes weapon strikes feel more solid and heightens the sense that a hit has actually been made.

Previous versions of this mod used a spell to bring up the customization menu. This has now been replaced with the MCM menu. You can customize each value, of “actor” or “object” independently (read below).

TK HitStop applies the following effects when attacking:

Hit Stop : Simulates a pause in the movement of the player and the enemy. Default: 0.1 seconds.
PowerAttack Time : Adds additional time to the hit stop, camera shake, and controller vibration when hit by a power attack. Default: 0.1 seconds.
Blur Effect : Applies radial blur to the player’s camera. Default: 1.0.
Shake Camera : Shakes the player’s camera. Default: 1.0.
Shake Controller : Vibrates the controller. Default: Off.
HitBlocked : Toggle this option to apply effect when player attack is blocked. Default:On

* Please note that, because MCM cannot deal with two decimal places, HitStop and Power Attack Time values are shown at ten times their actual amount. In other words, a value of 0.1 seconds on the MCM menu equates to 0.01 seconds in-game.

Example:
MCM shows: 0.1 seconds
Actual: 0.01 seconds
Don’t worry :)

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Requirements
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Skyrim 1.9.32
SkyUI 3.1 +
SKSE 1.6.9


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How to Upgrade
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Upgrade from 1.2 to 1.3:
Used NMM to upgrade HitStop.
Manual upgrade: overwrite the files.

Upgrade from 0.7- to 0.9 or 1.0:
1. Loaded savegame and disabled HitStop in MCM
(When 0.5-, typed "stopquest aaaHitStopInitQuest " in console.)
2. Saved game
3. The following files deleted. It is not necessary any more.
aaaHitStopdisable.pex
aaaHitStopUpdateQuest.pex
aaaHitStopAreaEffectScript.pex
Brawl Bugs Patch
4. Used NMM to upgrade HitStop
5. Loaded new savegame and enabled HitStop in MCM

Note: Error will be written to the log when you update, it is no problem.

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Installation
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Download file chosen your skyrim version.
Extract the downloaded archive to a temporary location.
Then move it to the Skyrim “Data” folder.
This folder should be located at:
<Steam install folder>\Steam\steamapps\common\skyrim\Data\

+ Skyrim
| TESV.exe
+ Data
| HitStop.esp
+ SKSE
| + Plugins
| | TKHitStop.dll
+ Scripts
| aaaHitStopCustomMenu.pex
| aaaHitStopOnHitScript.pex
| TKHitStop.pex

Don’t forget to activate the HitStop.esp file in your mod launcher by checking its box.
*This mod is shared some files TK Recoil. No problem.

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Known issues/bugs
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If this mod does not work correctly, please deactivate it in MCM, and then activate it again.

- Hit stop is applied magic, such as Fireball. I don't know why It is identified as weapon attack.

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Compatibility
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TK HitStop should be compatible with all other mods.

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Other mods
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For the ultimate combat experience, why not combine TKHitstop with some of my other mods?

Ultimate Dragons: Overhauls dragon combat which is not so unreasonable. Adds a new 15 animation and 20+ behavior.
Ultimate Combat: Overhauls combat. Adds a new animation and behavior for NPC.
TK Combat: Adds a series of special moves which consume Magicka.
TK Dodge: Adds dodge motion.
TK Recoil: Apply recoil effect when shooting a bow or crossbow or staff.

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Uninstallation
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Use the in-game Mod Configuration Menu first to deactivate the mod in-game before deleting it.
Then save, quit the game and delete the files listed above under “Installation”.

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Special Thanks
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AltheaR
Bechamimi
Himika
Towawot

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Log
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(yyyy.mm.dd)
2012.09.03 0.0 Release Preview version.
2012.09.04 0.1 Attacks stuck in slow motion bug fixed.
2012.09.05 0.2 Nexus Release. Scripts optimized.
2012.09.08 0.3 Shake Contoller and PowerAttack Time added. Scripts fixed.
2012.09.10 0.4 Slow time shout bug fixed.
2012.09.11 0.5 Left hand attack bug fixed. “Slow time” sound removed.
2013.01.13 0.6 HitStop applied to unarmed attacks including for werewolves and vampire lords. Almost all bugs resolved.
2013.01.16 0.7 QuickReflexes bug fixed.
2013.01.20 0.8 Object Hit Stop added. Scripts fixed.
2013.01.24 0.9 Overlapped effect bug fixed.
2013.02.24 1.0 Slowtime canceled when player hits bug fixed. Log error fixed. HitBlocked added.
2013.02.26 1.1 Type mismatch for argument3 error fixed again.
2013.03.14 1.2 Hitstop method changed. More solid and faster response. Force for ragdolls bug fixed. Hitstop time is longer in TK Combat bug fixed.
2014.08.25 1.3 Explosion spell is affected by hit stop bug fixed. Hit stop time displayed in 0.01 seconds in MCM. Skyrim 1.929 and 1.8151 unsupported.
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(Category: 350 - Combat)