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NMDripp Dipster

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Dipsterr

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  1. Dipsterr
    Dipsterr
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    Classic John Marston is coming back i have to look through what the old owner of this account did with the mod or completely redo the entire thing and figure out how to get it all working
  2. pathfonem
    pathfonem
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    this is dope, just wish it worked on cutscenes, it works fine in game, but then immediately reverts to cutscene height once a mission triggers.
  3. pandaattie
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    Heya, quick question is there a way I can increase Arthur's height as I always thought and think of him as about 6ft 3-4, taller than John and Dutch?
    1. Dipsterr
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      arthur is 6ft in this mod john is 6,2 and dutch in 1899 is 6,1 and in rdr1 and 1907 6ft

      and to increase his height edit the scale lines there are a bunch of them
    2. pandaattie
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      I know he is smaller but still I would prefer him bigger. which of the files pertains to Arthur? there is John, Dutch, Player Three and Player Zero?
    3. Dipsterr
      Dipsterr
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      player john is player three npc john on the john one and npc dutch is the dutch one and player zero is arthur
  4. chillys127
    chillys127
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    Hey man, the mod is great. However, is it possible you drop Dutch without the outfit/hair/facial hair overhaul, with only his height modified? Ive been bugging trying to only make his scale taller since im not a mod maker, and this is the only mod ive seen that actually changes Dutch's height.
    1. Dipsterr
      Dipsterr
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      scale valu i used was <scale value="1.0275"/>
    2. chillys127
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      Yeah, I saw that, however when I take cs_dutch.ymt from the game files and change his scale from default to whatever else, he seems to just either become invisible or he has no physical changes ingame at all. (and yes the file type stays .ymt, i also have lml.) Which is odd to me because your file works perfectly in contrast.
      Do you know why that is? Would be a great help. Thanks.
    3. Dipsterr
      Dipsterr
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      you have to change all his scales, and you most likely messed up a line or something in the file i could add a version with base dutch
    4. chillys127
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      Thanks for the reply man, much appreciated.
      All i did was extract the game's cs_dutch.ymt file, put it in lml, edited all the lines with <scale value="1.000000"/>. Nothing else, didnt edit no other line. If theres some other line id need to edit, it would be great to know which. I did a comparison between your file and the vanilla one, and theres not much difference (other than the scale value, the hair and outfits, of course). Hell, its itching me to know what im doing wrong haha.
  5. deleted236959205
    deleted236959205
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    3/10 looks really unnatural and unreleastic
    1. Dipsterr
      Dipsterr
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      0/10 comment looks like a troll does not have a mod is this what you really do with your life?
  6. Andriatheguy123
    Andriatheguy123
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    Yo does this work with Giga Arthur?
    1. Dipsterr
      Dipsterr
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      yes it does all you have to do is throw the ymt file in stream folder
  7. BeIIend
    BeIIend
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    Can I use them all at the same time? I had added height mod last year but no matter what I can't make Arthur and John height mod compatible with each other. John height mod sometime makes him invisible
    1. Dipsterr
      Dipsterr
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      john should not be invisible i use this all the time not once was john invisible i run all 4 files together might be a conflict in your game if not try to redo your stream if that does not work make a install.xml path for the mod to be loaded into lml
    2. BeIIend
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      I was talking about other mods Idk who the authors was. But this mod works! Only problem is John have weird cloths and Dutch have different hairstyles. I want them both to look default I just want to change their heights that's all.
    3. Dipsterr
      Dipsterr
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      the dutch stuff is a custom mod i mad to edit him and john has all his npc outfits in the ymt file its simple to edit it with other files just open another ymt file of your choice and apply the same scale to it npc john also has his cowboy outfit and cover art cowboy outfit
    4. BeIIend
      BeIIend
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      Take a look at this 
      https://ibb.co.com/pv6MMk0
    5. Dipsterr
      Dipsterr
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      seems like a texture issue check your stream folder to any mods that replace textures
    6. BeIIend
      BeIIend
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      No I don't think I'm using any mod that effect the game texture other than Dynamic season mod. 
      Your mod not only glitchy but it also changes his clothing from default mission based clothes. But Arthur and Dutch mod works just fine
      But here is my mod list anyway.
      Dynamic Seasons
      Enhanced Brawling
      Charles Smith with a scythe
      Cinematic Music
      Cinematic Music
      Cinematic Ped Accuracy
      Ambush
      Arthur. Dutch. and John Height Mod (yours)
      Bruh - Low Honor sfx
      Black Noir
      Unfolded Shotgun Coat
      Rampage Trainer
      Clean Arthur Hat
      Giga-Arthur
      Ambient Random Events
      john and Arthur get tattoos (tested with and without John Tattoos)
      Bounty Hunting - Expanded and Enhanced
      Remove Satchel
      BloodLust
      No Honor Loss when Masked
      Ped Damage Overhaul
      Companion System
      WhyEm's DLC
      Dismember Everyone
      The Lasso of Healing
    7. Dipsterr
      Dipsterr
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      make sure you install the npc textures from classic cowboy 2.7 i forgot i used those textures in the ymt file for the outfit might make some custom more newer clothing to suit john better and update the mod
  8. Lev14t4n
    Lev14t4n
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    Is it possible to make Player John have the same height as in RDR1?
    1. Dipsterr
      Dipsterr
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      it is his rdr1 height he was 6,1 or 6,2 around there Dutch in first game was 6,0 in second he is 6,1 Arthur is 6,0
  9. jarlen619
    jarlen619
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    is the <scale value=/> the height of the character? i'm asking because i want to make Dutch closer to 6'3" or 6'4". i was wondering if that was the value
    1. Dipsterr
      Dipsterr
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      yep, that's the correct scale but for his epilogue outfit he has a different scale just to let you know
  10. eljovero
    eljovero
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    hey, how come CJM got hidden?
    1. Dipsterr
      Dipsterr
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      i was asked why there was a comment sticky that i did not sticky and they said stuff was stolen im making a fix pack to show that my mod has nothing stolen
    2. eljovero
      eljovero
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      ok, thank you for letting me know
  11. hmt4496
    hmt4496
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    Does this also apply to cutscenes?
    1. Dipsterr
      Dipsterr
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      yes, kind of its glitchy