Fallout New Vegas

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Created by

Wombat Yvileapsis and others

Uploaded by

CryoStrider

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About this mod

My custom settings for Enhanced Movement, JAM, and a bunch of other mods.
Calling it "Perfected" is a bit cheeky, since this is all subjective after all.

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Changelogs


I've included an All-in-One file that is meant to be used alongside all of the mods from my personal modlist.

I would strongly recommend using Enhanced Movement alongside NPCs Sprint kNVSE to make sure you can't easily cheese melee NPCs by just sprinting away from them.

Enhanced Movement Configuration Changes:
  • Completely overhauled sprint settings. The main idea here, apart from overall balance and usability, is to strengthen the RPG elements of the game by making your character's SPECIAL stats influence how sprinting functions. Your Endurance matters a lot, you can run a small marathon at 10 END but your character will almost faint after a relatively short sprint at 1 END (you can sprint for almost 3x as long with 10 END compared to 1 END). Your Agility will now determine your sprint speed (38% bonus speed at 1 AGL, 50% at 5 AGL, and 65% at 10 AGL). I playtested this quite a bit and I think these settings feel very balanced.
  • Disabled shooting while sprinting due to balance concerns.
  • Enabled Armor/Weapon speed penalties for balance and logic purposes. Makes it a bit harder to reposition during combat.
  • Power Armors don't reduce the sprint AP/H2O drain rate anymore since they're already strong enough as they are (especially with JSUE) and I didn't feel like they needed further buffs.
  • Disabled AP/H2O cost for sprint-jumping. The mod already effectively stops you from bunnyhopping while sprinting with the "Jump Cooldown" setting so I didn't see any point in having these active.
  • Considerably reduced Tilt Angle and Turn Speed for Diagonal 1st Person Sprint Animations. They felt very exaggerated to me by default and could lead to a lot of clipping, which these settings greatly help in mitigating. Optimized to work best at a Viewmodel FOV of 65.
  • Reverted breathing sounds to the old JVS ones, the new EM ones sounded a bit too exaggerated and unsubtle to my liking, especially for how much slower sprinting is with my settings.
  • Enabled sprinting while playing weapon jamming animations and set companions to always sprint with the player.
  • Disabled Leaning. I avoid using it due to how it affects balance: since enemy AI can't actually "see" you while you are leaning from behind cover, you are free to spray them with bullets while they have to run up to you and try to "find" you again, which allows for some pretty easy cheesing of combat encounters. It's also a fairly clunky feature since it's common for you to still hit the wall you're leaning away from if you're too close to it. Right now B42 True Leaning seems to be a better implementation of this concept (I still wouldn't use it though, due to the aforementioned balance issues. It does have a setting to enable enemy aggro, but it actually just makes the cheesing issue even bigger because they try to aim for your torso while you're leaning so they just end up emptying mags on the wall you're standing behind and they don't even try to run up to you anymore)

A quick note on sprint speed:

Spoiler:  
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Some people might look at my settings and think "but the mod's default sprint speed is 80%, you're telling me that I'm gonna be slower than that even at 10 AGL?" Yes, because sprinting quickly turns into a pretty broken mechanic when set to levels that high. The game was obviously never designed with it in mind, so you end up running into problems like how easy it is to just outrun certain enemies and completely avoid encounters (even with the NPCs Sprint mod installed, since it just covers humanoids), and even traveling starts feeling off because it feels like you turn into a super car, and it just ends screwing up the game's pacing and making the map feel tiny as a result. Traversing the world was not designed with sprinting in mind like FO4 and Skyrim. That being said, New Vegas' map is pretty barren and uninteresting, so having SOME level of speed boost can still be considered a pretty essential QoL feature, which is why I don't just turn off sprinting entirely.


Just Assorted Mods Configuration Changes:
  • Crosshair and Hit Markers aren't comically large anymore, alongside some other minor adjustments.
  • Adjusted Hit Indicators for better compatibility with RAD - Radiation is Actually Dangerous and its patch (without this change you will sometimes have an indicator get stuck on your screen after accumulating any radiation damage). Also changed explosion mode to "shaking" cause I think it looks cooler.
  • Adjusted Visual Objectives to be actually usable. The marker has been made much less intrusive in many ways, like having a smaller size, only showing text when looking directly at it, not appearing when off-screen, and only showing up at all when around 330ft/100m away from the objective.
  • Extended Quickloot Menu to show 10 items at once instead of 5, useful for looting Legionaries since they usually have a lot of stuff in their inventory.
  • Disabled Weapon Hweel because it completely glitches out my mouse sensitivity when using the "bBackground Mouse=1" option in FalloutCustom.ini (which is essential for me to make mouse input not feel like garbage in menus), forcing me to restart the game every time I use it. It also just bothers me how it doesn't integrate into the vanilla hotkey system at all, which leaves two separate competing systems trying to achieve the same goal (yes, I know this is a very autistic reason).
  • Disabled the Sprint functionality since it's superseded by EM.
  • Disabled Bullet Time because I'm not a fan of how it basically invalidates VATS as a game mechanic, and also Hold Breath because I just don't really care too much for it.