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Created by
DjMonkeyUploaded by
DjMonkeyUKVirus scan
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Activity logs
This page was last updated on 11 April 2024, 6:02PM
- Changelogs
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Version 2.1.2
- Fixed errors when using Blender 4.0
- Base parts up to date as of ORBITAL update.
- Replaced GEK statue's with their actual representation, rather than Blobs.
- Added cable connection point to U_SILO_S, U_EXTRACTOR_S, and U_GASEXTRACTOR
- Added a UI control to the cable window to toggle between the different cable types. (Power, ByeBeat, Portal, Pipe)
- Renamed the tab to "No Man's Sky Base Builder"
- Fixed error when using the snapping buttons on power controllers.
- Fixed snapping data for large structures/prefabs.
- Fixed an issue where connecting power controllers would make extraneous wires and controllers.
- Added power connections to the base teleporters.
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Version 2.0.7
- Added support for a bunch of parts found in the later NMS releases.
- Updates to automation tools to make my life a bit easier in the future.
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Version 2.0.6
- Just a minor update to fix out-going links due to GitHub changes.
- Added extra buttons to go to the new Community Discord.
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Version 2.0.5
- Fixed a bug where scaled items were being assigned a random color.
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Version 2.0.4
- Added part support for Timber/Alloy/Stone variants.
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Version 2.0.3
- Added some automation scripts to help with updating this tool alongside NMS updates quicker.
- Added a bunch of missing objects since the last year (Expeditions/Sentinel/Outlaws/Endurance/Waypoint).
- Thanks to Peter Laan for assistance with missing parts and their source file locations.
- Generated new information for part nice names, snap point, and asset browser data.
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Version 2.0.2
- Simplified Qt Dependencies. (Swapped to PySide6)
- Compatible with latest Python 3.10 and Blender 3.0 versions.
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Version 2.0.1
- Fixed an issue where loading a base using presets would error.
- Small fixes to asset naming and categorization in the Asset Browser.
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Version 2.0.0
- Added over 250 new parts to support the FRONTIERs update.
- Fixed issues with cable placement logic introduced with FRONTIERS.
- Added a new Asset Browser UI for better browsing on building parts. (See readme and video tutorials for more information.)
- Added category support for Presets. The tool will now recognise sub-folders within the user Preset folder.
- Added a button to apply the default colour to a base part.
- A fancy new logo.
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Version 1.3.3
- Thanks to Wormhole Badger for providing the original models and nice_name labels for this update.
- Added a Fireworks category with firework items.
- Added support for the following items: BASE_HOUDINI1, BASE_HOUDINI2, BASE_HOUDINI3, BASE_INFEST1, BASE_INFEST2, BASE_INFEST3, BASE_LAVA1, BASE_LAVA2, BASE_LAVA3, BASE_SWAMP1, BASE_SWAMP2, BASE_SWAMP3, BASE_TOYJELLY, SLIME_MED, SPOOKY_PLANT, SPEC_FIREWORK01, SPEC_FIREWORK02, SPEC_FIREWORK03, SPEC_FIREWORK04, SPEC_FIREWORK05, SPEC_FIREWORK06
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Version 1.3.2
- Added the Derelict Freighter Turret as a buildable item.
- Added some window and door items to the visibility ghost list.
- Changed blender ops naming from "nms." to "object.nms_".
- Added more snapping positions so walls can be snapped below floors.
- Complete rework of triangle pieces.
- Correctly renamed BASE_HOTPLANT pieces
- Fixed a power connection position on the Light Floor (credit: @bjj)
- "Connect" can now operate on multiple selections. (credit: @bjj)
- Added a "Select Connected" button to the Power Tooling (credit: @bjj)
- Added a "Select Floating" button to the Power Tooling (credit: @bjj)
- Fixed a power line division bug (credit: @bjj)
- Material clears when importing OBJs. (credit: @bjj)
- Power Controllers now created at the 3D cursor position. (credit: @bjj)
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Version 1.3.1
- Added bl_options = {"UNDO", "REGISTER"} everywhere required.
- Improves stability with Ctrl+z/Undo
- Changed material colour of U_PORTALLINE.
- Added .gitignore file
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Version 1.3.0
- Fixed some Blender error messages when interacting with non-NMS scene items.
- Missing/Modded parts will be named their ID instead of "cube".
- New models for C_ROOF, M_ROOF
- Added all 14 desolation freighter parts. ABAND_BARREL, ABAND_BENCH, ABAND_CASE, ABAND_CRATE_L , ABAND_CRATE_M, ABAND_CRATE_XL, ABAND_SHELF, FOORLIGHT, FOOTLOCKER, HEATER, LOCKER2, MEDTUBE, PALLET, PLANTTUBE
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Version 1.2.1
- Fixed naming of BUILDCHAIR.
- Fixed a model positioning issue with NPCFRIGTERM.
- Added snapping positions for Plants, Platers and Bioroom.
- Adjusted scaling for gold, silver and bronze statues.
- Added PANEL_GLASS STATUE_DIP_B STATUE_DIP_S STATUE_DIP_G GARAGE_MECH POWERLINE_HIDER BUILDHARVESTER TOXICPLANT SNOWPLANT SCORCHEDPLANT SACVENOMPLANT RADIOPLANT POOPPLANT PEARLPLANT NIPPLANT GRAVPLANT LUSHPLANT BARRENPLANT CREATUREPLANT GARAGE_FREIGHT S_CONTAINER0 S_CONTAINER1 S_CONTAINER2 S_CONTAINER3 S_CONTAINER4 S_CONTAINER5 S_CONTAINER6 S_CONTAINER7 S_CONTAINER8 S_CONTAINER9 BASE_BEAMSTONE BASE_BUBBLECLUS BASE_COLDPLANT1 BASE_COLDPLANT2 SE_COLDPLANT3 BASE_CONTOURPOD BASE_DUSTPLANT1 BASE_DUSTPLANT2 SE_DUSTPLANT3 BASE_ENGINEORB BASE_HOTPLANT1 BASE_HOTPLANT2 BASE_HOTPLANT3 BASE_HYDROPOD BASE_MEDGEOMETR BASE_MEDPLANT01 BASE_MEDPLANT02 BASE_MEDPLANT03 BASE_RADPLANT01 BASE_RADPLANT02 BASE_RADPLANT03 BASE_ROBOTOY BASE_ROCK01 BASE_ROCK02 BASE_ROCK03 BASE_SHARD BASE_SHELLWHITE BASE_STARJOINT BASE_TOXPLANT01 BASE_TOXPLANT02 BASE_TOXPLANT03 BASE_WEIRDCUBE BASE_WPLANT1 BASE_WPLANT2
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Version 1.2.0
- Added support for Decal items.
- Added models for BUILDDECAL, BUILDDECAL2, BUILDDECALNMS, BUILDDECALNUM0, BUILDDECALNUM1, BUILDDECALNUM2, BUILDDECALNUM3, UILDDECALNUM4, BUILDDECALNUM5, BUILDDECALNUM6, BUILDDECALNUM7, BUILDDECALNUM8, BUILDDECALNUM9, UILDDECALSIMP1, BUILDDECALSIMP2, BUILDDECALSIMP3, BUILDDECALSIMP4, BUILDDECALVIS1, BUILDDECALVIS2, UILDDECALVIS3, BUILDDECALVIS4, BUILDDECALVIS5, SPEC_DECAL01, SPEC_DECAL02, SPEC_DECAL03, SPEC_DECAL04, PEC_DECAL05, SPEC_DECAL06, SPEC_DECAL07, SPEC_DECAL08
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Version 1.1.9
- Updated Add-on information for Blender 2.82
- Added missing Half Metal Arch object.
- Added missing power connection to Garage Wall items.
- Added missing power connections to Light Posts.
- Added missing power connection to Byte Beat Switch.
- Enabled message capturing on Byte Beat Switch.
- Added some snapping information to the short wall pieces.
- Improved models for... BUILDLIGHT, BUILDLIGHT2,* BUILDLIGHT3, BYTEBEATSWITCH, C_GDOOR, M_GDOOR, W_GDOOR, C_WALL_Q, C_WALL_Q_H, M_WALL_Q, M_WALL_Q_H, W_WALL_Q, W_WALL_Q_H
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Version 1.1.8
- Arranged the Tools panel into a neater and more compact layout.
- Missing object cube placeholder's are now named after the object ID in the scene.
- Added OBJ add-on as a plugin dependency.
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Version 1.1.7
- Added a specific "Delete" button in the tools area that safely removed Base Parts and Presets from the scene.
- BYTEBEAT machines and their configurations are now supported.
- BYTEBEAT machines and their songs can now be saved as presets and shared with other people.
- Example: https://charliebanks.github.io/nms-base-builder-presets/Byte%20Beats
- Optimized the creation of wiring controls. Bases with lots of wiring should now load faster.
- Added models for BYTEBEAT, BYTEBEATSWITCH, L_FLOOR_Q, U_BYTEBEATLINE
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Version 1.1.6
- Fixed a rotation accuracy bug when placing individual items from matrix data.
- Preset files now have a time stamp applied to them to help with date sorting in the Preset Directory.
- Improved timestamp data on individual base objects.
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Version 1.1.5
- Added support for triangle pieces.
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Version 1.1.4
- Support for Blender 2.81.
- Added support for Freighter bases.
- Added simple model parts for Freighter pieces.
- Restricted movement of FREIGHTER_CORE, AIRLCKCONNECTOR and BRIDGECONNECTOR.
- Freighter BaseType key detected on import and kept at export. Planet base key used as default.
- Added snapping support for Freighter parts.
- Improved snapping information for cube parts.
- Improved snapping information for light/noise boxes.
- Updated import/export functions with new keys and values from NMS version 2.16.
- Added a "Open Preset Folder" button that opens explorer window for quick access to preset .json files.
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Version 1.1.3
- Added a "Get More Presets..." button that opens the directory web-page for community made presets.
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Version 1.1.2
- Added a 'Build Counter' to the Base Properties panel to show the total number of NMS objects in your scene.
- Fixed communication message modules forgetting messages.
- Fixed the 'X' delete preset button in the preset list.
- Apply radian rotation values when snapping objects for better accuracy.
- (which fixes some cases where small offsets were being applied to snap positions)
- Fixed an issue where objects weren't remembering their snapped partner object when they don't have matching snap points.
- Added socket model and power connection to CONTAINER objects.
- Added CONTAINER7.
- Added Infrastructure Ladder.
- Added Oscilloscope.
- If you're not seeing the new parts after updating, press the "Parts" tab in the UI and it will refresh the list. Save the Blender start-up file again to make sure this doesn't happen again.
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Version 1.1.1
- Fixed preset folder structure creation for new users.
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Version 1.1.0
- Further improvements to Blender 2.8 support.
- Vastly improved loading times for base and preset generation.
- Added more custom warnings and error messages so the user encounters less Python trace-back errors.
- Removed the default Blender Cube, Light and Camera when generating bases.
- Ensured all items fit under the default "Collection" in the Outliner.
- Fixed the transparent shader being applied to all items instead of just structural items as intended.
- Turned off relationship lines by default.
- Part and Preset list search bar to always be visible.
- Base parts are now listed alphabetically in the UI list.
- A better preset control is generated, calculated from the total floor-area of the preset parts.
- Fixed an issue where presets were not generating properly if more than one instance existed.
- Snapping an object remembers which object it has previously snapped to.
- Allows you to use the snap buttons without having to select two items at a time after the initial snap has been done.
- Updated snap information for BUILDLANDINGPAD.
- Swapped the selection order when snapping one object to another.
- When selecting a point then pressing "New Point". This will automatically create a power line between the new point and the previous point.
- Added power sockets to farm planter and mega planter.
- Added and improved more models
- Restructured object and class hierarchy to something more manageable.
- Replaced most bpy.ops methods with bpy.data methods.
- Enhanced the caching mechanism for base part and preset retrieval.
- Added framework to easily allow custom behavior for specific parts.
- Categorized utility methods into their own modules.
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Version 1.0.0
- Updated code-base to work for Blender 2.8.
- Internal base version updated to 4. Additional save data keys added to export.
- Unlocked scale channels on all base parts as scaling is now supported. Works for ALL base parts.
- (Use at your own risk, in-game snapping behavior becomes unreliable for base parts not intending to be scaled.)
- Added power socket details to some base part models that require electricity.
- Added a set of features for managing power and electricity.
- Connect electrical base parts together from the new power UI panel.
- Snap and cycle wire ends to base part connection points.
- Divide existing wires into two, creating an additional control.
- Split existing wires into two, creating a gap with 2 additional controls.
- Create arbitrary control points to create more complex wire paths.
- Quickly create logic gates and switches in the logic UI area.
- Fixed a minor matrix offset on wall snap points.
- MAINROOMCUBE and BUILDLANDINGPAD model improvements.
- Fixed and adjusted "nice name" table.
- Added more base parts from BEYOND.
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Version 0.9.3
- Refactored module and code structure.
- Faster loading times for bases and presets with OBJ reference cache mechanism (only imports OBJs for first load).
- Improved models for mainrooms.
- Improved duplicate button to behave on presets.
- Added support for a vast ammount of decoraton and technology parts: WATERBUBBLE, SHIELDSTATION, HEALTHSTATION, O2_HARVESTER, DRESSING_TABLE, BUILDTERMINAL, FOUNDATION, CRATELRARE, CRATELCYLINDER, MAINROOMFRAME, SMALLLIGHT, BUILDLABLAMP, GARAGE_B, CUBEWINDOWSMALL, CUBEWINDOWOVAL, WALLSCREEN, WALLSCREENB, WALLSCREENB2, WALLFLAG1, WALLFLAG2, WALLFLAG3, WALLFAN, TECHPANEL, STORAGEPANEL, STATUE_WALK_?, STATUE_ASTRO_?, SERVERSTACK, OCTACABINET, FLOORMAT1, DRAWS, BUILDSIDEPANEL, BUILDLIGHTTABLE, BUILDHCABINET, BUILDFLATPLANEL, BUILDCANRACK, BUILDBED, BLDWALLUNIT, BASE_WPLANT3, BASE_TREE03, BASE_MEDPLANT01, BASE_MEDPLANT02, BASE_MEDPLANT03, BASE_BONEGARDEN, BASE_BARNACLE, ?_DOOR_H, ?_DOORWINDOW, ?_DOOR, ?_ARCH_H, ?_ROOF_M, ?_ROOF_C, BASE_TERRARIUM, BASE_AQUARIUM, NPCWEAPONTERM, NPCBUILDERTERM
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Version 0.9.2
- Added some legacy base building parts.
- New OBJs for Standing Planter, Walls, Floors, Folding Door, Corner Post.
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Version 0.9.1
- Added under water parts to the list.
- Added and improved snap point information and relationships.
- Improved appearance of L shape hallway pieces.
- Implemented first phase of mod support. (see readme for more details.)
- Light objects now create blender lights.
- Improved room visibility switch to display current mode.
- Added "Lighted" as an option on room visibility.
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Version 0.9.0
- Added colour options.
- Improved overall UI. Changed to collapsable areas and added button icons.
- Changes to snapping information.
- Added nice name mechanism to base parts.
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Version 0.8.0
- Improved and added various models.
- New Snapping area in the tool. With convenient Duplicate button. (Expect some items would not snap yet!)
- Items with compatible snapping will automatically snap on creation.
- Fixed a bug where the tool would disappear when no item was selected.
- Re-organised Basic parts into more granular categories (floors, stairs, walls, etc)
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Version 0.7.2
- Improved obj's of CUBEFLOOR, C_WALL_Q_H, BUILDPAVING and BUILDPAVING_BIG.
- Added obj for BUILDSODA2L and CUBESTAIRS.
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Version 0.7.0
- Added features to define and build presets.
- Added obj for large paving, pipe and curved pipe.
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Version 0.6.0
- * Added a button to toggle between different room visibility. Shown, Ghost and Hidden.
- * Added display support for... Chairs, Locker, Sofas, Worktop, Ceiling light, Cube Inner Doors,Cube Walls, Large Desk, Robotic Arm, Shelf Panel, Roof Monitor, Weapon Rack, Plant Pot, Ladder, Main room Window
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Version 0.5.0
- Initial release. Not all objects are supported in 3D. These items will appear as cubes and can still be imported and exported.
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- Author's activity
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April 2024
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11 Apr 2024, 6:02PM | Action by: DjMonkeyUK
Attribute change
'Description changed.'
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11 Apr 2024, 6:00PM | Action by: DjMonkeyUK
Attribute change
'Description changed.'
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11 Apr 2024, 5:59PM | Action by: DjMonkeyUK
Changelog added
'Change log added for version 2.1.2'
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11 Apr 2024, 5:58PM | Action by: DjMonkeyUK
File added
'No Man\'s Sky Base Builder [version 2.1.2]'
February 2024
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20 Feb 2024, 10:26PM | Action by: DjMonkeyUK
Attribute change
'Description changed.'
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20 Feb 2024, 9:31PM | Action by: DjMonkeyUK
Attribute change
'Description changed.'
December 2023
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12 Dec 2023, 7:23PM | Action by: DjMonkeyUK
Attribute change
'Description changed.'
November 2023
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29 Nov 2023, 10:25PM | Action by: DjMonkeyUK
Attribute change
'Description changed.'
July 2023
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15 Jul 2023, 5:03PM | Action by: DjMonkeyUK
File added
'No Man\'s Sky Base Builder [version 2.0.7]'
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15 Jul 2023, 5:02PM | Action by: DjMonkeyUK
Changelog added
'Change log added for version 2.0.7'
May 2023
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19 May 2023, 1:59PM | Action by: DjMonkeyUK
Attribute change
'Mod version changed to 2.0.6.'
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19 May 2023, 1:58PM | Action by: DjMonkeyUK
Changelog added
'Change log added for version 2.0.6'
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19 May 2023, 1:58PM | Action by: DjMonkeyUK
File added
'No Man\'s Sky Base Builder [version 2.0.6]'
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19 May 2023, 12:12PM | Action by: DjMonkeyUK
Attribute change
'Description changed.'
April 2023
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24 Apr 2023, 9:50PM | Action by: DjMonkeyUK
Changelog added
'Change log added for version 2.0.5'
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24 Apr 2023, 9:50PM | Action by: DjMonkeyUK
File added
'No Man\'s Sky Base Builder [version 2.0.5]'
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22 Apr 2023, 8:26AM | Action by: DjMonkeyUK
Attribute change
'Description changed.'
December 2022
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12 Dec 2022, 8:38AM | Action by: DjMonkeyUK
Changelog added
'Change log added for version 2.0.4'
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12 Dec 2022, 8:38AM | Action by: DjMonkeyUK
File added
'No Man\'s Sky Base Builder [version 2.0.4]'
November 2022
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23 Nov 2022, 8:39AM | Action by: DjMonkeyUK
Attribute change
'Description changed.'
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- Mod page activity
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May 2024
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10 May 2024, 5:57PM | Action by: cosmicpixels
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
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10 May 2024, 5:11PM | Action by: Einslin
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
April 2024
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30 Apr 2024, 8:07PM | Action by: GryndalRu
Tracked
'No Mans Sky - Base Builder plugin for Blender'
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26 Apr 2024, 6:08AM | Action by: yzxhnr
Tracked
'No Mans Sky - Base Builder plugin for Blender'
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25 Apr 2024, 11:49PM | Action by: yoxgit
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
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25 Apr 2024, 4:47PM | Action by: weiaiqian6364
Tracked
'No Mans Sky - Base Builder plugin for Blender'
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12 Apr 2024, 6:19AM | Action by: ColdAves
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
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10 Apr 2024, 4:03AM | Action by: Spiritz666
Untracked
'No Mans Sky - Base Builder plugin for Blender'
March 2024
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30 Mar 2024, 5:34PM | Action by: Nicodmeusss
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
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16 Mar 2024, 11:53AM | Action by: deilama
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
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03 Mar 2024, 11:23PM | Action by: WilBadger
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
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02 Mar 2024, 12:25AM | Action by: zackahlfs
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
February 2024
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26 Feb 2024, 10:05AM | Action by: Cryteratrix
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
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19 Feb 2024, 3:14AM | Action by: bbsoto6264
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
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18 Feb 2024, 11:33PM | Action by: muyufei123
Tracked
'No Mans Sky - Base Builder plugin for Blender'
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01 Feb 2024, 6:00PM | Action by: hashtaglambo
Tracked
'No Mans Sky - Base Builder plugin for Blender'
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01 Feb 2024, 7:34AM | Action by: Saeshis
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
January 2024
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27 Jan 2024, 1:03PM | Action by: mtVoid
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
December 2023
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29 Dec 2023, 1:03PM | Action by: Ralleig
Endorsed
'No Mans Sky - Base Builder plugin for Blender'
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26 Dec 2023, 10:57PM | Action by: nutbunny
Tracked
'No Mans Sky - Base Builder plugin for Blender'
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