No Man's Sky

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DjMonkey

Uploaded by

DjMonkeyUK

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222 comments

  1. rabidencounters
    rabidencounters
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    It appears this needs to be updated to include the new building parts from Orbital.
    1. DjMonkeyUK
      DjMonkeyUK
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      Just uploaded a new version now. Give it a try!
    2. rabidencounters
      rabidencounters
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      Thank you from the bottom of my heart :D
  2. novoca1ne
    novoca1ne
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    This is currently broken with Blender 4.0 as you cannot import json
    1. DjMonkeyUK
      DjMonkeyUK
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      I'm aware, but it would take some time to get up to date. For now, Using a Blender 3.x is fine still.
  3. cherokee429
    cherokee429
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    hello! ty for upload. i was trying to find a mod to help me build stuff upside down and i was trying to figure out if this is the mod for me. im trying to build a low orbital base!! does this mod allow me to build upside down? thank you for your time!
    1. DjMonkeyUK
      DjMonkeyUK
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      It does yes, there are rotation tools that would let you flip everything upside down :)
  4. iBlinde
    iBlinde
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    Hi @DjMonkleyUK,

    RE: floating sky structures....

    {Feature Request}

    Would it be possible to add some representation of conversion to height in units, without the user needing to edit in JSON before export, or in NMSSaveEditor, etc?  eg, so that we can set the lowestplane height value in units for the base computer, etc.?

    TY
    1. ukmerlin
      ukmerlin
      • supporter
      • 1 kudos
      Not sure I entirely understand the question but the "'u'nits" in the game turn out to be meters. The maximum height for an orbital is roughly 900u.
      This video will help show how height is working. https://studio.youtube.com/video/_xLzz219bCk/edit
  5. blahpers
    blahpers
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    Question:  Are there any gotchas to watch out for if I want to ensure that my base will still show up correctly in multiplayer?
    1. ukmerlin
      ukmerlin
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      • 1 kudos
      Subject to any mods Blender will not change visibility and use of anything in your base. If the game could handle it before it will be the same.
  6. Daniel0x2
    Daniel0x2
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    Hi @DjMonkleyUK, 

    First of all, your work is amazing and much appreciated, I have so much fun making bases in Blender for NMS. It would be great if you could update the tool, the pipes the asset browser is using are old ones and they changed them to be contextual like the bubble pipes. Also, things like the exterior observation platform for freighters and etc. Even if you can't update, it's alright, I know making all this possible was and is a lot of work, so regardless thank you for everything. 
  7. cyberdriver1984
    cyberdriver1984
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    Many items will change color after import to the game since 4.0 waypoint update. They can still be fixed in game, but blender can't display their color correctly.
    1. DjMonkleyUK
      DjMonkleyUK
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      Hi there, can you be more specific? Does this affect older (Wood/Metal/Concrete) or new parts (Timer/Alloy/Stone)? 
    2. cyberdriver1984
      cyberdriver1984
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      Seems that almost everything will change color and material as long as it's size been changed by blender,  my friends on discord said it could be like something wrong with the game much more. I already report this issue to Hello Games on Zendesk. but still need you to find out what's wrong with this. pls
    3. humgoo
      humgoo
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      The colour and textures on some objects have become scrambled after 4.0.  This includes plants and decorative objects that have been resized using in-game editor and glitch building techniques.  I have checked several console-built bases and they are also affected, this is not just a Blender issue.   If you try and change the colour or texture of the affected objects using the in-game editor, the edits will stick only for a few seconds and revert back.   
  8. bobz3r22
    bobz3r22
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    HI, can I use objects of the base in blender?
    Can I render it with regular project?
    Thanks




    1. DjMonkeyUK
      DjMonkeyUK
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      I'm not 100% sure what you mean - if you want an accurate representation of the base objects in blender and render them, then you might want to use NMSDK instead.
    2. bobz3r22
      bobz3r22
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      Thanks
      That exactly what I need. What is MNSDK?
    3. bobz3r22
      bobz3r22
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      HI,
      Found NMSDK.
      Does it work both direction? from NMS to blender and vice versa?
      Regards.
    4. DjMonkeyUK
      DjMonkeyUK
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      I'm afraid you'd have to ask people familiar with NMSDK for those kinda of questions :)
  9. ukmerlin
    ukmerlin
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    Hi, I notice that if I import a base with a message module the property "message" will come with it. But if I add the message module in Blender that property does not list so it cannot be used. Could you add it to the new build properties? Ta!
    1. ukmerlin
      ukmerlin
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      Additional observation; If I build one in game on the freighter (modded) it will not allow setting of the message. If I bring it into Blender, the property is available, however, pushing a message into it and sending it back out to the game it is not set. Bringing that subsequent save back into Blender has it gone again. I think it is more likely an issue with NMSE in this instance but it could also be the plugin.
    2. ukmerlin
      ukmerlin
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      Additional Test: after doing the workaround I could repair the module in the JSON editor.
    3. DjMonkeyUK
      DjMonkeyUK
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      Sorry just read your messages here... yea I suspect the import is grabbing it fine, but export is not capturing the attribute and the message, so eidting in the JSON should be fine. I'll keep this in mind as a bug fix though!
  10. ten1000nuke
    ten1000nuke
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    I dunno python! can i build one?
    1. DjMonkleyUK
      DjMonkleyUK
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      You don't need to know Python. It's just a required download for some of this tool to work :)