Latest Mods
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Finger of the Mountain Great Power
Finger of the Mountain reworked as a greater power with zero magicka cost dealing 200/215/230/245/260/300 shock damage (depending on your level of Destruction Spell Mastery) in a 10 ft radius.
- 1KB
- 4
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Finger of the Mountain Great Power
Finger of the Mountain reworked as a greater power with zero magicka cost dealing 200/215/230/245/260/300 shock damage (depending on your level of Destruction Spell Mastery) in a 10 ft radius.
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This mod allows you to revive essential actors immediately by activating them while they are unconscious.
- 3KB
- 7
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This mod allows you to revive essential actors immediately by activating them while they are unconscious.
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Dawn-Duskfang Hotkey Preserved
Preserves the hotkey of the Dawn/Dusk fang when it changes.
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MidasSpells CrimeFix and TurnUndeadRemover
This patch fixes the issue where using spells from Midas Magic, such as beams and bursts, to defeat enemies did not grant XP from Ultimate Leveling.Additionally, it includes a separate patch to remove the 'Turn Undead' effect that is attached to numerous offensive spells unrelated to undead creatures.
- 8KB
- 1
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MidasSpells CrimeFix and TurnUndeadRemover
This patch fixes the issue where using spells from Midas Magic, such as beams and bursts, to defeat enemies did not grant XP from Ultimate Leveling.Additionally, it includes a separate patch to remove the 'Turn Undead' effect that is attached to numerous offensive spells unrelated to undead creatures.
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Denizens of Cyrodiil - Imperial City - A Crowded Cities Mod
Adds new NPCs to the Imperial City.
- 14KB
- 18
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Denizens of Cyrodiil - Imperial City - A Crowded Cities Mod
Adds new NPCs to the Imperial City.
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A mod that tweaks some pieces of generic magic apparel that have multiple enchantments.
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More Artifacts for Martin UOP Consistency Patch
Fixes More Artifacts for Martin's Whom Gods Annoy quest, which was causing the Everscamps not to spawn in correctly when they should've been. Also sets the Staff of the Everscamp to be able to be picked up after bringing it to Darkfathom Cave so it can be handed over to Martin for Blood of the Daedra. Bashable, won't use ESP slot with Bashed Patch
- 3KB
- 8
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More Artifacts for Martin UOP Consistency Patch
Fixes More Artifacts for Martin's Whom Gods Annoy quest, which was causing the Everscamps not to spawn in correctly when they should've been. Also sets the Staff of the Everscamp to be able to be picked up after bringing it to Darkfathom Cave so it can be handed over to Martin for Blood of the Daedra. Bashable, won't use ESP slot with Bashed Patch
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Make the face of a bunch of NPCs playable from Vanilla, Shivering Isles and Knights of the Nine.
- 261KB
- 2
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Make the face of a bunch of NPCs playable from Vanilla, Shivering Isles and Knights of the Nine.
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An update for TWMP High Rock. Still only landscapes, but now with path grids and clipped along the border with Skyrim. Use this version with TWMP Skyrim Alive.
- 4.6MB
- 12
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An update for TWMP High Rock. Still only landscapes, but now with path grids and clipped along the border with Skyrim. Use this version with TWMP Skyrim Alive.
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A lore friendly viable ingredient (no pun intended) for all your Alchemist needs, complete and integrated into all necessary level lists and of course the Spriggan itself.
- 14KB
- 2
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A lore friendly viable ingredient (no pun intended) for all your Alchemist needs, complete and integrated into all necessary level lists and of course the Spriggan itself.
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Coop's MOO and Vanilla Crab Revamp
Provides new meshes and new 2K textures for vanilla mudcrabs and optionally crabs added by Maskar's Oblivion Overhaul.
- 45.8MB
- 34
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Coop's MOO and Vanilla Crab Revamp
Provides new meshes and new 2K textures for vanilla mudcrabs and optionally crabs added by Maskar's Oblivion Overhaul.
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Skeleton of Sutch - MODDER'S RESOURCE
My rendition of the City of Sutch. Originally intended as a full scale project, now useful as a modder's resource.
- 273KB
- 2
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Skeleton of Sutch - MODDER'S RESOURCE
My rendition of the City of Sutch. Originally intended as a full scale project, now useful as a modder's resource.
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Shewolf Sutch Chaseguard Rev 240126
No Conflicts. Thanks to Wrye Bash and TES4EditQuickAutoClean. This is a continuation of my Sutch Beauty. I hope you get inspired by my mod.
- 61.7MB
- 3
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Shewolf Sutch Chaseguard Rev 240126
No Conflicts. Thanks to Wrye Bash and TES4EditQuickAutoClean. This is a continuation of my Sutch Beauty. I hope you get inspired by my mod.
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Reformed Oblivion - Complete Gameplay Overhaul
Oblivion without level scaling, and with more gameplay depth and hand-placed loot.
- 2.6MB
- 29
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Reformed Oblivion - Complete Gameplay Overhaul
Oblivion without level scaling, and with more gameplay depth and hand-placed loot.
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Optional Gray Cowl of Nocturnal - Khajiit and Argonians
This mod added two adicional Cowls for those using the "Gray Cowl of Nocturnal Reshaped" and play with the Khajiit and Argonian races.
- 3.3MB
- 5
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Optional Gray Cowl of Nocturnal - Khajiit and Argonians
This mod added two adicional Cowls for those using the "Gray Cowl of Nocturnal Reshaped" and play with the Khajiit and Argonian races.
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Coop's Daydream Grass Texture Edit no red poppys and let there be flowers
Provides an edited texture for Daydream grass texture Atlas that removes the red poppys and optionally edits one other plant to flow nicer with Let There Be Flowers.
- 4.8MB
- 10
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Coop's Daydream Grass Texture Edit no red poppys and let there be flowers
Provides an edited texture for Daydream grass texture Atlas that removes the red poppys and optionally edits one other plant to flow nicer with Let There Be Flowers.
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Castle Seaview Female Armor Patch
Adds female versions of the cuirasses found in Castle Seaview by mr_siika.
- 350KB
- 6
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Castle Seaview Female Armor Patch
Adds female versions of the cuirasses found in Castle Seaview by mr_siika.
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ElevenLabs AI generated voice acting for Castle Seaview by mr_siika.
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AI Voices for The Blade of the Haunted
ElevenLabs AI voices for The Blade of the Haunted by jaime74.
- 37.9MB
- 5
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AI Voices for The Blade of the Haunted
ElevenLabs AI voices for The Blade of the Haunted by jaime74.
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AI Voices for Adense Epic Dungeon
Elevenlabs AI voices for Adense Epic Dungeon by GrandDukeAdense and David Brasher.
- 8.4MB
- 4
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AI Voices for Adense Epic Dungeon
Elevenlabs AI voices for Adense Epic Dungeon by GrandDukeAdense and David Brasher.