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Cleared voice filter flag, carried over conflicting record edits from TTW master.
Version 2.01
(Update Files (A) & (B)) Set a check that allows staggering when out of combat, regardless of DT (stumbling over clutter/bear traps/fall damage) so that the animations aren't skipped.
Simple Attack Reactions
I'm a simple NPC. I say, "Oof," I press [insert wounded appendage here].
This makes NPCs play limb-specific stagger animation when yelling out in pain. (because they're yelling out in pain)
Requires xNVSE and JIP LN NVSE Plugin. (for the forceplayidle and runbatchscript commands)
After picking a main file, customize your experience with an update file (and maybe an optional file).
Update and optional files do not have plugins - they are text files that adjust the reaction settings.
Only pick one update file of each type, depending on whether you want DT to factor in staggers (A), and for the player or not (B).
Technical:
Spoiler:
Show
Edits all Hit combat dialogue lines ("I'm hit!")("Damn!")("I'm hit!") by adding a script line that plays an animation depending on the hurt limb.
This mod only launches its function when the effected line is uttered. No running scripts.
It will work on children if you have a mod that lets you harm them (highly recommended).
This does not work while NPCs are speaking their taunt lines. Gotta be something like, "Ugh!"
(which is practically a guarantee when not taunting - there is also an optional file that theoretically stops NPCs from taunting)
Player version: If you take damage from landing with a crippled leg, or stepping in a bear trap, or stumbling over clutter, you will react to that limb accordingly.
(strongly recommended to toggle bCrippledLimbsPlayPainSoundWhenFalling=1 in IStewieAI's Tweaks)