No Man's Sky

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Last updated

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Created by

Charlie Banks

Uploaded by

DjMonkleyUK

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Safe to use

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About this mod

A plugin for Blender 2.8 to help build bases in No Mans Sky.

Build bases for No Mans Sky using proxy representations for building parts.

Use Blender tools to translate, rotate and scale base parts wherever you want.

Import and Export base data using the No Man's Sky Save Editor.

Requirements
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No Man's Sky: Base Builder
A plugin for Blender 2.8 to help build bases in No Man's Sky



Latest Instruction Video


Key Features


  • Build bases for No Mans Sky using proxy representations for building parts.
  • Translate, rotate and scale any base part to any position and any size!
  • Define presets to build complex items quickly. Share or download presets online.
  • Save and Load bases to disk (.json format).
  • Import and Export back and forth from the game using the No Mans Sky Save Editor.
  • Snapping features help with the placement of base parts. Similar to the snapping features in-game.
  • A Power and Logic UI panel helps manage electricity and switches.


Requirements



Video Tutorials



Installation Steps



Presets

Visit the Preset Directory to find presets made by the No Man's Sky community.

Presets are stored in your "%USERPROFILE%\NoMansSkyBaseBuilder\" directory. These can be downloaded and shared with other people. I have uploaded a few presets as an optional download on this page.

Mod Compatibility

The tool is designed towards supporting the vanilla game as much as possible, however, any additional base parts introduced by mods will display as cubes but will still be able to import/export to the game.

You can introduce your own OBJ's by adding them to your user directory folder. The layout for this should be...

  • %USERPROFILE%\NoMansSkyBaseBuilder\
    • mods
      • mod_name
        • models
          • category
            • MOD_WALLA.obj
            • MOD_WALLB.obj
          • category_b
            • MOD_FLOORA.obj
            • MOD_FLOORB.obj




The names of categories are up to the user.

The OBJ file name should reflect the name of the part in-game.

FAQ and Known Issues

Q: Why am I not seeing new parts when updating versions?

A: This is due to the start-up file caching the results from the previous version. If you click the "Parts" tab it will refresh the list. You should save the start-up file again to make sure this is up to date. I will investigate a fix for this.