Fallout New Vegas
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DefinitelyNotSade

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DefinitelyNotSade

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About this mod

A vanilla-style quest mod giving Legion players a way through the Bitter Springs trifecta of quests: No, Not Much, Bitter Springs Infirmary Blues, and Climb Ev'ry Mountain. Sack the Bitter Springs refugee camp for the Legion, optionally recruiting help from the Great Khans to facilitate their retribution.

Requirements
Permissions and credits
Changelogs
NOTE: This quest mod has now been merged into my Legion Quest compilation!


Yes, I Would, Actually

The title is an attempted inversion of the phrase No, Not Much from the context of the original song's lyrics. Probably could have named it better, but that would be too much work to redo at this point.

I always thought the way Bitter Springs is implemented in the game to have too few options to help, or at least hinder the camp. The only way to hinder the camp really in the Vanilla game is to hand Captain Gilles infected supply caches (which you can still do).
As well, giving an opportunity for the Khans to avenge their fallen and loved ones seemed like a missed opportunity.
Lastly, the refugees there seem to be an easy way for the Legion to bolster their slaving operations if they were to take control of the camp.

Enter Yes, I Would, Actually; sack the Bitter Springs via either straightforward combat, subterfuge, or amassing a small band of reinforcements to assist you in the assault.

NOTE: As with my other Legion quest mods Five-Card Ante, and You Go To My Head, this mod is completely unvoiced. As such, if you want voices, use xVASynth2 or something similar to generate the voice and `.lip` files.

How To Start The Quest
Travel to the Bitter Springs Recreation Area and enter the shack (where the Tumblers Today skill magazine is). Inside there will be a Legion Frumentarius named Marcellus (seems like the only popular Ancient Roman name not taken in the game) who will give you the quest.

To reiterate: Marcellus is in the shack at the Bitter Springs Recreation Area; NOT the Bitter Springs Refugee Camp!

Requirements and Conflicts
  • Honest Hearts (Needed for a Perk Check using Fight The Power!)
  • xNVSE
  • JIP LN

There is a conflict with Outside Bets with regards to the refugees in the camp. I do not play with the mod anymore, so do not expect a patch.

Load after YUP and New Vegas Redesigned 2 (Revised).

I don't use New Vegas Redesigned 3 (or Revised), and is most likely incompatible as that mod extensively modifies Bitter Springs.
As such, do not expect a patch for NVR3 (Revised).

Please let me know if you have any other issues!

Compendium of Avenues to Sack Bitter Springs
  • Just yeet them NCR dweebs yourself, then Marcellus will take over the camp
  • During Bitter Springs Infirmary Blues, get Lt. Markland 1 bad Psychology and Pediatrics text each (just like the "good" ones, you can buy/steal them from Blake at the Crimson Caravan). I've tried to make the titles pretty obviously dubious.
  • During No, Not Much, retrieve for Captain Gilles at least 2 irradiated Great Khan supply caches (one is already infected in the caves, the other 2 have to be contaminated either via Science/Medicine skill of 50, using 3 Dirty Waters, or 1 Irradiated Water)
  • During Climb Ev'ry Mountain, recruit Oscar Velasco either by having a Speech skill of at least 50, or by having done the 2 previously described objectives
  • If you hand in the bad medical books AND the irradiated supply caches, the Health stats of the NCR troopers in the camp will be damaged, with one outright being killed (in my head-canon, mainly as a result of Markland's awful new treatments)
  • If you've recruited troops from Camp Golf, Forlorn Hope, or McCarran during No, Not Much, the quest log will suggest you seek aid from the Great Khans in Red Rock Canyon. They can be recruited either with a Speech check of 50, by being "Liked" by the Khans, or by using the Fight The Power! perk
  • Additionally, if you've recruited help already from at least one of those 3 camps, or recruited help from the Great Khans, there will be a 25 percent chance a Ranger from Station Bravo will spawn in the camp to help out the NCR
  • Craft 3 "Unsanitary Doctor's Bags" (similar recipe to regular Doctor's Bag) at a workbench and deliver them to Markland
  • Talk to Marcellus once you've done some or all of the previously described tasks, and he will send 2 Legionaries with you to sack the camp

Credits:

  • Obsidian, for making one of the best games ever made
  • The entire xNVSE team in general, the impact of their hard work on the F:NV modding community cannot be overstated
  • AgentFuse for making A Golden Opportunity; I studied this mod and GeckWiki extensively to teach myself how to make a mod in the G.E.C.K.
  • LStewieAL, RoyBatty, and the rest of the xNVSE team for GECK Extender; such a huge QOL improvement for modding in the G.E.C.K.
  • Kormákur for Hot Reload; if you do a lot of scripting in the G.E.C.K., this is a must-have
  • LegionaryH, for making Legion Quests Expanded; this mod heavily inspired Yes, I Would, Actually and my other Legion quest mod, Five-Card Ante, and should be compatible with it out-of-the-box



My Other Quest (and adjacent) Mods
  • Five-Card Ante, a vanilla-style Legion quest mod that exploits the structure of Three Card Bounty to facilitate a mission to kill First Recon
  • You Go To My Head, a small vanilla-style Legion quest mod to eliminate Ranger Milo and his goons outside Nelson for Dead Sea.
  • Disable Ranger Civilian and Veteran Respawns, an experimental ScriptRunner mod that prevents the NCR Rangers at the Ranger Stations from respawning. Pairs nicely with Legion Quests Expanded's Long Distance Call quest