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File credits
Devastatin' Dave: The weapons itself, not including vault boy: baseball bat, rolling pin, pool cue, incendiary grenade, shotgun, knife, hatchet, 9 iron, fire axe, throwing knife, 357 revolver, sawed off, bb gun, minigun, shotgun, repeater, 9mm, frag, plasma defender, this machine and arc wielder
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Changelogs
Version 5.02
Fixed an issue where Auto Axe wasn't displayed. Renaming it from weapons_auto_axe.dds to weapons_auto axe.dds fixed it (Thanks Miguick!) (And Trooper for double checking!)
Added gastank backpack to the weapons_shishkebab icon
Added a Gastank Backpack to nvdlc05weapons_gehenna
Added the Flamer backpack to weapons_flamer
Moved the weapon in weapons_thermic_lance, and redid the Vault Boy Pose. Also made areas that should be transparent...transparent.
Moved the weapon in weapons_rebar_club (Hopefully less clipping, which has always been an issue...i blame .XML though)
Resized the weapon in weapons_bumper_sword
General Vault Boy Bulge improvements to enhance the user's experience.
Removed the .ini file
Re-Exported every icon in DXT3
Made every icon slightly larger.
Version 5.01
weapons_assault_carbine - Fixed inconsistency with Vault Boy's Bulge (with 12.7mm smg for instance). lol
Silenced 10mm pistol - The silencer itself has a new design, Credit to kbsfnk for drawing the new design, and Devastatin Dave for the idea of the design.
Please consider making a donation to show support for this massive project. ItsMeJesusHChrist (LOC): Ko-Fi or PayPal
Features:
210~ hand drawn weapon Icons. A meticulously recreation of every single weapon icons in two games along with every single DLC for both of the games.
Perfect Alignment. No more Jumping and moving icons. In vanilla, even though Vault Boy is using the same pose, he would move slightly to either side and/or up or down, making the icon "jump" when scrolling through the UI. Perfect alignment is something even AAA Game developers struggle to achieve.
One Vault Boy to rule them all! In Fallout: New Vegas there are two different styles of Vault Boys, making the game feel more like a "mod" for FO3, rather than its own game. Having one "Main" Vault Boy will hopefully mitigate that feeling.
More poses! Because Perfect Alignment highlights another issue with the Vanilla Icons: it lacks variation of poses.
Higher fidelity, without being noisy/too much going on. Some of the weapons were painfully flat and forgettable. I've taken liberty in redesigning some of the weapons altogether.
Consistency in minor details. For instance, Vault Boy will always have the same thickness in the lines of the vest.
All the expected fixes from previous Consistent Pip-Boy Icons! No more unwanted backgrounds, inconsistent coloration, inconsistent sizes of vault boy, unwanted noise, and etc.
Grandma Vault Boy!
Special Thanks NoBarkNoBiteNoonan - for helping out with references. ☺️