No Man's Sky

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Created by

DjMonkey

Uploaded by

DjMonkeyUK

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About this mod

A plugin for the Blender (3D application) to help build bases in No Mans Sky.

Build bases for No Mans Sky using proxy representations for building parts.

Use Blender tools to translate, rotate and scale base parts wherever you want.

Import and Export base data using the No Man's Sky Save Editor.

Requirements
Permissions and credits
Mirrors
Changelogs

No Man's Sky: Base Builder

A plugin for Blender to help build bases in No Man's Sky
Community Discord: https://discord.gg/Mmz3rpq4Px


Latest Instruction Video


Key Features
  • Build bases for No Mans Sky using proxy representations for building parts.
  • Translate, rotate and scale any base part to any position and any size!
  • Define presets to build complex items quickly. Share or download presets online.
  • Save and Load bases to disk (.json format).
  • Import and Export back and forth from the game using the No Mans Sky Save Editor.
  • Snapping features help with the placement of base parts. Similar to the snapping features in-game.
  • A Power and Logic UI panel helps manage electricity and switches.
  • An asset browser for searching and locating base parts.





Requirements



Video Tutorials



Installation Steps

  • Download and install all the necessary requirements from the Requirements section.
  • Download the latest release. Download here or on GitHub.
  • Open "User Preferences" in Blender.
  • Go to the Add-ons tab.
  • Click "Install Add-on from File..." at the bottom of the window.
  • Select the downloaded zip file.

Presets

Visit the Community Discord or the Preset Directory to find presets made by the No Man's Sky community.

Presets are stored in your "%USERPROFILE%\NoMansSkyBaseBuilder\" directory. These can be downloaded and shared with other people. I have uploaded a few presets as an optional download on this page.

Mod Compatibility

The tool is designed towards supporting the vanilla game as much as possible, however, any additional base parts introduced by mods will display as cubes but will still be able to import/export to the game.

You can introduce your own OBJ's by adding them to your user directory folder. The layout for this should be...

  • %USERPROFILE%\NoMansSkyBaseBuilder\
    • mods
      • mod_name
        • models
          • category
            • MOD_WALLA.obj
            • MOD_WALLB.obj
          • category_b
            • MOD_FLOORA.obj
            • MOD_FLOORB.obj
The names of categories are up to the user.

The OBJ file name should reflect the name of the part in-game.

Showcase



FAQ and Known Issues

Q: Why am I not seeing new parts when updating versions?

A: This is due to the start-up file caching the results from the previous version. If you click the "Parts" tab it will refresh the list. You should save the start-up file again to make sure this is up to date. I will investigate a fix for this.

Q. The Asset Browser is not loading for me.

A. Please ensure you have all the requirements installed. You can watch the latest installation guide for assistance. The most common problem I've found is Python not being set up correctly. If in doubt - feel free to contact or raise a ticket on GitHub.


Credit and Support
Created and maintained by DjMonkey (@DancingMoonGame)

Join a community of gamers and builders by visiting the Discord: https://discord.gg/Mmz3rpq4Px

If you would like to support me, I have a new indie game RPG which has released into Early Access.

If you're interested I would really appreciate it if you gave it a Wishlist on Steam or even gave the free demo a try! Thanks!