Fallout New Vegas

File information

Last updated

Original upload

Created by

rockbiter68

Uploaded by

rockbiter68

Virus scan

Safe to use

About this mod

Clean first person animations for New Vegas. No new idles, no bugs, no reload cancelling from shooting early or crouching, no compatibility issues.

Now with kNVSE!

Please see the "Animations" section for video demonstrations of the animations. Please visit the "Changelog" tab to keep up with what is added.

Requirements
Permissions and credits
Changelogs



Consider joining my

to help support the continued development of this mod and upcoming animations. In return, you'll get access to information on releases, early access to WIP files, and opportunities to request specific animations.


DESCRIPTION
(WHAT TO EXPECT)

  •    An emphasis on clean, smooth, clipping free animations has been emphasized. This mod is a WIP, so please report any clipping issues.
  • All animations adhere to vanilla timeframes. This means that balance isn't effected and, moreover, that reloads cannot be cancelled by shooting early or crouching.
  •    More stylish than vanilla, but not over-the-top. These aren't tactical animations, but they are clean, smooth, and snappy.
  •    Compatibility with vanilla idles. No messy transitions between reloads and idles, no problems with other weapons, no compatibility patches necessary.
  • Optionally utilizes kNVSE to allow for weapon-specific animations (see "Weapon-Specific Animations" section).
  •   Compatible with WMIM. Compatible with WRP. Compatible with EVE.
  •    An .esp that edits zero (0) records and adds seven (11) records. No sounds are replaced and perfectly compatible with all sound replacers.

COMPATIBILITY
(AND RECOMMENDATIONS)
To be extra clear on this and to save myself some time: Compatible with WMIM. Compatible with WRP. Compatible with EVE. No patches necessary.

  • Anniversary Anim Pack - Compatible and recommended to use alongside this mod. This mod is fully intended to be used alongside hitman's mod. Very minimal overlap of files. Install your preferred mod last to have it win conflicts. Or, if you have the know-how, you can mix all animations without issue. See the "Install w/Other Animation Packs" section.
  • Dedicated Weapon Animations (kNVSE) - Technically compatible. As this mod uses kNVSE for all of its animations, there is no overlap in files, and thus no chance of conflicting idles. As such, install order doesn't matter. Do note that Januus' mod does have overlap with the weapons it covers - you will not see all of my animations when using his mod alongside mine. You may also use his older 5.0 file if you want to mix and match animations. See the "Install w/Other Animation Packs" section.
  • Weapons of Our Millenia - Compatible. I don't use this mod, but I'm told it works fine with my mod.
  • Some Reload Animation Replacers - Some assembly required for compatibility. Direct overlap of files, but jmajero's files can be used as variants, as they utilize vanilla idles. See the "Install w/Other Animation Packs" section.
  • Weapon Mods Expanded - WMX - Mostly compatible. My mod does not have any ironsight animations, and won't break compatibility with mods that add weapon mesh or texture re-placers. However, you may notice some clipping with certain weapon mods [from WMX] installed.
  • Asurah Reanimation Pack - Incompatible. Doesn't use vanilla idles, which will lead to transition issues. Styles
  • don't match up, which will lead to a conflicting visual style in game.
    Tons of overlap in files. Asurah's mod is a total overhaul; this mod is
    more vanilla+.

  • Weapons of the New Millenia - Incompatible. I don't know why. I don't use this mod. Other users have reported problems with it. Use at your own risk, or just use Weapons of Our Millenia, which I am told is a cleaner version of the same mod and works better.


ANIMATIONS (CLICK THE ANIMATION FILE NAME TO VIEW VIDEOS)
ONE-HANDED EQUIP CATEGORY
·   
1hpEquip | All pistol-type weapon equips
·   
1hpUnequip | All pistol-type weapon unequips
ONE-HANDED PISTOL CATEGORY

·    1hpAttackRight | All non-revolver pistols + That Gun hip-fire attaack
·    1hpReloadA | 10mm Pistol
·    1hpReloadD | Sawed-Off Shotgun
·    1hpReloadE | .44 Relover/any double-action revolver
·    1hpReloadF | Laser Pistol
-Includes jam animation (1hpJamF).
·    1hpReloadH | Plasma Pistol/Plasma Defender
-Includes jam animation (1hpJamH).
·    1hpReloadK | Flare Gun
- Includes jam animation (1hpJamK).
·    1hpReloadL | 9mm Pistol/.45 Auto Pistol/Silenced .22 Pistol
- Includes animation variant (1hpReloadL_rockbiter1).
·1hpReloadP | Hunting Revolver/Ranger Sequoia
·1hpReloadN | Vance's SMG/9mm SMG (Drum Magazine)
·1hpReloadO | 9mm SMG
·    1hpReloadR | .32 Pistol (TTW)/any break-action revolver
- Includes jam animation (1hpJamR). Note that animation was made specifically for .32 Pistol (TTW).
TWO-HANDED AUTOMATIC CATEGORY
·    2haReloadB | Plasma Rifle/LAER
- Jam animation support on deck.
·    2haReloadC | Sniper Rifle/Automatic Rifle
- Includes jam animation (2haJamC).  
·    2haReloadD | Gauss Rifle
·    2haReloadE | Chinese Assault Rifle (TTW)
- Includes jam animation (2haJamE).
-Includes partial reload support.
·
2haReloadF | Service Rifle/Assault Carbine/Marksman Rifle
-Includes jam animation (2haReloadF).
·2haReloadG | Silenced .22 SMG
·    2haReloadH | 12.7mm Submachine Gun
- Includes animation variant (2haReloadH_rockbiter1).
·    2haReloadI | Riot Shotgun/Light Machine Gun
- Includes jam animation (2haJamI).
·    2haReloadK | .45 Auto SMG
-Includes jam animation (2haJamK).
·    2haReloadL | .45 Auto SMG (Drum Mag)
-Includes jam animation (2haJamL).
TWO-HANDED HANDLE CATEGORY
·   
2hhReloadE | Minigun
·    2hhReloadC | Gatling Laser
TWO-HANDED LAUNCHER CATEGORY
·    2hlReloadE | Missile Launcher
TWO-HANDED RIFLE CATEGORY

·   2hrReloadA | Hunting Rifle
·  
2hrReloadB | Laser Rifle
-Includes jam animation (2hJamB).
·    2hrReloadD | Combat Shotgun (TTW)
- Includes jam animation (2hrJamD).
·    2hrReloadG | Double-Barreled Shotgun (TTW)
- Includes attack animation (2hrAttack6). No iron sights, no compatibility issues.
·   
2hrReloadI | Caravan Shotgun
·   
2hrReloadJ | Single Shotgun/Grenade Launcher
·    2hrReloadO | Anti-Material Rifle
·   
2hrReloadP | Battle Rifle (GRA)/This Machine


WEAPON-SPECIFIC ANIMATIONS (ANIMATIONS THAT REQUIRE kNVSE)
Please note that, due to the way kNVSE works, I have listed the folder name as opposed to the file name; this folder contains the relevant animations for that weapon. All listed weapons only feature reload animations, as is my wont.

BASE GAME WEAPONS
·    8ED0A | Riot Shotgun
·   
8F213 | 12.7mm Pistol
·   
906DF | Light Machine Gun
·    
E377A | Silenced .22 Pistol
·    
E393B | Single Shotgun
GUN RUNNER'S ARSENAL WEAPONS
·   
0081B | 25mm Grenade APW
·   
00805 | Li'l Devil
·   
00806 | Bozar
DEAD MONEY WEAPONS
·    0A7A9 | Automatic Rifle
HONEST HEARTS WEAPONS
·   
09DBE | A Light Shining in the Darkness
- Includes animation variant (1hpReloadL_rockbiter1).


OPTIONAL FILES (AND WHY THEY'RE OPTIONAL)
Spoiler:  
Show


INSTALL (DEFAULT INSTALLATION)
1) Simply drag the Meshes, Sound, and .esp into your data directory or use your favorite mod manager. Check the .esp in your mod manager/launcher and you're good to go.
2) Optionally, if you want unique animations for specific weapons (recommended), then download and install kNVSE. This can be installed at any time. Note that this mod requires xNVSE, not NVSE (xNVSE is the updated version of NVSE).
3) That's it. You're done.
- Notice:
Spoiler:  
Show


INSTALL W/OTHER ANIMATION PACKS
(TO MAKE THE MOST OUT OF VARIOUS PACKS)

- Please note that the below steps are not required - the mod can be installed as is without any other mods. The below steps are simply a guide to ensure you're getting what you want out of your mods if you're stacking multiple mods on top of each other.

1) Install Viva New Vegas and/or install any one or combination of WMIM, WRP, or EVE.
2) Install Anniversary Anim Pack and relevant compatiblity patches.
3) Install 1st Person Animation Replacers and/or Some Reload Animation Replacers. Use the animation file list on each mod page to select the animations you'd like. Overwrite files when asked.
4) Install this mod. Use the "Animations" section to select the animations you'd like to have in your game. Overwrite when asked.
5) I highly recommend merging the .esp from my mod if you have a lengthy Load Order. My .esp only adds a handful of sounds not present in the vanilla game (so
they are also not covered by animation mods), and is certainly safe to
merge.



USING ANIMATIONS AS ANIMATION VARIANT RELOADS (INSTRUCTION CREDIT GOES TO NOGNOW)
If you wish, you can use these animations in tandem with the other supported sets (Anniversary Anim Pack, 1st Person Animation Replacers, and/or Some Reload Animation Replacers). These steps will require you to have lStewieAI's Tweaks installed.

1) Set bUseAnimVariants to 1 in nvse_stewie_tweaks.ini.
2) Select the file you would like to use as an animation variant and add _A, _B, or _C to the file name. For example, if you would like my 1hpReloadK to play as an animation variant alongside someone else's, you should name it "1hpReloadK_A.kf."
3) Then, find the 3rd person animations with the same name in /_male/ of Aniversary Anim, WMIM, or any other mod that provides 3rd person animations. If no 3rd person animations are provided, you may make a copy by extracting the relevant file from Fallout - Meshes.bsa with a program like FOMM.
4) Repeat step 2, but for the third person animation. In other words: create a copy of the 3rd person animation, and rename it with _A, _B, or _C. To follow our previous example, your third person animation should look like this: "1hpReloadK_A.kf."
5) Click on nognow's name and give them kudos for writing these instructions.

A very helpful tool is Bulk Rename Utility - Free File Renaming Software. It allows adding/removing suffixes in bulk. Saves an absurd amount of tedium. The only 3rd person animation that's completely MIA from all FNV related mods/BSA files (Including Asurah, WAR, 1st Person Overhaul) is 1hpJamR.kf, so you shouldn't rename it. If you do, you'll essentially bypass it!



PERMISSIONS (AND CONTACT)
Spoiler:  
Show



CREDITS (AND THANKS)
Obsidian: for making the game.
Bethesda: for creating such a malleable - if wonky - game engine for us all to muck around in.
hitman47101: for supplying the vanilla rigs and answering questions.
Januusz: for the inspiration, answering questions, and troubleshooting.
DecerBW (Asurah): for answering questions and troubleshooting.
jmajero: for answering questions and troubleshooting.
Jacksonelhage: for answering questions and troubleshooting.
ShinyHax: for their tutorial.
blender: the primary tool I use to make these animations.
NifSkope: the secondary tool I use to make these animations.