Fallout New Vegas

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Created by

Wombat Yvileapsis and others

Uploaded by

CryoStrider

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About this mod

My custom settings for Enhanced Movement, JAM, and a bunch of other mods.
Calling it "Perfected" is a bit cheeky, since this is all subjective after all.

Requirements
Permissions and credits
Changelogs


IMPORTANT:
You need to remap the Run (L-Shift) key from the vanilla key mapping menu for Enhanced Movement to work properly.
The vanilla controls will conflict with EM's controls if you don't do so. I just set it to L-Alt.

I would also strongly recommend using these mods alongside NPCs Sprint kNVSE to make sure you can't easily cheese melee NPCs by just sprinting away from them.


Enhanced Movement Configuration Changes:
  • Better sprint settings: the main idea here is to strengthen the RPG elements of the game by making your character's SPECIAL stats influence how sprinting functions. Your Endurance matters a lot, you can run a small marathon at 10 END but your character will almost faint after a relatively short sprint at 1 END (you can sprint for almost 3x as long with 10 END compared to 1 END). Your Agility will now impact your sprint speed (138% speed at 1 AGL, 150% at 5 AGL, and 165% at 10 AGL). I playtested this quite a bit and I think these settings feel very balanced.
  • Disabled shooting while sprinting due to balance concerns.
  • Enabled Armor/Weapon speed penalties for balance and logic purposes. Makes it a bit harder to reposition during combat.
  • Power Armors don't provide any bonuses to sprint AP/H2O drain anymore since they're already strong enough as they are (especially with mods like JSUE) and I didn't feel like they needed further buffs.
  • Reduced H2O drain per second by half. The default settings felt really harsh and made the sprint feature a bit too frustrating to use in hardcore mode.
  • Disabled AP/H2O cost for sprint-jumping. The mod already effectively stops you from bunnyhopping while sprinting with the "Jump Cooldown" setting so I didn't see any point in having these active.
  • Considerably reduced Tilt Angle and Turn Speed for Diagonal 1st Person Sprint Animations. They felt very exaggerated to me by default and could lead to a lot of clipping, which these settings greatly help in mitigating. Optimized to work best at a Viewmodel FOV of 65.
  • Disabled Leaning. I personally avoid using it due to balance concerns, and also because I just don't care too much about this feature overall. It's also fairly clunky since it's common for you to still hit the wall you're leaning away from when trying to shoot if you're too close to it. Right now B42 True Leaning seems to be a better implementation of this concept.

A quick note on sprint speed:
Spoiler:  
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Some people might look at my settings and think "but the mod's default sprint speed is 80%, you're telling me that I'm gonna be slower than that even at 10 AGL?" Yes, because sprinting quickly turns into a pretty broken mechanic when set to levels that high. The game was obviously never designed with it in mind, so you end up running into problems like how easy it is to just outrun certain enemies and completely avoid encounters (even with the NPCs Sprint mod installed, since it just covers humanoids), and even traveling starts feeling off because it feels like you turn into a super car, and it just ends screwing up the game's pacing and making the map feel tiny as a result. Traversing the world was not designed with sprinting in mind like FO4 and Skyrim. That being said, New Vegas' map is pretty barren and uninteresting, so having SOME level of speed boost can still be considered a pretty essential QoL feature, which is why I don't just turn off sprinting entirely.


Just Assorted Mods Configuration Changes:
  • Crosshair and Hit Markers aren't comically large anymore, alongside some other minor adjustments.
  • Adjusted Hit Indicators for better compatibility with RAD - Radiation is Actually Dangerous and its patch (without this change you will sometimes have an indicator get stuck on your screen after accumulating any radiation damage). Also changed explosion mode to "shaking" cause I think it looks cooler.
  • Adjusted Visual Objectives to be actually usable. The marker has been made much less intrusive in many ways, like having a smaller size, only showing text when looking directly at it, not appearing when off-screen, and only showing up at all when around 330ft/100m away from the objective.
  • Extended Quickloot Menu to show 10 items at once instead of 5, useful for looting Legionaries since they usually have a lot of stuff in their inventory.
  • Disabled Weapon Hweel since it bothers me how it doesn't integrate into the vanilla hotkey system at all, which leaves two separate competing systems trying to achieve the same goal (yes, I know this is a very autistic reason). Also because it completely glitches out my mouse sensitivity when using the "bBackground Mouse=1" option in FalloutCustom.ini (which is essential for me to make mouse input not feel like garbage in menus), forcing me to restart the game.
  • Disabled the Sprint functionality since it's superseded by EM.
  • Disabled Bullet Time because I'm not a fan of how it basically invalidates VATS as a game mechanic, and also Hold Breath because I just don't really care too much for it.

Since this is mostly just something I'm uploading for personal use for when I'm reinstalling the game, I've decided to also upload a bunch of my other configs for various other mods because why not lol