Oblivion
0 of 0

File information

Last updated

Original upload

Created by

Nekhanimal and xenogearslucas

Uploaded by

xenogearslucas

Virus scan

Safe to use

Tags for this mod

About this mod

ESP replacer that alters several elements of Nekhanimal's Awesome Vampire Mod to make being a vampire more fun for casual play.

Requirements
Permissions and credits
Changelogs
*BIG VERSION 2.0 NEWS*
As of version 2.0, this mod is fully compatible with Maskar's Oblivion Overhaul, and any other mod that adds new Vampire Matriarch/Patriarchs to the game.
There is no longer any need to set "MOO.ini_add_vampires" to 0 in MOO's .ini. You can safely set it to "set MOO.ini_add_vampires to 1".

Description

This mod is an ESP replacer that alters several elements of Nekhanimals Awesome Vampire Mod to make being a vampire more fun for casual play.

Nekhanimal's mod is great, but there are some elements that I consider to be too extreme and annoying. For a player who wishes to hardcore roleplay as a vampire, that's awesome (pun intended), but for someone looking to just have casual fun, it can be extremely harsh.

Below are the listed changes:

1. The Violent Feed ability is unlocked from the start. You no longer need to level up your Vampirism to 55 (Adult) to unlock this ability and can feed on corpses, conscious NPCs, and animals immediately. There are also no more willpower requirements for using this ability at any level.

2. It takes longer to become hungry.
-Level 1 (Fledgling) requires blood after 12 hours
-Level 25 (Caitiff) requires blood after 16 hours
-Level 55 (Adult) requires blood after 20 hours
-Level 90 (Mature) requires blood after 24 hours
-Level 130 (Elder) requires blood every 36 hours
-Level 175 (Ancient) requires blood every 48 hours
-Level 250 (Antediluvian) requires blood every 96 hours

3. The ability to satisfy your hunger by feeding on animals, corpses, and blood bottles is never taken away from you as you level your vampirism past 130. 
You shouldn't lose abilities as you level up in any video game. Below is a list of changes to the way feeding and hunger works:
-Level 55 (Adult) - From age 55 onward, blood bottles will no longer level up vampirism, but will still satisfy your hunger. In the original, blood bottles leveled up vampirism until age 130. This change was implemented to balance out how much easier so many other things are in Easy Mode.
-Level 130 (Elder) - Feeding from corpses WILL level up vampirism, unlike the original.  
-Level 175 (Ancient) - Feeding from corpses WILL level up vampirism, unlike the original.  
-Level 250 (Antediluvian) - Don't remember how the feeding changes have effected this age Haven't tested it in a while, but probably the same as Elder. Will let you know when I get there (lol)

4. Fatigue loss for using Violent Feed has been greatly decreased so that new characters don't collapse every time they try to use the ability.
-Feeding on a non-combatant is changed from -100 fatigue loss to -40
-Failing to feed on a conscious NPC is changed from -150 to -80
-Successfully feeding on a conscious NPC is changed from -120 to -55.
-Feeding on an animal is changed from -250 to -55

5. All innate sun damage based on vampire level has been removed. Only hunger makes you susceptible to sun damage. 
-Well fed = no sun damage
-Hungry = changed from 4 sun damage to 1 sun damage
-Famished and Ethereal hunger stages are unaltered from their values of 8 and 16 respectively. You now have more time to find a meal, and multiple methods with which to feed yourself when transitioning from Hungry stage to Famished stage. There are many opportunities to find blood before the sun becomes extremely deadly. I think this is balanced.

6. Stat loss at Famished and Ethereal stages has been lessened or removed so that new characters don't become permanently disabled or die from entering the next hunger stage.
-Famished: drain fatigue changed from 65 to 25, and drain health 25 has been removed.
-Ethereal: drain strength from 200 to 50, Drain agility changed from 200 to 40, drain fatigue from 60 to 40, and drain health 60 has been removed. This stat loss should be enough to leave the player with extremely low fatigue, but not so low that they are disabled.

7. The player no longer automatically enters ethereal stage when jailed. While this idea was good on paper, because it allows for a stealthy jailbreak, it does not work in execution.
For example: It makes it impossible to complete the Two Sides of the Coin quest normally, because you must allow yourself to be jailed to be able to speak to Jorundr, but if you are in ethereal form he will refuse to speak to you.
Another example: serving your sentence while in prison may result in you being released during the daytime in ethereal form. At worst: you die immediately from sunlight. At best: every NPC you pass by tries to kill you, and your means to defend yourself are decreased.

8. This is more personal preference. The transformation key for Sanguine Aviation (unlocked at level 175 Ancient) has been changed from G to T. I already used the G key for something, and the T key was unused.
If you wish to map the button yourself:
-Open up scripts VampireScriptNew and VampireFlightScript in the construction set. Search for any instance of "IsKeyPressed2 20" and change the "20" to any code you wish from the following link: https://wiki.nexusmods.com/index.php/DirectX_Scancodes_And_How_To_Use_Them

9. Killing vampires will no longer result in your being outcast from vampire society. There are several quests in Oblivion that require you to kill vampires. 
There are also many mods out there that add dungeons with vampire enemies in them.
Sometimes vampires will just want to kill you, and you cannot get them to yield. 
Killing too many vampires during any of these situations may result in your being outcast from vampire society, even if you were only defending yourself,
and I don't like missing out on content. Now you don't need to choose between maintaining your status in vampire society, or finishing quests/mods.
Feeding on vampires too many times will still result in your being outcast from vampire society,
and feeding on Matriarch/Patriarchs will still result in being immediately expelled from vampire society.
Killing or feeding on members of the Bloodworks or Barren Cave vampire clans will still anger them and cause them to permanently become your enemy.

10. Other vampires/undead will require Vampiric Senses to be toggled on before they will acknowledge the player as an ally, at ALL vampire levels.
In the original version, once the player reaches level 130 (Elder), they no longer need to activate their Vampiric Senses in order for other vampires/undead to acknowledge them as an ally. They will always be friendly to the player unless provoked.
Why did I change this? Because originally, once you hit level 130, undead enemies will NEVER again attack you unless provoked. 
This trivializes many encounters and ruins a lot of exciting battles. See that room full of skeletons? They will completely ignore you unless you attack them first. Even if you kill a skeleton right in front of the other skeletons, they won't care about their fallen brother. They will only care if you attack them individually.
Now that Vampiric Senses are ALWAYS required in order for other vampires/undead to view you as an ally, the player can always CHOOSE whether or not these dungeons encounters will be peaceful or a battle.
If you want the dungeon to play out as it normally should in vanilla Oblivion, proceed through it with Vampiric Senses turned off.
If you want to peacefully interact with the vampires/undead and explore the dungeon as their friend, proceed through it with Vampiric Senses turned on. 
In the original version, this choice was taken away from the play once they reached 130 (Elder). Now, it is always available.

11. "Potion of Vampiric Badassery" has had its name changed to "Ancient Vampire Potion".
"Potion of Epic Failure" has had its name changed to "Failed Ancient Vampire Potion".
The old names were very... late 2000s-early 2010s teenager internet humor.
Nekhanimal was in their late teens when they created the initial version of this mod, so its understandable, but doesn't make the old names any less cringe.

12. Thanks to slowpard, the coffin sleeping script has been modified to allow for more compatibility with other mods.
In order to sleep in a coffin, the player must activate it after having removed all the items from it. There are mods that add invisible token items to containers for various reasons. The original version of this mod would still count those invisible tokens as real items, and so would never register the coffins as empty, thus never letting the player sleep in coffins. The coffin sleeping script has been modified to ignore invisible tokens, allowing for more compatibility.
If you couldn't sleep in coffins before, you might be able to now!

**VERY IMPORTANT FOR ANY IN PROGRESS GAMES**
If you are already a vampire and also using the original version of Nekhanimals Awesome Vampire Mod, some of the above changes will not take effect until you level up to the next age of vampirism. Abilities and factors are added/updated every time you level up to the next age.
For example: If you are already a fledgling vampire (level 1), you will not receive the Violent Feed ability until you age up to Caitiff (level 25). 
This also applies to vampire hunger:
If you are already a fledgling vampire (level 1), your hunger will not slow down from 8 hours to 16 until you age up to Caitiff (level 25). 
The changes made to vampiric senses will take place once vampiric senses are turned off.
So if they are already off in your save, toggle them on, then off again, and the changes will take place.

Requirements:
This mode only replaces the .ESP of the original, so all other original files are required.

Installation:
1. Download the original Nekhanimals Awesome Vampire Mod
2. Download Nekhanimals Awesome Vampire Mod - EASY MODE - ESP Replacer, unzip the file, and drop the folder titled "data" in your Oblivion directory.
3. Confirm any messages asking to overwrite any files.

Conflicts/Issues:
1. If you use Interact Animations, set "set LDAQuest.disablecontrols to 1" in the .ini, or else it will prevent you from sleeping in coffins. Even then, you will only be able to activate coffin sleeping if you enter third person mode and crouch. There may be a combination of settings in the .ini that will allow you to activate coffin sleeping while standing and in first person, but I haven't tried figuring it out yet.
Nekhanimals Awesome Vampire Mod disables control when the character interacts with an empty coffin to allow the message box to appear that allows the player to choose to sleep. Interact Animations enables control for the player hundreds of times every frame, which interrupts the coffin sleeping script and thus prevents the player from ever getting the chance to sleep in coffins. 
To mitigate this issue entirely, either the author of Interact Animations will need to do some heavy optimization for their scripts, which I doubt, or the coffin sleeping script of this mod will need to be reworked, which is not something I am smart enough to do.

2. I have not tested this mod with other vampire overhauls, and I do not recommend doing so. I can confirm that this mod works with StarX Vampire death Improved Extended Edition, however.

3. I have seen reports of features of this mod not working if loaded before Wrye Bash's bashed patch and/or Maskar's Oblivion Overhaul. I load this mod after both of those and both mods have worked fine for me for over 100 hours (minus the aforementioned coffin sleeping issue).
MOO's vampire settings in its .ini file also seem to work fine alongside Nekhanimals Awesome Vampire Mod as well.
I have tested both MOO's vampire NPC sun damage and passive healing settings alongside NAVM and they seem to work as they should.

4. As of version 2.0, this mod will fully recognize Vampire Matriarchs/Patriarchs added by mods such as Variant Vagabonds and Maskar's Oblivion Overhaul.
There is no longer any need to set "MOO.ini_add_vampires" to 0 in MOO's .ini. You can safely set it to "set MOO.ini_add_vampires to 1".
This was achieved by editing Nekhanimals Awesome Vampire Mod's dialogue and script checks to treat any vampire with a confidence level of 100 as a Matriarch/Patriarch.
This has the side effect of causing this mod to also treat some non-Matriarch/Patriarch vampires as Matriarchs/Patriarchs.
There is a small handful of quest specific vampire NPCs in Oblivion who have a confidence level of 100. If you feed upon these vampires,
this mod will react as if you have just fed on a Matriarch/Patriarch and immediately expel you from vampire society, while also providing any benefits that feeding on a Matriarch/Patriarch offers. 
Just avoid feeding on these NPCs, though if you are one who likes to feed on other vampires, you probably don't care about whether or not you are expelled from vampire society anyway.
Obviously this also extends to any other vampires with a confidence level of 100 that are added by other mods.

5. If you use Combat Additions, SET LDQuest.DodgeFade to 0 IN THE .INI!!! If you do not have this set to "0", you will experience visual glitches when activating your "Sanguine Aviation" ability that you gain as an Ancient Vampire (175). If LDQuest.DodgeFade is set to 1 or greater, Combat Additions will reset the player character's transparency multiple times on every frame. This will interrupt the transformation animation and instead of your character model being replaced with a demon model, you will end up seeing both your human form and demon form flying through the air together on screen simultaneously.

*Notes*
I have yet to naturally play through as a vampire from level 1 (Fledgling) to 250 (Antediluvian) without cheats for testing. My current, in process, character is around level 175, and I still have a large portion of the game's content to complete using this mod. So I do not know if there are conflicts with other quests and NPCs similar to Two Sides of the Coin. If I find more issues and they are within the scope of my limited skills to fix, I will do so.

HIGHLY RECOMMENDED
I highly recommend using Vampire Race Disabler to completely remove the aging and discoloration from your character's face, and to avoid any face resetting bugs. There is a version of this in Oblivion Reloaded Combined(ORC), but when I use it the skin tone of my character's face changes, so I recommend disabling that feature in Oblivion Reloaded Combined(ORC) and using Vampire Race Disabler instead.

Special Thanks:
1. Nekhanimal for creating the great original version of this mod. All credit goes to them, because otherwise this would not exist. I have merely modified their work.
2. Maskar for giving me tips on how to make this mod compatible with Maskar's Oblivion Overhaul and other mods
3. slowpard for helping me troubleshoot conflicts with other mods, and for fixing the invisible token/coffin sleeping conflict issue.