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Created by
MarianHawk ZayaNastus saixml and TheManaVaultUploaded by
TheManaVaultVirus scan
About this mod
Compilation of 26 dungeons from several authors, plus an Adventurer's Guild House in the Whiterun hold.
Several edits including facegeom regen for most NPC, ESM-flagged ESP including persistifying of references which needed it.
Compatible with Forgotten Dungeons.
- Requirements
- Permissions and credits
- Donations
Thank you for Hot Mods!
This is basically a compilation of several dungeon and quest mods from several authors who, for one reason or another, were kind enough to leave open permissions on their incredible works.
Most of these are relatively well known, but having them all in one plugin is, in LE at least, vital, to save plugin space.
I was careful to test several dungeons after merging mods, I have used Expressive Facegen Morphs at Skyrim Nexus - Mods and Community by niroku, Vanilla hair remake at Skyrim Special Edition Nexus - Mods and Community (backported by me) by jg1 and Botox for Skyrim at Skyrim Nexus - Mods and Community by koiwe to regenerate facegens across most NPC, I have conformed most USLEEP changes (although this mod doesn't require it), made necesssary references persistent and flagged ESM.
Compilation includes edited versions of:
The Unfinished Business - Dungeon pack at Skyrim Nexus - Mods and Community and Immersive Dungeons (Episode1) at Skyrim Nexus - Mods and Community by MarianHawk
Ahbiilok at Skyrim Nexus - Mods and Community , Observatory at Skyrim Nexus - Mods and Community and Strunkriid at Skyrim Nexus - Mods and Community by ZayaNastus
Depths of Cavern - The classical style dungeon at Skyrim Nexus - Mods and Community by saixml
Ahbiilok is accessible after following a starting quest - go to Windhelm's inn and speak to an old man there.
The dungeon which contains Strunkriid is located near the dragon mound next to Kynesgrove.
To start Observatory, you must travel to the surroundings of the Glenmoril coven, where you'll find an access to the heart of the Jerall Mountains.
The remaining caves and dungeons are accessible via exploring.
Some can be more easily located if you read the notes in the Adventurer's Guild.
Others can be found by locating Riftenzel (halfway between Ruunvald Excavation and Last Vigil): in the first room you'll met Victor, an Orc. Near him you'll see a book chest on the table, in which you'll find hints for the next dungeon, and so on: these dungeons are in fact organized like a treasure hunt.
I have taken special care in changing the Adventurer's Guild NPC names and appearances, so they no longer look like vanilla NPC copies and have their own persona (albeight names being very, very similar).
Several dungeons are radiant quest-enabled.
Please give your love to the incredible authors mentioned above, whose legacy allows us to embrace new adventures.
F.A.Q.:
Q.: Is this mod compatible with X?
A.: If I don't mention it here, you'll have to test it yourself. I don't currently have Hammet's Dungeons installed, so I can't provide a response. It is however compatible with Skyrim Sewers, Splendor in the Dragonslayer, Bikiniborn EX, Hearts of Darkness and Vine, Nirnfeel.
Q.: Can you add more dungeons/this dungeon?
A.: I can, but I'd need the mod to be open permissions or to have permission from the original mod author to do so, and also the dungeon must work properly in my game when tested. If it's not properly navmeshed I won't add it, since I try to always use content that is compatible with followers.
Potential known issues:
- there might be one or two dungeons in which the finalizing of the navmesh is less than ideal. This means that followers might not be able to properly enter. To mitigate this, I highly recommend the use of Nether's Follower Framework or a similar mod that allows you to teleport followers to your side. I won't be messing with navmeshes until I AM confident that my edits won't spoil the existing work. Navmeshing is complex and can cause crashes if not done correctly, and presently I don't possess the knowledge or the time needed to attain it.
This said, most of the dungeons are indeed correctly navmeshes.
Marianhawk's permissions statement:
MarianHawk wrote these two posts in 2018 and 2019 specifically, opening perms on the mods I compiled here:
"12 February 2018, 12:13AMHi all the dear users of this mod.
First of all, thank you for using and enjoying this mod.
If you want to have any permission of translating or publishing the modified version of this mod (like SE version), you have it.
I am away from the Skyrim mod."
"04 May 2019, 3:37PMI am back from Germany, and resume my next mod "Wrath of citizens" when I have spare time.
If you are interested, here is some of those:
https://www.youtube.com/watch?v=cQE70hAHLJ0&list=PLiyMH5u9fqBjoX_9T5v03OVlcQ3bGhTAr&index=4
As for my old mods (Immersive Dungeon, The Unfinished Business), I don't know my purpose or goal of that days, so I just quit them and start anew."
If you enjoy this mod and/or my work in general, please take a moment to endorse.
I have a new DISCORD Server! Join for support on mods and collections, to chat, to share mods, screenshots and videos!
https://discord.gg/jWTuxuDXmZ