hello! ty for upload. i was trying to find a mod to help me build stuff upside down and i was trying to figure out if this is the mod for me. im trying to build a low orbital base!! does this mod allow me to build upside down? thank you for your time!
Would it be possible to add some representation of conversion to height in units, without the user needing to edit in JSON before export, or in NMSSaveEditor, etc? eg, so that we can set the lowestplane height value in units for the base computer, etc.?
Not sure I entirely understand the question but the "'u'nits" in the game turn out to be meters. The maximum height for an orbital is roughly 900u. This video will help show how height is working. https://studio.youtube.com/video/_xLzz219bCk/edit
First of all, your work is amazing and much appreciated, I have so much fun making bases in Blender for NMS. It would be great if you could update the tool, the pipes the asset browser is using are old ones and they changed them to be contextual like the bubble pipes. Also, things like the exterior observation platform for freighters and etc. Even if you can't update, it's alright, I know making all this possible was and is a lot of work, so regardless thank you for everything.
Many items will change color after import to the game since 4.0 waypoint update. They can still be fixed in game, but blender can't display their color correctly.
Seems that almost everything will change color and material as long as it's size been changed by blender, my friends on discord said it could be like something wrong with the game much more. I already report this issue to Hello Games on Zendesk. but still need you to find out what's wrong with this. pls
The colour and textures on some objects have become scrambled after 4.0. This includes plants and decorative objects that have been resized using in-game editor and glitch building techniques. I have checked several console-built bases and they are also affected, this is not just a Blender issue. If you try and change the colour or texture of the affected objects using the in-game editor, the edits will stick only for a few seconds and revert back.
I'm not 100% sure what you mean - if you want an accurate representation of the base objects in blender and render them, then you might want to use NMSDK instead.
Hi, I notice that if I import a base with a message module the property "message" will come with it. But if I add the message module in Blender that property does not list so it cannot be used. Could you add it to the new build properties? Ta!
Additional observation; If I build one in game on the freighter (modded) it will not allow setting of the message. If I bring it into Blender, the property is available, however, pushing a message into it and sending it back out to the game it is not set. Bringing that subsequent save back into Blender has it gone again. I think it is more likely an issue with NMSE in this instance but it could also be the plugin.
Sorry just read your messages here... yea I suspect the import is grabbing it fine, but export is not capturing the attribute and the message, so eidting in the JSON should be fine. I'll keep this in mind as a bug fix though!
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RE: floating sky structures....
{Feature Request}
Would it be possible to add some representation of conversion to height in units, without the user needing to edit in JSON before export, or in NMSSaveEditor, etc? eg, so that we can set the lowestplane height value in units for the base computer, etc.?
TY
This video will help show how height is working. https://studio.youtube.com/video/_xLzz219bCk/edit
First of all, your work is amazing and much appreciated, I have so much fun making bases in Blender for NMS. It would be great if you could update the tool, the pipes the asset browser is using are old ones and they changed them to be contextual like the bubble pipes. Also, things like the exterior observation platform for freighters and etc. Even if you can't update, it's alright, I know making all this possible was and is a lot of work, so regardless thank you for everything.
Can I render it with regular project?
Thanks
That exactly what I need. What is MNSDK?
Found NMSDK.
Does it work both direction? from NMS to blender and vice versa?
Regards.