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About this mod

This mod will animate third-person player interaction with objects in the world. It will also optionally animate the eating of food/ingredients and the drinking of potions. Includes Gamepad support for Northern UI.

Permissions and credits
- Requirements - 

English version of Oblivion
OBSE (v0021) or xOBSE (Recommended)

- Description -

This mod will animate third person player interaction with objects in the world. It will additionally also animate the eating of food/ingredients and drinking of potions for both the player and NPC's. Optionally gives potions to NPC's that they can visibly consume once their health is low. Everything can be disabled or configured in the included ini.

- Installation - 

Just drop the files in your data folder, or install with Wrye Bash, and remember to read the included ini.

How to install with Wrye Bash:


Drag the 7zip archive into the Installers tab in Wrye Bash, click on it and you'll see a list of sub-packages on the right side of your screen. Tick the '00 Core' box. After that, right-click the 7zip archive on the left side of the screen and click on Install.

The ini includes height offset options for tall/short characters, a quickloot mode for use with mods such as Loot Menu, and a full compatibility mode that was made for Unnecessary Violence 3 but should also work for other mods that use quest scripts to determine which object is currently under the crosshair.

How to configure the mod using the ini:


Go to Oblivion/data/ini/ and open up LegionInteractAnims.ini - it's separated into a couple of different sections so you should be able to find what you're looking for quite easily. Everything in there is hopefully documented well enough, and enabling/disabling features works by setting the relevant option to either 0 or 1 (sometimes 2). 

If you would like to enable the NPC potion distribution for example, you can scroll down to the Potions section, look for this: set LDAQuest.npcpotions to 0

and set it to 1 so it reads: set LDAQuest.npcpotions to 1

Pretty much every other option in the ini can be enabled/disabled the same way.

How to get rid of third-person camera lag:


I would recommend to just use WalkBlessed since it will fix the camera for you, but should you choose not to, then you can open up this mod's ini (mentioned in the previous spoiler) and copy/paste the following:

    setgs fChase3rdPersonXYMult 50.000000
    setgs fChase3rdPersonVanityXYMult 99.000000

Just put the two lines above in the ini and make sure there is no ; in front of them. Doing that will cause the camera to instantly rotate with your character and gets rid of the horrible default camera lag.

- Compatibility -

- New Eating Animations by harisonzamperla is included in the mod, and also applies to the player.

- Recent versions of the mod should be compatible with just about anything. If it's not working as it should, check the ini and try enabling compatibility mode.

Why no first person support?


Technical reasons, basically. Oblivion doesn't support first person idle animations, which kind of makes first person support for this mod impossible.
However, it should work with mods that let you use third person animations in first person - such as Oblivion Reloaded's CameraMode.

If a consumable item gets stuck in your character's hand, open the console with the ~ key and type 'player.update3d' without the quotes to fix it, or disable potion/food animations in the mod's ini file. It's a weird bug that I haven't found a fix for yet, but I'm constantly looking for new ways to fix it.

- Recommended Mods -

- WalkBlessed (allows you to rotate the camera and look at your character while they're eating/drinking)

- Credits and Thanks - 

The OBSE team
llde for xOBSE
Bethesda for the Elder Scrolls games
harisonzamperla for New Eating Animations
users LuxDivinity and Milince for requesting features for my other mod, which in turn made this mod possible

Also check out my Combat Mod, it allows you to backstab enemies while they're trying to drink potions. It also includes another (quicker) animated way to restore Health and Magicka, in the form of Healing Grass.