What this mod does? This mod allows you to start bar fights inside all of the saloons available in game, including Strawberry, Annesburg, Emerald Ranch Morningstar Ferry Saloons that you can restore with mods. This mod also allows you to perform environmental finishers on more objects inside saloon and outside of saloons to make bar brawls more like in Red Dead Online.
[Regular version] Uses barbrawls.meta to start the bar fights. BarBrawls.asi is just used to make the bartenders flee.
[Script version] Doesn't use barbrawls.meta. Bar brawls are handled by the BarBrawls.asi. Unlike barbrawls.meta: - Female NPCs can join the fights. - NPCs are forced to use fists. - Everyone inside the saloon will join the fight (except bartenders).
[Installation] - Put BarBrawl folder into "lml" folder. - Put BarBrawl.asi to your Red Dead Redemption 2 folder.
Either the mod is bad, or I’m using it incorrectly, but my fights don’t turn out the same as in the video, although there are a lot of people in Aslun, everyone just leaves, and only a few start fighting. That is, sometimes the fight turns out to be big, but still not the same as in the video, much fewer people get into a fight
First check your vfs.log for barbrawls.meta. If the .asi is working the bartender should flee or doesn't involve in the fight.
Also, since this mod just enables a unused file that Rockstar disabled, I don't know how the file exactly works. However, how many people will join the fight is can be inconsistent as you said. It seems to be depending on the NPC styles. Female NPCs don't seem to join the fights and mostly male(tough, outlaw etc.) NPCs join the fights. You can test this with spawning female and male NPCs in the saloon and attacking them.
I'm planning to ditch the barbrawls.meta and create a new script that will make everyone inside the saloon to attack each other to make it more consistent.
Okay I just created a scripted version of the mod. Females should join the fights and as soon as you punch someone everyone will start attacking each other with fists.
Grapple the enemy, go near a window and beat them. The final hit will result in you throwing them out of the window. If you want to do that move whenever you want, you can use this mod. Defenestration (Window throw animation) on command
Glad to see this updated! Will test soon. Though I'm wondering- is it possible to make the pianist ignore all hostile activity so he keeps playing? (unless of course you attack him)
ahh cool was justr wondering because the bar for me has been closed for like 4-6 ingame days ill have to keep that in mind next time great mod btw really fun
What I wrote might be misleading a little because there is a character limit so have to shorten the sentences. I meant that you can perform finishers on the poker, roulette and piano inside of Morningstar Ferry Saloon. I also added new windows and barrels around the map that you can perform finishers on. Also any mod that you're using that edits propscenerios.meta will probably cause you not to be able to perform finishers on the objects I added.
You can still perform finishers on more objects though. For example, you can perform finishers on most of barrels, windows and chests around Valentine.
Added new objects to it, and give both existing and new objects "WORLD_FLOURISH_TABLE_SMASH" and "WORLD_FLOURISH_WINDOW". It should be fairly easy to merge with any mod.
Until I update Enhanced Brawling to 3.6 and add latest version of Bar Brawls to it, just pick the barbrawls.meta of this mod and change it with Enhanced Brawling's barbrawls.meta.
126 comments
This mod allows you to start bar fights inside all of the saloons available in game, including Strawberry, Annesburg, Emerald Ranch Morningstar Ferry Saloons that you can restore with mods. This mod also allows you to perform environmental finishers on more objects inside saloon and outside of saloons to make bar brawls more like in Red Dead Online.
[Regular version]
Uses barbrawls.meta to start the bar fights.
BarBrawls.asi is just used to make the bartenders flee.
[Script version]
Doesn't use barbrawls.meta. Bar brawls are handled by the BarBrawls.asi.
Unlike barbrawls.meta:
- Female NPCs can join the fights.
- NPCs are forced to use fists.
- Everyone inside the saloon will join the fight (except bartenders).
[Installation]
- Put BarBrawl folder into "lml" folder.
- Put BarBrawl.asi to your Red Dead Redemption 2 folder.
[More info]
- I added Strawberry, Emerald Ranch Morningstar saloons to the file. So you can install the mods that restores them and start a bar fight inside of them.
Links: Functional Emerald Ranch Saloon (QOL) & Strawberry Hotel and Saloon Interior & Annesburg Saloon Interior & Project New Austin 1907
- If you don't want this feature to work on certain saloons just delete them from barbrawls.meta.
- Bartenders will flee the saloon when the fight starts and leave the area.
[Showcase 1]
[Showcase 2]
[DONATIONS]
Here's my Patreon if you want to support me.
[My other mods]
Enhanced Brawling
Dynamic Shove & Throw
Change Brawling Attributes
Brawling Style Switcher
Subdue on command
Perform Armed Executions in Non-Combat Stance Mod
Drag NPCs Forcibly
Defenestration
Kick NPCs
Also, since this mod just enables a unused file that Rockstar disabled, I don't know how the file exactly works.
However, how many people will join the fight is can be inconsistent as you said. It seems to be depending on the NPC styles. Female NPCs don't seem to join the fights and mostly male(tough, outlaw etc.) NPCs join the fights. You can test this with spawning female and male NPCs in the saloon and attacking them.
I'm planning to ditch the barbrawls.meta and create a new script that will make everyone inside the saloon to attack each other to make it more consistent.
sorry caps
sorry caps
sorry caps