About this mod
Edit brawling styles to your liking to make fights more challenging or more easier to your liking.
- Permissions and credits
- Donations
Installation:
- Drop the "Change Brawling Attributes" file inside the LML folder.
- If you ever want to edit the file just open it as NotePad.
These are the lines you'll be looking for:
<KeepMovingWhilePathingDistance value="4.000000" />
<MaxDistanceMayAdjustPathEndPosition value="1.500000" />
<MeleeMovementMBR value="1.000000" />
<MeleeBlockingMovementMBR value="1.000000" />
<AttackRangeMax value="3.000000" />
<AttackConsecuitiveComboInfluence value="1.000000" />
<TauntProbability value="0.900000" />
<TauntProbabilityQueued value="0.600000" />
<ApproachRadius x="1.550000" y="2.200000" />
<AttackProbabilityToCombo x="0.600000" y="0.850000" />
<ProbabilityToBeDazed x="0.300000" y="0.100000" />
<BlockProbability x="0.050000" y="0.350000" />
<DodgeProbability x="0.050000" y="0.350000" />
<ParryProbability x="0.050000" y="0.150000" />
<CounterProbability x="0.050000" y="0.350000" />
<DisarmProbability x="1.000000" y="1.000000" />
<SeekModeScanTime x="500.000000" y="3000.000000" />
<AttackFrequencyWorstFighterInMs x="500.000000" y="2000.000000" />
<AttackFrequencyBestFighterInMs x="100.000000" y="1500.000000" />
<TauntFrequencyInMs x="3000.000000" y="5000.000000" />
<TauntFrequencyQueuedInMs x="1000.000000" y="2500.000000" />
<BlockLengthInMs x="1500.000000" y="3500.000000" />
<PlayTauntBeforeAttacking value="false" />
<CanMeleeInWater value="false" />
<IgnoreMeleeAvoidance value="false" />
<AllowDefensiveLeadIn value="false" />
</Item>
<ApproachRadius x="1.000000" y="2.500000" />
<AttackProbability x="0.350000" y="0.500000" />
<ChokeProbability x="0.400000" y="0.600000" />
<CounterProbability x="0.050000" y="0.350000" />
<ChokeLengthInMs x="2000.000000" y="5000.000000" />
<StruggleStageLengthInMs x="5000.000000" y="6000.000000" />
<StruggleDurationInSec value="2.500000" />
<BreakoutFrequencyWorstFighterInMs value="5000" />
<BreakoutFrequencyBestFighterInMs value="3000" />
<CanGrappleAsAI value="false" />