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ADJUST: Made apperal_power_armor_helmet slightly bigger
ADJUST: Fixed inconsistencies with Vault Boy's Neck in apperal_raider_armor_2
Version 5.04
Fixes an issue with Perfect alignment that was introduced in 5.03
Version 5.03
Adjusted and made the icon look slightly better. - Apparel_white_glove_society -
Added new minor detail to - apparel_jailhouse_rocker
Fixed stroke color to - appearal_tunnel_snake_outfit
Version 5.02
Added: nvdlc01apparel_christine_stealth_suit, it was somehow not included even though i made it. Thanks Yvile for taking notice!
Fix: Changed the name of apparel_miner_armor, to apparel_miner armor, It had a typo, making it not being displayed in-game. Thanks Yvile for taking notice!
Fix: Changed the name of apparel_slaveoutfit, to apparel_slave_outfit. It had a typo, making it not being displayed in-game. Thanks Yvile for taking notice!
Version 5.01
Added a new icon: nvdlc04apparel_riot_gear_helmet
Added a new icon: nvdlc04apparel_riot_gear_elite_helmet
Added a new icon: nvdlc04apparel_riot_gear_advanced_helmet
Added a new icon: nvdlc03apparel_lobotomite_goggles (By KobiasFunke!)
Added a new icon: nvdlc03apparel_lobotomite_mask (By KobiasFunke!)
Added a new icon: nvdlc03apparel_lobotomite_mask2 (By KobiasFunke!)
Removed the .ini file
Re-exported every icon in DXT3
Made every icon slightly larger.
Please consider making a donation to show support for this massive project.
230~ (and 2 more to come!) hand drawn Apparel Icons. A meticulously recreation of every single Apparel icons in two games along with every single DLC for both of the games.
Perfect Alignment. No more Jumping and moving icons. In vanilla, even though Vault Boy is using the same pose, he would move slightly to either side and/or up or down, making the icon "jump" when scrolling through the UI. Perfect alignment is something even AAA Game developers struggle to achieve.
One Vault Boy to rule them all! In Fallout: New Vegas there are two different styles of Vault Boys, making the game feel more like a "mod" for FO3, rather than its own game. Having one "Main" Vault Boy will hopefully mitigate that feeling.
Higher fidelity, without being noisy/too much going on. Some of the weapons were painfully flat and forgettable. I've taken liberty in redesigning some of the icons altogether.
Consistency in minor details. For instance, Vault Boy will always have the same thickness in the lines of the vest.
All the expected fixes from previous Consistent Pip-Boy Icons! No more unwanted backgrounds, inconsistent coloration, inconsistent sizes of vault boy, unwanted noise, and etc.
Notice how in vanilla, Vault Boy moves everywhere!
Special Thanks and Credits: KobiasFunke - For nvdlc03apparel_lobotomite_goggles, nvdlc03apparel_lobotomite_mask, nvdlc03apparel_lobotomite_mask2!