Anyone still using this in 2024? When I load into the game via skse off mod organizer it says the DLL may cause issues and instability.. Game does launch still if message is ignored though.
I don't know, judging by the animations and videos, it feels like it looks more like a dragon nerf than a buff. The animations are cool, a little crooked, and judging by the games of some, all types of attacks are easy to dodge. In Vanilla, along with Deadly Dragons and Dragon Collection 3, there is a feeling that you can dodge in principle, but will bite you three times harder if you are not lucky. And here... Seriously, breathing fire at 90 degrees is way too easy to dodge. So-so mod, but respect for the idea
Anyone else getting the issue of dragons spawning indoors, and a whole bunch of dragons spawning at same time (usually outdoors) and know what to do about it?
I'm sorry, after doing more research, and actually testing it myself, I've found that it is NOT 100% compatible. The problem is Ultimate Dragons adds new breath attacks for dragons to use. If would seem if it encounters a dragon added by a mod, it defaults to having it use fire for the new breath attacks. This means that if you're fighting a mod dragon that isn't a fire dragon, its going to alternate back and forth between breathing fire and whatever breath its supposed to have. The Ultimate Dragons works normal otherwise though, if you're willing to tolerate dragons all breathing fire in addition to their normal breath attack. Sorry to misinform you the first time. I should've done more research myself, instead of just trusting the mod pages blindly. This may be why the LE mod pages make no mention of compatibility. Again, sorry for the misinformation.
This mod has quite a few bugs. It's a real shame. I have the error that I cannot make a new game because the dragon from the beginning does not appear.
Just wanted to report after a quick test that this mod DOES seem to work with World-Eater Beater. Where before I could only find bug reports saying that the final battle with Alduin gets stuck on the end of stage 1 and you cannot progress, I managed to get to that point no problem. I'll have to report back when I actually, properly get to the fight in my game to see if the final stage (the other one people reported problems with) still has troubles, but I thought I'd post this for anyone wondering if the Ultimate Dragons updates have made them work better together.
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So-so mod, but respect for the idea