Fallout New Vegas

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Last updated

Original upload

Created by

GLOW

Uploaded by

wildgravity

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Safe to use

About this mod

Two brand new, lovingly made in blender, from scratch, standalone outfits. Mary and Marias outfits from Silent Hill 2, now for Fallout New Vegas. In Type 4. For all your Doomed Damsels

Requirements
Permissions and credits


Description:
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"In my restless dreams,
I see that town.

Silent Hill.

You promised me you'd take me
there again someday.
But you never did.

Well, I'm alone there now...
In our 'special place'...
Waiting for you...

Waiting for you to
come to see me.

But you never do.

===========
Two brand new, lovingly made standalone outfits! Mary and Marias outfits from Silent Hill 2, now for Fallout: New Vegas!

GLOW got to thinking: there were always quite a few resident evil mock up outfits floatiing around for other games on Nexus, theres a TON of MGS assets pported directly from the games (nothing wrong with that) but we wanted to see more selections from another one of our favorite game series "Silent Hill". The meshes were made from scratch in blender by AusAllerWelt, and the textures/uv maps were made by both zzjay, and myself. We tried to recreate the most faithful approximation of each outfit as we possibly could.


Featuring!:
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  • Both Silent Hill 2: Mary Sunderland & Marias in game outfits in type 4
  • High Heel Script compatible options
  • New Choker and Necklace (not seam concealing)
  • Clean and Dirty re-texture options

Installation:
===========

  • Download it using NMM, or manually by unpacking the folder and dropping the data content into your fallout: new vegas game directory, be sure to enable the file before launching the game.
  • If you choose an optional footwear replacer, download and install it after the main file. When it gives you the option to replace existing files click yes to all.

Required:
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Please note:
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  • These textures, and meshes are made from the ground up by the GLOW team.
  • We did the UV maps for marias outfit, and as such, the Maria Textures may not be the most optimized
  • some of the original painted on textures of the original, such as the blue belt on marias outfit were too difficult to recreate, so I simply left them out.
  • These outfits have not been rigged with seamless compatibility, to save time.
  • Your best bet for seamless compatibility is to utilize mannequin type 4


Known Bugs:
==========

  • These outfits were not rigged with seamleass compatibility. As such, if you use any other body aside from type 4, there is an extremely good chance you will get neck gaps in the Mary outfit, particularly when utilizing poses.
  • There are no "bones" for skirts is FNV, ergo, weight painting them can be tricky, as such, there is minimal clipping at the bottom of Marys skirt

Location:
===========


  • Water tower is getting crowded, so I'm attempting to be more imaginative with my in game locations for mods
  • Marys dress can be located in searchlight, in a grave marked "Marys Grave" behind the Searchlight Church. Look for the lantern.
  • Marias Dress can be found in Joanas Room in Gomorrah, under the "Heavens Night Neon Sign"
  • If you dont feel like hiking to these locations and want them right away, you can drop them into your inventory with this command:
    player.additem xx000ddd (marias outfit) and xx000de2 (marys outfit) the

HIGH HEEL USERS BE ADVISED!
===========


If you are using the high heel script variant of this file (this is the
main file) then the following mods are HARD REQUIREMENTS! the high heel
system will not work without them! Make sure you have these installed
before reporting a bug.

For HH users:
===========


If you use a mod which requires this, just install it and it will do the rest. Be sure to have all the requisites, or it won't work. There is no MCM, but there are some options that can be configured, they are inside a file named Settings.ini file located in \Data\Config\HH.

These are the parameters:

bEnable: if =1, the mod is activated. Default=1. (...uhm...)
bDebug: if =1, the debug mode is activated and some messages will spam in the console. Don't use it if not required. Default=0.
bPlayerOnly: if =1, the script will work only for Player. If you're not interested on npcs, this will provide better performances. Default=1.
bSound: if =1, it will activate some extra sound samples when you walk with heels. Disable it if you don't like it. Default=1
fSmoothness: this value defines the response of the Player's script, don't modify it if you don't need. Default=0.3.


Recommended but not required mods:
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===========
-F.A.Q-
Q: Any other silent hill outfits or assets planned for release?

A: Yes!! Many other Silent Hill assets and outfits are planned for release through GLOW. The biggest thing is being able to find the extracted Konami assets in a format I can port (.obj or mesh.ascii are preferable but anything that blender can handle will do.) I will port any asset from the silent hill games that I can get my hands on and share them with Nexus. Do YOU Know where I can find a stash of extracted assets? do you know exactly where to find your favorite silent hill outfit or asset with an extension blender can import? Let us know! my dms or comments are open! i am always on the hunt for silent hill assets to share with nexus. This is a huge way you could help with more silent hill in fallout: new vegas. :)

Q: Any chance that you'll convert it to type X, Y, or Z body?

A: I have no plans to convert this outfit to any other body type, but any other ambitious mod author has GLOWs blessing to do so, and to use the textures I have created for this mod. The permissions of this mod for conversion, integration, improvements, or being adjusted for other body types are wide open.

Q: Will you make this compatible with BNB?

A: Honestly? No. Why? Because I don't feel like doing the extra work for something I personally don't use. Again, any enterprising mod author are more than welcome to make this BNB compatible, however, be advised putting this outfit into edit mode in blender and exporting it will break the seamless compatibility. You will want to follow Junkacc11s instructions to use their seamless system if you'd like to approach this task.

Q: Im having a unique bug with this mod that isn't listed here, what should I do?

A: Messages reach us faster then comments or bug reports do for the most part, but before messaging us, commenting, or submitting a bug report,
please verify that the bug is in fact coming from our mod by doing all the usual checks and we'll do our best to address it, but I am frequently AFK -_-, so please try to be patient with our response times!

Q: Can I use KONAMI copyrighted materials for non-commercial purposes?

A: "Generally, Konami Digital Entertainment B.V. does not object to fans using copyrighted materials for non-commercial purposes, and in a manner
which does not intentionally spoil the plot of a game for other players. By "non-commercial" we mean that you cannot use our copyrighted material to promote a product you are selling or making any profit from, like wallpapers, t-shirts, skins for electronic devices, etc. nor can you use it to monetise a website or a media channel. Konami Digital Entertainment B.V. does reserve the right to have its copyrighted material taken down at any time, and to remove any content we find
objectionable on a case by case basis." Konami is amazingly open with their assets, provided they aren't being used for commercial gain. Port Mods qualify as non commercial use.
 
Konamis Permission for non commercial asset use

Q: This mod isn’t lore friendly / wouldn’t be practical in the wasteland / I don’t like this and want to complain! :(

A: If you don’t like it, don’t use it. ACAB includes the fashion police. ¯\_(ツ)_/¯

Permission:


Permission to use assets from this mod in original work, up to and including mash-ups, retextures, improvements to existing assets, conversion to a
different body type, or game, quests or inclusions in an overhaul, etc perpetually granted, even in the event of this authors/teams absence, provided the user credits me and every creator I have credited for their hard work. Each individual creator whose assets have been used in this work reserves the right to revoke permission for use of assets at anytime. Please read individual author permissions on each of the pages and fully adhere to them.

Please note: as a team, we also have the right to revoke permission for use, at any time, for any reason. We keep permissions as open as possible for other mod authors to contribute fun and creative mods to the community, this is ultimately the mission of GLOW as a "fashion label". but we also have boundaries in terms of how we're treated, and the purpose of the project or the team behind said project.

Credits:

AusAllerWelt For both meshes
zzjay for assistance in texturing Marys dress
7thNightHawk for screenshots and pose
Fallout2AM for high heel script
Petrovich for Marias boots
Xazomn for trunk textures
Eronel55 for trunk mesh
Team Silent for 'heavens night' neon sign
Konami for open permissions.

Q: Can I use KONAMI copyrighted materials for non-commercial purposes?

Generally, Konami Digital Entertainment B.V. does not object to fans using copyrighted materials for non-commercial purposes, and in a manner
which does not intentionally spoil the plot of a game for other players. By "non-commercial" we mean that you cannot use our copyrighted
material to promote a product you are selling or making any profit from, like wallpapers, t-shirts, skins for electronic devices, etc. nor
can you use it to monetise a website or a media channel. Konami Digital Entertainment B.V. does reserve the right to have its copyrighted
material taken down at any time, and to remove any content we find objectionable on a case by case basis.
 
Konamis Permission for non commercial asset use
GLOW


the mod team who collaborated on this port decided to give our team a name, or a "fashion label" if you will, to adequately distribute credit to everyone involved and to be included within the author mention. Each of the individual mod authors contributed a fair share of work and deserves a fair shake for their efforts. Please check out their pages for great mods and screenshots and throw a few endorsements and kudos their way.



If you liked this mod, Please visit these mod authors pages linked above and throw a few endorsements and kudos their way, and check out their
mods and images for more incredible work.

Thank You to the above authors for their extensive contributions to the nexus community, as well as graciously allowing me to utilize assets from their mods in my own work, thank you especially to the mod authors who gave our team permission to port, alter, and release this collection on the Fallout: New Vegas nexus, and for all of their beautiful work they have shared over the years. a special thank you, as always goes outto zzjay and AuAllerWelt whose continued contributions, help and support made this release possible. Thank you especially to 7thNightHawk for continually providing beautiful screenshots that always make any mod page special, and thank you to Fallout2am for your work on the high heel script. Thank you always to the nexus community whose continued support and encouragement incentivizes creators to share their work with you. 


Reporting a bug or making a suggestion:

Before reporting a bug, or making a suggestion for the mod, be sure you have read the entire description for the mod page. Technical/known bugs
section for bug reports, FAQ and future plans for suggestions. I try to be extremely thorough with my description and readmes and leave nothing
out. If it is already written in the description of the mod, thats where I will point you toward. The description which answers the question or suggestion. Where suggestions are concerned, if it was left out of the mod, there was probably a reason for it. If you are having a unique bug that isn't listed, messages will reach me faster then comments do. Be very specific about the nature of the bug, (whats happening specifically? can you take a picture?) and follow up with the team. If you're unhappy with enchantments or DT then you will be told to make those changes yourself in the GECK.

Should go without saying but rude/aggressive behavior will go unresponded too.