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About this mod

Upscaled textures for all Oblivion DLC. 4x and 2x version.

Permissions and credits

DOWNLOAD: "kart_DLCUT_4" and "kart_KNUT_4" or "kart_DLCUT_2x" and "kart_KNUT_2x"
Requires archive invalidation to work properly (SkyBSA is recommended, OBSE required.)
You probably also want Oblivion Upscaled Textures and Shivering Isles Upscaled Textures.

Because I am kind and benevolent I have compiled some comparison shots for you. Random stuff in the Imperial City Talos District. Click drop down to see different mods. I included these mods:
vanilla (default game), qarl's texture pack 3 redimidized, 4x vanilla remastered, OUT 2 (the mod you are right now), OUT 4


Detailed Information
  • Requirements
  • Recommendations
  • Mods
  • Process
  • Detailed Upscaling Information
  • Modules

  • Method of Archive Invalidation (SkyBSA is recommended, OBSE required.)


Abstract Process specific to Oblivion:
  • Remove unnecessary files such as icons
  • Replace textures deprecated by the Unofficial Patches
  • Remove Block Compression (BC) from images using BC1NoiseAgressiveTake3 model.
  • Upscale using various models.
  • Compress using Optimizer Textures.

Detailed Upscaling Information:
  • Removed icons, effects, and menus. Used Unofficial DLC Patch’s Battlehorn Castle textures.
  • Models:
  • 4x_4xManga109Attempt_RRDB_ESRGAN_x4_interp_05 (it means it is interpolated @ 0.5)
  • 4x_4xManga109Attempt_RRDB_ESRGAN_x4_interp_08 (it means it is interpolated @ 0.8)

  • kart_DLCUT - All DLC except Knights of the Nine.
  • kart_KNUT - Knights of the Nine.