File information
Created by
Wombat Yvileapsis and othersUploaded by
CryoStriderVirus scan
Main files
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Includes everything. You don't have to use every mod in the list to use this file, the extra configs won't do any harm.
Place this as low as possible on your load order and make sure there isn't anything overwriting it in your MO2's Overwrite folder.
Optional files
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Disabled the sound effect for jumping.
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Disabled the Jedi force pull effect because I think it's goofy and the animation looks much better without it.
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Adjusted body position to be less intrusive/reduce clipping (optimized for 90 FOV).
Automatically enables the Stewie Tweak that fixes the ground sink bug.
Turn on "Disable Holstered Animation" in EM's MCM if using this mod. I don't use it anymore. -
Simply disabled the changes to the "Burden to Bear" perk to ensure compatibility with PerkSawyer.
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Enabled FO3 Repair, Localized DT/DR, and undistributed NPC Perks (needed for TOTNW).
Recommended to use this alongside the mods "JIP Localized Damage Fix", "Helmet Armor Rebalance (JIP)", and "Simple Headshots" for a fun and balanced combat experience. -
Custom preset for MAPMO - Main and Pause Menus Overhaul (with the Hi-Res Logos Add-on).
Clean, polished, and minimalistic.
Comes with a 16:9 and 21:9 version, uses the 16:9 one by default. -
bWeaponMods=0 (weapon mods are supposed to be a money sink, and JIP handles this better anyway for people who want it)
bAmmoPartsJunk=0 (just not really a fan of this feature)
iGRANewWeapons=2 (seamless GRA integration)
bGRAOptimizedAmmo=0 (too OP) -
Enables Power Armor Only mode, changes the style to the classic centered, disables the Pip-Boy glove, and restores the cool vanilla sound/visual effects that the mod disables by default (like the scanlines and distortion effects).
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Disabled weapon dropping and flee mechanics. Enabled NPCs turning hostile when illegally firing guns in interiors like casinos.
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Enabled Hardcore Mode AP Reduction and JSawyer Increments.
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Disabled Combat End and Headshot sounds. Changed hardcore needs sounds to only start playing when you reach the first debuff thresholds (for JSawyer), and greatly increased the interval between their repeats (by about x5).
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Lots of small changes, mostly UI and QoL stuff with some minor gameplay tweaks.
I have spent hours autistically going over every single tweak and ensuring that everything fits into a balanced Vanilla+ playthrough. -
i forgor
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Enabled "bMatchingCursor", cursor will now match the UI color instead of always being amber.
Disabled "bSortInventory", equipment will now be sorted by alphabetical order like in vanilla instead of by category.