This page was last updated on 23 July 2020, 2:07PM
Changelogs
Version 2.55
2020/07/23 Fixed an error when using it with Beyond Skyrim Bruma.
Fixed a bug that caused dragon's HP to be reset in some situations (e.g. taunt in Nether's Follower Framework).
Version 2.52
Fixed a crash when dragon stomps.
Fixed a bug repeating a sound when Swing Breath is canceled.
Version 2.5
2019.06.18
Release SE version.
Improved control method of flying frequency.
Changed overhead biting animation. Move forward a bit before an attack.
Added native AI. Some additional attacks are determined by Vanilla AI
Optimized scripts.
A patch is required for use with FNIS. Please wait for the update on the FNIS side. There is no problem to play because only a part of the animation is not played.
Some Magic Attack damage depends player level correctly.
Fixes sounds of the swing breath.
Fixes bug when player become dragon with mod.
Version 2.1
2016.03.24
Bug fixed: fail the fire breath.
Bug fixed: cannot use the marked for death.
Stagger of tail rotate attack and stamp is more large.
Tail rotate attack has visual effect.
Supported language: Japanese.
Version 2.0
2016.02.14
It has been revamped.
Improved:stability. Reduced:performance hit.
Bug fixed:remain and delay fx effect.
Bug fixed:script error and animation bugs.
Improved Dragon AI totally. according to level and circumstances, judge by fuzzy situations.
Almost remake animations.
Changed: wing swipe attack animations of vanilla, slower and more clarity.
Removed: some animations e.g. roll in air.
Added: some animations, tail rotation attack and run bite attack etc...
Gets up speed of some behavior when dragon is angry.
Increased: time of Inhale fire breathing.
Reduced: breath of tracking performance.
Removed: tracking angle limit and movement stop.
Changed: Health setting to maximum Health rate. Health is in the higher magnification increases setting, improve health is too much at low level. If set health to vanilla upper limit, force set health to under upper limit.
Can be set physical attack and magical attack including breath in MCM.
Version 1.3
2015.03.12
Improved dragon move when player is far.
Can be adjusted frequency flying in MCM.
Fixed bug Durnehviir doesn't move.
Fixed bug again remains shout effect.
Version 1.2
2014.08.09
Fixed bug player riding dragon cannot fly.
Fixed bug again remains shout effect.
Improved stability.
Added a new bite animation.
Reduced damage resist at low level.
Version 1.1
2014.07.26
Additional AI scripts is to be operational in combat at the start even if a player does not target.
Fixed a bug that remains shout effect.
Improved stability.
Added parry and counter-attack.
Dragon became hard to fly further.
Dragon became hard to anger a little.
Additional melee attack is faster.
Improved height of the neck at the time of Swing Shout.
Version 1.02
2014.06.26 Fixed bug: Dragon is state of bone is still alive.
Increased health is changed current health * 3 into base health * 3.