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i3ncore

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i3ncore

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About this mod

Adds a simple animation command line to each grunt when hit.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Simple Attack Reactions


I'm a simple NPC. I say, "Oof," I press [insert wounded appendage here].


This makes NPCs play limb-specific stagger animation when yelling out in pain.
(because they're yelling out in pain)



Requires xNVSE and JIP LN NVSE Plugin.
(for the forceplayidle and runbatchscript commands)


  • After picking a main file, customize your experience with an update file (and maybe an optional file).
  • Update and optional files do not have plugins - they are text files that adjust the reaction settings.
  • Only pick one update file of each type, depending on whether you want DT to factor in staggers (A), and for the player or not (B).



Technical:
Spoiler:  
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  • Edits all Hit combat dialogue lines ("I'm hit!")("Damn!")("I'm hit!") by adding a script line that plays an animation depending on the hurt limb.
  • This mod only launches its function when the effected line is uttered. No running scripts.
  • It will work on children if you have a mod that lets you harm them (highly recommended).
  • This does not work while NPCs are speaking their taunt lines. Gotta be something like, "Ugh!"
(which is practically a guarantee when not taunting - there is also an optional file that theoretically stops NPCs from taunting)
  • Player version: If you take damage from landing with a crippled leg, or stepping in a bear trap, or stumbling over clutter, you will react to that limb accordingly.
(strongly recommended to toggle bCrippledLimbsPlayPainSoundWhenFalling=1 in IStewieAI's Tweaks)


Inspiration:
Spoiler:  
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