Oblivion

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slowpard

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slowpard

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  1. slowpard
    slowpard
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    If you have issues after the 1.3 update, rebuild your bashed patch.

    FAQ
    Spoiler:  
    Show

    Does it work with existing saves\mid-playthrough?
    Yes.

    I want to hide certain quests/questlines.

    Right-click on the quest/questline in question.

    How do I access the menu?

    There is a large button in Quests/Stats menus.

    How can I hide certain quests/quest groups?
    Right-click on them.

    Is updating the mod midgame safe?
    Yes. If you update from pre-1.3 versions rebuild your Bashed Patch.

  2. dvc8086
    dvc8086
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    So I use the Alternative Start Arrive by Ship mod and I have the tutorial quest still not completed. I try using commands and it doesn't work... A little help please?
  3. Deathlinger1
    Deathlinger1
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    Hey there, I've uploaded a bunch of new Ini's for the mod. Top play on the system being super easy to add to, now to enjoy the fruits of my labour with an attempt to 100% my incredibly modded playthrough =]
    1. slowpard
      slowpard
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      Super cool, thank you! If you think I could add some additional fields to make things easier, shoot me a DM.
  4. dgmills
    dgmills
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    I use NorthernUI with the setting "bForceNativeResolutionUI=TRUE" which causes the button to appear in the middle of the map screen. Is there a way I can modify the menu file so that it will appear normally at the bottom of the screen? Great mod by the way, I really appreciate you making this.
    1. slowpard
      slowpard
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      Thank you for the report, will look into that. You can try to set <x> and <y> traits in prefabs/start_menu_button_NUI.xml
  5. Wr4thsputin
    Wr4thsputin
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    I use a Controller mod and not able select and activate or deactivate quest, so I can not use the mod while playing sadly, but it is a great mod none the less. would be amazing to get it to be compatible with controllers
    1. slowpard
      slowpard
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      Are you using NorthernUI/NorthernUI Away? If so, what exactly you've tried to press?
  6. josh13564
    josh13564
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    Where can we post our inis to be included in this project? I created one for Lost Spires and plan to do a few others
    1. slowpard
      slowpard
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      The mod is open permissions so you are free to do whatever you want; the ini system was created exactly with the purpose of users to create/share/include quest inis with their mods.

      That said, if you want the ini to be included with the main package, you can send it to me.
    2. josh13564
      josh13564
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      Sounds good! Is there a spot on Nexus where I can upload those to? Working on finishing up the Bounty Quests and Heart of the Dead(after I actually complete the quest in game)
    3. josh13564
      josh13564
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      I just uploaded them. Quest INIs for Progress Tracker at Oblivion Nexus - mods and community (nexusmods.com) Feel free to include them in the main mod. I have a few more I want to create so I can upload them there. Thanks for the great mod!
  7. volfman6
    volfman6
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    Great mod, do you plan to add tracking of open locations in the game in the future? (especially ruins,caves and forts, out of more than 200)
    1. ratgunter2
      ratgunter2
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      Great idea!
    2. slowpard
      slowpard
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      I have plans for something like this, but if it happens it will be a separate mod.
  8. volfman6
    volfman6
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  9. sattyre
    sattyre
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    Hey, thanks for the mod, just a heads up:  The main version reference isn't updated.  No big deal, but thought you should know.
  10. falloutnut194567
    falloutnut194567
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    Awesome mod! Can you please add support for Alternative Beginnings 1.4.6 and Cannibalism Revisited?
  11. Masterlix1982
    Masterlix1982
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    • 139 kudos
    Love the ongoing mod-added Quest support.

    Kudos & endorsements.