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Charlie Banks

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DjMonkleyUK

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19 comments

  1. Constance
    Constance
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    Just curious, are you still actively working on this? All seems rather quiet around here haha, i mean i don't understand anything about what goes on behind the scenes so i don't know how long anything should take, how busy you are in your personal life, etc. etc. But i suppose that's why i'm asking xD

    And as a quick side note: Your friend Luke is super cute (Not sarcasm) but i feel like perhaps those videos should be set to private on your Youtube, what with public stuff like this due to pick up massive steam with the next big NMS update and personal stuff like those videos being accessible on your Youtube, it feels a little... Invasive to me, i mean, you don't really know who's watching amiright?
    Just my two cents ;3
    1. DjMonkleyUK
      DjMonkleyUK
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      I' be curious to know what exactly you'd be looking for in a future release? I feel in terms of features the tool is pretty much done... The next update will add a whole bunch of support for the items that currently show up as cubes.

      lol - That's funny. I actually saw him today and showed him this comment. Made us laugh. I'm not too bothered as those videos are about 10 years old now, and unfortunately for you maybe - he is now a happily married man
    2. Constance
      Constance
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      Oh that's simply all i mean, adding in the remainder of the objects, Oxygen Harvester i can't seem to find, i realize it seems to come under the 'portable' section but it's not really portable unlike the atmosphere harvester for whatever reason, point is(!) these are still nice additions to a base xD Everything i can sort out in blender is one less thing i have to deal with in-game xD Didn't see appearance modifier, health or hazard station, galactic trade terminal, decorative items like wall unit, wall fan, couple of other bits and bobs, getting the models sorted for some of the older ones, e.g the Science terminal and vehicle terminal is missing it's model i believe, weapons terminal appears to be missing entirely, just stuff like that, functionally speaking i agree the tool is pretty much as complete as it can get.

      Was really just curious if you were worried about getting those last little bits out or if you were just happy with it being functionally complete :3
      I mean realistically speaking, you could just leave it as it is and when the next big update comes out, already forgotten what they called it xD But when that comes out, i'm sure there'll be a bunch of new nonsense to add in so you could really just deal with the rest of it then without worry :3

      Also lol xD I realized they were old videos, not quite sure i realized 10 years though xD But yeah ionno, just felt personal xD I'm weird like that sorry xD
      And yeah i will say, a great loss for the rest of us xD But i'm glad he's happy ;3
    3. DjMonkleyUK
      DjMonkleyUK
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      Just uploaded an update that may make you happy.
    4. Constance
      Constance
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      Apologies for the late response, i got to say that is truly impressive, i was not expecting such a massive collection of things in such a short time frame xD
      Exceptional work :) I wonder if you'll have your work cut out for you or not with the next big update ;)

      I have to hope that part 3 of the Beyond update is something a little more... Functional xD I'm crossing my fingers for industry personally xD I just want to make a damn factory -_- ... Or perhaps indulge in a little factory-planet building... *Fingers crossed* OOOH and landing pads and doors and all that nonsense that allow you to set 'public' areas where npcs can land and wander and such (I'm pretty sure you did an Airport a while back where you said the same thing, that you wanted placeable npcs so that sad looking waiting area could look a little more functional xD)... Mild city building coming into focus here... Industrial sector housing the means to harvest/produce and exploit natural resources from the planet and a conveniently located commercial district to sell the factory fresh... Whatever i can make out of whatever the planet has to offer me xD Intergalactic arms dealer doesn't sound too bad to me...
      And i'm ranting, good day, thank you very much, will bug you when Beyond hits ;)
  2. Virakotxa
    Virakotxa
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    Works like a charm! First time Blender use for me... Following the tutorial video, and setting Blender to move around like Maya, I got into successfully importing a modified base in no time!
    I wish more people would give it a try!
    Thanks a lot for the hard work developing this amazing tool DjMonkleyUK!!
    1. DjMonkleyUK
      DjMonkleyUK
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      Awesome! Thanks for giving it a try! If you create anything with the tool feel free to submit any screenshots
    2. Virakotxa
      Virakotxa
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      Done! Consider it's a day-one test... And that I still don't even know how to properly rotate stuff in Blender. I'm dreaming about what can be done using this!
      It's also compatible with EUCLI-EA parts! And the prefab system alone...? I think it deserves a specific category on the Nexus!
      Hope people realize how easy and powerful this tool is!
    3. DjMonkleyUK
      DjMonkleyUK
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      Amazing! You even used some of my cyber preset items! Very cool :)
  3. Hruine
    Hruine
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    Hi! Good job with the mod. Was just wondering- how did you get the models to open with blender? I was looking at doing a ruins mod but can't seem to find out how to get the models.
    1. DjMonkleyUK
      DjMonkleyUK
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      Heya,

      The models in this tool are all actually made from scratch. They are very simple representations of what you see in-game.

      You can use other modding tools to extract models from the game. This is the one I have used before. Once you have loaded the object you can right-click and save to obj format, which you can then use blender to view.

      https://nomansskymods.com/mods/no-mans-model-viewer/
  4. TakezoDunmer2005
    TakezoDunmer2005
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    Thanks for this, is there any chance you can upload the Maya version of this as well?
    1. DjMonkleyUK
      DjMonkleyUK
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      Sorry for the super late response. I've decided to only support the blender plugin. Would be too much work and time to develop for two different platforms.
    2. TakezoDunmer2005
      TakezoDunmer2005
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      Thanks for the "RE" I guess it makes sense seeing as blender is MUUUUCH more accessible to everyone due to it's magnificent price! ;)
    3. DjMonkleyUK
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      That was the ultimate reasoning behind it yes haha. Selfishly speaking - it's an interesting challenge to learn some blender development.

      I do know when you load up blender you have the option to switch to a Maya hotkey layout, if that helps you in anyway - it certainly did for me!
  5. Exosolar
    Exosolar
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    Maybe this could be developed in such a way that it could be released as an accompanying program-game like Rust's Fortify ?
    1. DjMonkleyUK
      DjMonkleyUK
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      A cool idea! Would need quite a bit of work considering this relies on Blender.
  6. Graslama
    Graslama
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    The installation of the plugin failed the first times because of the file name. it might be a good idea to rename the zip-file to something like NMSplugin.zip, without spaces in the name.

    my 2nd problem is, i can't see the assets from eucli-ea. i just can see them as blocks. idk yet how to import eucli-ea models into blender.

    erm this is also my first attempt to do anything with blender *g*
    1. DjMonkleyUK
      DjMonkleyUK
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      Good to know about the file name, I'll test that and sort it out.

      Third party mod support is not something I have thought about yet, you will see them as cubes, but the position and rotation should still import/export fine to the game.

      The idea is to get it all working with the base game first before even thinking about that. However - placing additional parts into the tool is trivial as long as you have an obj representing the base part and the unique ID name for it, its just a case of putting in where all the other models are once the plugin is installed.

      I will leave it up to the mod authors if they would like to provide an extension/addon to this tool to support their mods.
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