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NO MANS SKY BASE BUILDER
A plugin for Blender to build bases in No Mans Sky.
:: REQUIREMENTS ::
* Latest Base Builder Release (https://github.com/charliebanks/nms-base-builder/releases)
* No Mans Sky Save Editor (https://nomansskymods.com/mods/no-mans-sky-save-editor/)
* Blender (https://www.blender.org/)
:: KEY FEATURES ::
* Build bases for No Mans Sky using proxy representations for building parts.
* Complete freedome of movement when placing building parts - want something upside down? Up in the air? You can place it that way!
* Define presets to build complex items quickly. Share or download presets online.
* Save and Load bases to disk.
* Import and Export base data compatable with the No Mans Sky Save Editor.
:: INSTALLATION / HOW TO USE ::
Installation Video: https://www.youtube.com/watch?v=_zN82oueFTE
Simple Use Video: https://www.youtube.com/watch?v=qXcguoROM-A
How to use Presets Video: https://www.youtube.com/watch?v=BFIvRH5-S0I&t
How to do Snapping Video: https://youtu.be/1I3KDRiSTW8
:: INSTALLATION STEPS::
1. Download the latest release. (https://github.com/charliebanks/nms-base-builder/releases)
2. Open "User Preferences" in Blender.
3. Go to the Add-ons tab.
4. Click "Install Add-on from File..." at the bottom of the window.
5. Select the downloaded zip file.
:: Presets
Presets are stored in your "C:\Users\USERNAME\NoMansSkyBaseBuilder\presets" (or equivalent) directory.
These can be downloaded and shared with other people. You can find a few basic presets I've made on the nexus
mod page - https://www.nexusmods.com/nomanssky/mods/984?tab=files.
:: Mod Compatibility
The tool is designed towards supporting the vanilla game as much as possible, however
any additional base parts introduced by mods will display as cubes but will still be able to import/export to the game.
You can introduce your own OBJ's by adding them to your user directory folder. The layout for this should be...
* %USERPROFILE%\NoMansSkyBaseBuilder\
*** mods
***** mod_name
******* models
********* category
*********** MOD_WALLA.obj
*********** MOD_WALLB.obj
********* category_b
*********** MOD_FLOORA.obj
*********** MOD_FLOORB.obj
The names of categories is up to the user.
The obj file name should reflect the name of the part in-game.
:: CREDITS ::
* Charlie Banks (@charliebanks)