No Man's Sky
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About this mod

Changes to base boundaries, cable lengths, game start location, solar panels, batteries, storage silos, and building restrictions.

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There are a lot of mods that increase base boundaries, but I wanted to add some other things to the same files, so here is another mod in that genre. Sincere thanks to gohirro for making the first one I ever used, which I see was just updated by Spiritz666. I've also added a lot of features that I originally got from Exosolar's Beyond Basebuilding, so big thanks to him as well.

Mod Featurs (Main Version)
GBase x.x Boundary (GCBuildingGlobals.Global.MBIN)
  • Teleport cable length increased from 200u to 2,000u
  • Electricity wire length increased from 200u to 2,000u
  • Supply pipe length increased from 400u to 2,000u
  • Initial base boundary increased to 1,000u radius
  • Bumping out the boundary works in increments of 200u
  • Maximum base boundary is 2,000u radius
GBase x.x Items (BaseBuildingTable.MBIN)
  • All items can be built anywhere
  • No region, base, or planet quantity restrictions
  • All items can change color and material
  • When deleted, items do not delete attached items
  • No collision restrictions on item placement
  • All items can be freely rotated
  • All items can be freely scaled
  • Solar Panel output increased 2x
  • Solar Panel gains a built-in 1x battery
  • Solar Panels can be picked up, like Save Beacons
  • Stand-alone battery storage increased 4x
  • Storage Silo storage increased 7x
  • Message Modules have a limit of 2/region and can be picked up
  • Comm Centers disabled because they are buggy as hell
  • Personal (Long-range) Teleporter power rate lowered to 0 (so you can use it on a freighter, outbound only)
  • EM Generators can be placed anywhere, generating 200 power regardless of hotspots (EM Anywhere version in optional files)

You can find information about and links to all my mods, files affected by each of my mods, instructions for installing mods, and instructions for extracting LUA files here: