This page was last updated on 22 April 2022, 10:37PM
Changelogs
Version 0.4.4
Compatibility update for game version 1.3.0k.
Version 0.4.3
Fixed logic of selling accessories like belts and necklaces.
Can now sell bracers of lesser archery, amulets of agile and mighty fists.
Version 0.4.2
Known issue: there is no way to prevent normal weapons (no enchantments, nothing) from being sold when using the mod. Work around: disable the mod if you need this functionality. You can prevent non-enchanted cold-iron weapons from being sold by disabling cold iron by clicking "more options" under the weapon mod menu (ctrl + F10).
Cold iron and masterwork weapons were not being sold (enchanted or not) - fixed.
Unique item detection might have been previously localization dependent, making the mod not work for some languages when this option was not disabled, this should now be fixed.
Masterwork weapons were being sold even when this option was not selected - fixed.
Version 0.4.1
Improved item selection for everything except weapons, armors and shields. Will improve those further in a future patch.
Now can bulk sell common bracers of armor.
New option to toggle selling of scrolls and potions.
New button to set enhancement bonus for all items. This might be useful when all your items are +2, and you can switch to selling +1 items with a single click.
The mod can now properly be enabled/disabled in the UMM menu.
Version 0.4.0
Improved unique item selection.
Fixed bug in weapon/armor/shield enhancement levels.
Fixed bug where weapon physical material types were ignored (now you can exclude weapon material types such as adamantine).
Added options for more item types: belts, necklaces, head pieces, cloaks and rings.
Version 0.3.1
Fixed settings not being able to be saved.
Version 0.3.0
Added more options for fine tuning which enchanted weapons will be sold (by default all enchantments are marked for being sold). Can also bulk sell ingredients now (do not set stack size for these to 0 though, check known issues).
Version 0.2.0
You can now specify a minimum amount of items to be left in your inventory (credit to timitin for the idea). Also added basic support for scrolls and potions (not possible to select potion types, but can select an upper bound so the excess will be sold).