Im still having males with the hair style in your mod page screenshot. The "before" shot of the adoring fan. What is that hair style so I can delete it from the mod its atrocious *EDIT: Found it. Summerset flow is the style. Deleted it with tesedit
Just letting you know that the original 'Oblivion Character Overhaul Hair Edition.esp' was 'green-plus' merge-able into the Bashed Patch, but your replacement patched version has a 'brown' NoMerge tag.
I also noticed in the description page that you said it can be merged into the bashed patch, however the ESP has the same 'brown' NoMerge tag.
Speaking about OCO v2, I see that you have included PTWB's Cleaned OCO, into your guide. I wasn't sure about it, but since it is in your guide I will assume you have tested it to work with all of the above mentioned OCO mods.
EDIT : Just had a look at your Bash Tags, and I saw you had the "NoMerge" tag in the 'Oblivion Character Overhaul Hair Edition.txt' and you didn't have a 'OCO DLC Faces.txt' entry.
The NoMerge/Import is just cleaner than merging the whole mod. The Oblivion Character Overhaul Cleaned - OCO Cleaned plugin is the same as the original plugin but it doesn't have any stats changes of NPCs, only facegen, hair and eyecolour changes.
Regarding Bash Tags for Mods, I removed Oblivion Character Overhaul V2 - DLC Faces as the bash tags are now in that mod's description field
I noticed in your Bash Tags collection, you have a bash tag for DEEJMASTER333's OCO - Better Martin and Adoring Fan. Do you have plans to add some of DEEJMASTER333's other OCO patches into Bash Tags e.g.
A OCOv2 Patch for Extra NPCs mod A OCOv2 Patch for vanilla Lucien Lachance A OCOv2 Patch for OCOv2 Baurus Tweak mod A OCOv2 Patch for vanilla Glarthir A OCOv2 Patch for vanilla Martin & vanilla Adoring Fan
Already are in the Bash Tags for Mods latest file. The Extra NPCs mod did not need any bash tags though.
Would you consider adding the above mentioned OCO patches to your guide or do you think that will be too many OCO patches LOL :)
Hi Dispensation> So... I am ending up with a LOT of 'Oblivion Character Overhaul v2' (OCOv2) mods taking up a lot of plugin space....... To make my load order more tidy, I was thinking of merging all my OCO mods together, using Mator's merge utility. Do you think it will be Ok, if I... 1. Remove the noMerge bash tags from 'OCO DLC Faces.esp', 'Oblivion Character Overhaul Hair Edition.esp' and the other OCO mods that you put a noMerge bash tag on...... 2. Use Mator's merge utility, to merge these OCO mods together:
Spoiler:
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OCO_DLCOrrery_Patch.esp OCO_DLCThievesDen_Patch.esp OCO_DLCHorseArmor_Patch.esp OCO_DLCMehrunesRazor_Patch.esp OCO_KnightsOTN_Patch.esp OCO2-redguard-facelift.esp OCO v2 Balanced - Cobl.esp Oblivion Character Overhal Hair Editions.esp OCO DLC Faces.esp OCO - Better Martin and Adoring Fan.esp Better Lucien Lachance for OCOv2.esp Better Glarthir for OCOv2.esp OCO_UOP_USIP_Patch.esp
3.Make a Bash tag for the new merged.esp with : Filter, NPC.Eyes, NPC.FaceGen, R.Hair 4. Load this new merged.esp after OCO.esp but before Bashed_Patch.esp
I'm currently getting a bug where My character's or an NPC's hair goes completely white, usually when around light sources. Do you know how I can fix this?
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Just letting you know that the original 'Oblivion Character Overhaul Hair Edition.esp' was 'green-plus' merge-able into the Bashed Patch, but your replacement patched version has a 'brown' NoMerge tag.
Regarding your other OCO mod : Oblivion Character Overhaul V2 - DLC Faces. It was very helpful in the description page to list the other good OCO mods eg.
Seamless - OCOv2 Edition (recently updated)
J17's OCO and Hair Conversions
New Brows for OCO v2
New Eyes for OCO v2
Detailed Mouth for OCOv2
I also noticed in the description page that you said it can be merged into the bashed patch, however the ESP has the same 'brown' NoMerge tag.
Speaking about OCO v2, I see that you have included PTWB's Cleaned OCO, into your guide. I wasn't sure about it, but since it is in your guide I will assume you have tested it to work with all of the above mentioned OCO mods.
EDIT : Just had a look at your Bash Tags, and I saw you had the "NoMerge" tag in the 'Oblivion Character Overhaul Hair Edition.txt' and you didn't have a 'OCO DLC Faces.txt' entry.
Regarding Bash Tags for Mods, I removed Oblivion Character Overhaul V2 - DLC Faces as the bash tags are now in that mod's description field
I noticed in your Bash Tags collection, you have a bash tag for DEEJMASTER333's OCO - Better Martin and Adoring Fan. Do you have plans to add some of DEEJMASTER333's other OCO patches into Bash Tags e.g.
A OCOv2 Patch for Extra NPCs mod
A OCOv2 Patch for vanilla Lucien Lachance
A OCOv2 Patch for OCOv2 Baurus Tweak mod
A OCOv2 Patch for vanilla Glarthir
A OCOv2 Patch for vanilla Martin & vanilla Adoring Fan
Would you consider adding the above mentioned OCO patches to your guide or do you think that will be too many OCO patches LOL :)
Already are in the Bash Tags for Mods latest file. The Extra NPCs mod did not need any bash tags though.
Only maybe some of them like Glarthir.
So... I am ending up with a LOT of 'Oblivion Character Overhaul v2' (OCOv2) mods taking up a lot of plugin space.......
To make my load order more tidy, I was thinking of merging all my OCO mods together, using Mator's merge utility.
Do you think it will be Ok, if I...
1. Remove the noMerge bash tags from 'OCO DLC Faces.esp', 'Oblivion Character Overhaul Hair Edition.esp' and the other OCO mods that you put a noMerge bash tag on......
2. Use Mator's merge utility, to merge these OCO mods together:
OCO_DLCOrrery_Patch.esp
OCO_DLCThievesDen_Patch.esp
OCO_DLCHorseArmor_Patch.esp
OCO_DLCMehrunesRazor_Patch.esp
OCO_KnightsOTN_Patch.esp
OCO2-redguard-facelift.esp
OCO v2 Balanced - Cobl.esp
Oblivion Character Overhal Hair Editions.esp
OCO DLC Faces.esp
OCO - Better Martin and Adoring Fan.esp
Better Lucien Lachance for OCOv2.esp
Better Glarthir for OCOv2.esp
OCO_UOP_USIP_Patch.esp
4. Load this new merged.esp after OCO.esp but before Bashed_Patch.esp
....what do you think?
NPC.Hair instead of R.Hair (R.Hair is for modifying Race records).
Filter can only be used if the .esp if mergeable into the bashed patch.
I'm sure you could merge them though in Merge Plugins.
That helps a lot.... thank you sir :)