Oblivion
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Nekhanimal and xenogearslucas

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xenogearslucas

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  1. xenogearslucas
    xenogearslucas
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    **ELEVENLABS AI VOICES***

    I have completed generating AI voices for Nekhanimals Awesome Vampire Mod.
    They can be downloaded here: AI Voices for Nekhanimals Awesome Vampire Mod
  2. Falkrun
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    I like everything about it except the keybind change. T is the default "wait" key. It's burned in my brain since Morrowind. I've been trying to change it back to "G" but the CS keeps telling me the script is too large...how did you get it to save?
    1. xenogearslucas
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      I use the construction set extender. Maybe that makes a difference?
    2. Falkrun
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      That's probably the case. I had the original CS installed. Will set up CSE and try again. Thanks. :)

      Edit: Using CSE is probably required to edit the mod, but I can't get CSE to work, and it isn't worth the hassle for me since I don't really use the CS all that much anyway. *shrug* Oh well.
    3. xenogearslucas
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      Nice Raziel profile pic! I'll try to make you an edit of the .ESP that uses your preferred button sometime soon.
    4. Falkrun
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      Had that pic on for ages...been thinking of swapping to Kain. LoK, best 90s vampires.
      That'd be dope. No amount of flipping on administrator privileges would make CSE function for me. My system is getting kinda old though...lol
    5. xenogearslucas
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      Kain is one of my most favourite video game characters.
    6. xenogearslucas
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      Here's an edit that changes the button to G: https://www.dropbox.com/scl/fi/uagv2df96g3t1bi0ekzxe/Nekhanimal-s-Awesome-Vampire-Mod.esp?rlkey=7woljjphbyias1e79qs4ru775&dl=0
    7. Falkrun
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      That's awesome dude, thanks!
  3. crowlotus
    crowlotus
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    Question: Why doesn't this add to the "Days as Vampire" stats? I have been a Vampire for five days and the counter still doesn't rise. I know it's a petty thing but just wondering why it isn't working.
    1. xenogearslucas
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      I have never looked at that counter. I will check in game next time I play and see if mine has risen. 
      I'm thinking it might have something to do with the player's ability to essential turn vampirism on or off with the vampire face feature. Maybe the counter only starts running when the player's vampire face is out? 
    2. crowlotus
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      It's okay. I switched to Vampire Revolution. It, too, has vampire face feature for masking BUT the counter still works on that one. I did enjoy some aspects of this mod but have more familiarity with VR.
    3. xenogearslucas
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      That counter sure is a deal breaker, huh. lol
    4. crowlotus
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      LMFAO! It's part of my OCD on games. I know it's petty but one of my companions comments on how long I have been a Vampire. With this mod, she didn't even recognize me being a Vampire.
  4. darkmammoth1
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    Does this work with your AI voices mod for Nekhanimal's?
    1. xenogearslucas
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      Of course! 
  5. Zzayash
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    Wow you made my day with this mod  😃
    It is exaclty what I was looking for with Nekhanimals' vampire mod

    I use Maskar's overhaul and I disabled vampire edits.
    Is there something else I should edit ? (like the sun damage edits in the ini)

    Anyway I wish you good luck with the coffin bug, and let's hope there is a way to fix it.
    1. xenogearslucas
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      So far, I haven't experienced any negative effects while having sun damage turned on in Maskar's ini. When I do some more in depth testing, I will probably make an edit in the description of this mod to mention if I experience any negative effects, or if it has any effect at all.
    2. xenogearslucas
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      Also, thank you for the compliment! 
    3. xenogearslucas
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      So I've been testing a bit and it seems that MOO's other vampire settings will work fine with Nekhanimals Awesome Vampire Mod. In vanilla Oblivion, vampire NPCs take very little sun damage and will rarely die from the sun. I have sun damage turned on in MOO's .ini and I spawned a vampire outside. It died fairly quickly. Perhaps this could also be caused by Nekhanimals Awesome Vampire Mod, but as far as I am aware, it does not affect the sun damage inflicted upon vampire NPCs.
    4. Zzayash
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      Good to hear, MOO doesn't seem to cause problems for me too. But having a confirmation is always helpful.
      I even used the mod Blood for Everything with Nekhanimals Awesome Vampire Mod and it works fine. 
    5. xenogearslucas
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      The passive vampire healing feature from MOO works as well. I tested a vampire with and without that feature turned on, and its life regenerated when turned on, and did not when turned off.
    6. xenogearslucas
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      Good news! As of today's update, you do not need to disable vampires in MOO's .ini! Version 2.0 is fully compatible with MOO!
  6. elguaperas305
    elguaperas305
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    why I can't grow more than 129 blood potency??
    1. xenogearslucas
      xenogearslucas
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      Refer to the original readme from Nekhanimals Awesome Vampire Mod. You must feed on a a dremora. Lord Lovidicus will tell you this if your age is high enough.
    2. elguaperas305
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      thanks 
  7. GytarByte
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    Trying to install this with MO2 but im not sure its working correctly. I still need to feed again after 8 hours.
    1. GytarByte
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      Yeah somethings definitely wrong. I tried another one of the Nakhanimals Vampire mod submods that completely removes sun damage as a test and that works fine. So either this mods not installing right, or its not working as intended. I should be able to wait for 9 hours after feeding and still remain well fed, but instead I am hungry again after 8 hours. 
    2. GytarByte
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      Violent feed is also not present at level one. I don't think the mod is working. I installed in with MO2 and have it loaded after NAVM. It does not add an .esp to the plugin list, nor does it seem to replace it. 
      [Edit] I think it's something on my end, possibly because I installed this after already being a vampire. 
    3. GytarByte
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      I wanna preface this with the fact that I am an amature with zero coding experience beyond customizing the html on my myspace page back in the day. I opened TES Construction set and saw your edits to the vampirescript are there, so maybe its something to to with me installing mid playthrough, and already infected with vampirism? Do I need to give the game some time to run before I see your changes, or does this require a new playthrough?
    4. xenogearslucas
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      Abilities like Violent Feed are added at the time you level up, so these probably won't be added to an in progress game until you level up to the next stage of vampirism.
      Vampire crave factor (how long it takes for your character to become hungry) is also not updated until you level up to the next stage of vampirism.
      Its at the moment that you level up that these abilities are added and values are updated.
      If you are in the middle of a game, you may not enjoy the benefit of these changes until you level up to the next stage of Vampirism (for example, if you are a Fledgling, these changes won't take effect until you are a Caitiff).

      This is something I completely forgot to mention when posting this .esp replacer. I will need to update the description to let other users know. Thank you for reminding me.

      I do not use MO2, but instead use Wrye Bash for all my complex mod installs. This, however, does not require such methods to install, as its just one file. I recommend installing this plugin the old fashioned way: drop it into your Oblivion data folder (not the Oblivion folder, the DATA folder inside your Oblivion folder) and choose "yes" when asked to overwrite anything. You want this .esp to replace the old .esp.
    5. GytarByte
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      Thanks for the quick reply. I actually stopped by to update this because, just as you said, leveling up to the next stage of vampirism fixed everything. It's much better now with your updated values and I love it already. Thank you!
    6. xenogearslucas
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      That's great to hear! I'm very happy that you are enjoying this version of the mod.