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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 0.4.4
Compatibility update for game version 1.3.0k.
Version 0.4.3
Fixed logic of selling accessories like belts and necklaces.
Can now sell bracers of lesser archery, amulets of agile and mighty fists.
Version 0.4.2
Known issue: there is no way to prevent normal weapons (no enchantments, nothing) from being sold when using the mod. Work around: disable the mod if you need this functionality. You can prevent non-enchanted cold-iron weapons from being sold by disabling cold iron by clicking "more options" under the weapon mod menu (ctrl + F10).
Cold iron and masterwork weapons were not being sold (enchanted or not) - fixed.
Unique item detection might have been previously localization dependent, making the mod not work for some languages when this option was not disabled, this should now be fixed.
Masterwork weapons were being sold even when this option was not selected - fixed.
Version 0.4.1
Improved item selection for everything except weapons, armors and shields. Will improve those further in a future patch.
Now can bulk sell common bracers of armor.
New option to toggle selling of scrolls and potions.
New button to set enhancement bonus for all items. This might be useful when all your items are +2, and you can switch to selling +1 items with a single click.
The mod can now properly be enabled/disabled in the UMM menu.
Version 0.4.0
Improved unique item selection.
Fixed bug in weapon/armor/shield enhancement levels.
Fixed bug where weapon physical material types were ignored (now you can exclude weapon material types such as adamantine).
Added options for more item types: belts, necklaces, head pieces, cloaks and rings.
Version 0.3.1
Fixed settings not being able to be saved.
Version 0.3.0
Added more options for fine tuning which enchanted weapons will be sold (by default all enchantments are marked for being sold). Can also bulk sell ingredients now (do not set stack size for these to 0 though, check known issues).
Version 0.2.0
You can now specify a minimum amount of items to be left in your inventory (credit to timitin for the idea). Also added basic support for scrolls and potions (not possible to select potion types, but can select an upper bound so the excess will be sold).
Donations
No donations accepted
Summary
You can now choose more items to be sold when you click the "Bulk Sell" button during a trade.
The item choices are done through the mod options (default ctrl+F10, and click on the mod). The item choices are not shown in the regular bulk sell item selection menu (as I do not really know how to add the options there in a good way).
Example: If you select "+3" for weapons, all common weapons with an enchantment level of +3 and lower will be moved to be sold. Items marked as "notable" are never moved. Items that have a unique name are also not moved, unless you pick the option in the mod menu. Even with this option, items marked "notable" by the game are never moved to be sold. You can also toggle enchantment types such as Shock, Cold Iron etc. for weapons, planning to add similar options to other items.
Important: Make sure to always double check the items that are about to be sold!
Update 0.4.4: Compatibility update for game version 1.3.0k. Update 0.4.3:
Fixed some unique accessories being moved for bulk selling.
More accessories can now be sold: amulets of mighty fists, amulets of agile firsts, bracers of lesser archery. These all use the same enchantment level for their accessory type item (e.g., setting necklaces to +2 will sell both amulets of natural armor +2, and amulet of mighty fists +2).
Feedback and bug reports are welcome!
Installation
Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR.
Manually download the mod archive (.zip), and install it through UMM. You can simply drag & drop the archive to the box in UMM.
You are set! The game should show the installed mods at the main menu.
Note that using mods disables Steam achievements. You can re-enable them with this mod (at least at the time of writing this).
Other Information
The mod does not change any game files and does a very minor patch, so it should be compatible with almost any other mod. That being said, use it at your own risk.
Known issues
See bug reports for known issues and other known bugs. You are welcome to submit bug reports as well if it doesn't already exist!
Credit
Some of the mods and tools I use during development, and which I am thankful for:
Data Viewer and Toy Box by Cabarius, which are immensely helpful in understanding the internals of items, blueprints and enchantments, as well as adding items for testing!
Enhanced Inventory by Xenofell, not only for its usefulness in game, but also some inspirations from its great source code for a new modder!