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Created by

Charlie Banks

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About this mod

IMPORTANT: Only compatible with No Man's Sky version 1.5.37 (NEXT).

A plugin for Blender to help build bases in No Mans Sky.

Build bases for No Mans Sky using proxy representations for building parts.

Use Blender tools to translate and rotate base parts wherever you want.

Import and Export base data compa

Permissions and credits
From the 14th August 2019 - the release of BEYOND will make this plugin either unstable, incompatible or redundant.

In the meantime, all 'Main' downloads have been moved to the 'Old Versions' area. The latest stable version for NEXT is 0.9.3.

Please do not attempt to use this plugin for anything other than No Man's Sky version 1.5.37 (NEXT)



Installation Steps

  1. Download the latest release. Download here or on GitHub (
  2. Open "User Preferences" in Blender.
  3. Go to the Add-ons tab.
  4. Click "Install Add-on from File..." at the bottom of the window.
  5. Select the downloaded zip file.


Presets are stored in your "%USERPROFILE%\NoMansSkyBaseBuilder\" directory. These can be downloaded and shared with other people. I have uploaded a few presets as an optional download on this page.

Mod Compatibility

The tool is designed towards supporting the vanilla game as much as possible, however, any additional base parts introduced by mods will display as cubes but will still be able to import/export to the game.

You can introduce your own OBJ's by adding them to your user directory folder. The layout for this should be...

  • %USERPROFILE%\NoMansSkyBaseBuilder\
    • mods
      • mod_name
        • models
          • category
            • MOD_WALLA.obj
            • MOD_WALLB.obj
          • category_b
            • MOD_FLOORA.obj
            • MOD_FLOORB.obj

The names of categories are up to the user.

The OBJ file name should reflect the name of the part in-game.