Fallout New Vegas
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kuzi127

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kuzi127

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12 comments

  1. LoneDude
    LoneDude
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    • 3 kudos
    No clue if anyone else will encounter it, but I had a blinking/flickering/disappearing/invisible forearm bug that occured when using both the vanilla and this mesh for Stealth and Assassin suits. I'll leave this comment here, describing the situation and a solution I found. Hopefully, if anyone encounters a similar problem, it'll be of help.

    I noticed that from time to time left forearm kept randomly disappearing and reappearing both in 1st and 3rd person. Said bug seemingly didn't affect any other armors I was using, no matter the type or if they're modded or not. I assumed that its happening because I was using No More Pip-Boy GlovePip-Boy 2000 MkVINo PipBoy in Power Armor and Different PipBoy Animations together on top of this mod and Shifting Shadows - 2k Assassin and Stealth Suit Retextures. I removed all of said mods, one by one and all at once - none of that fixed the issue. I'm not using an ENB or any mods that mess with rendering, so I excluded issues related to such aspects. I attempted to check what's happening in FNVEdit and GECK but didn't find any issues there either. Checking the mesh out in NifSkope and messing with it also didn't help?.

    Basically, messing with my already existing mods that had anything to do with the forearm or textures lead to nothing. It was at this point that I noticed something interesting - this bug was most noticeable when using fists. And I just so happened to use Johnsons Unarmed Animations for Bare Fists. Turning it off actually solved the problem, but only partially. Bug persisted on all the other weapons that use kNVSE animations.

    I wasnt about to discard all the animation mods so as a next step I decided to try out other mesh and texture replacers. Both Fallout 4 Stealth Suits and Assassin and Stealth Suit Replacer with Pants fixed the bug at the cost of essentially undoing the knee fix by completely replacing the mesh. I didn't like the way FO4 port looks and also wasn't a big fan of the pants replacer. However, when checking out the pants replacer through NifSkope, I found a fix. Solution was rather simple - ?I just had to port left forearm from the pants mod into the mesh of the knee fix mod. Namely, I had to copy and paste "pipboyon" and "pipboyoff" parts of the mesh, while deleting same parts from the original. So far it works perfectly, no texture, model or animation inconsistencies in either 1st or 3rd person.

    TL;DR:

    Meshes of both suits conflict with kNVSE for some reason. Replace vanilla/knee fix "pipboyon" and "pipboyoff" mesh parts with identical ones from Assassin and Stealth Suit Replacer with Pants. Worked for me.
    1. MopsBantam
      MopsBantam
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      • 0 kudos
      This is a real lifesaver, thank you!
    2. LoneDude
      LoneDude
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      • 3 kudos
      No biggie, I just pointed it out. You might want to check out PipBoyOn Node Fixes. Description mentions fixes for Assassin Suit, Stealth Suit MkII and more.
  2. joeunega
    joeunega
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    Could you do this for the Ranger Patrol Armor? Those kneepads have been annoying me for years!
  3. jedp15
    jedp15
    • supporter
    • 24 kudos
    Great mod. FYI this has been included in YUP.
  4. FalloutSaurus
    FalloutSaurus
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    • 9 kudos
    ...After so many years ??? ( start crying from happiness )
  5. inIimbo
    inIimbo
    • member
    • 1 kudos
    if you can tell me how you did this i will fix the rest of the armors
  6. inIimbo
    inIimbo
    • member
    • 1 kudos
    could you give the elite riot gear the same treatment?
  7. rasonage
    rasonage
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    • 0 kudos
    you can fix the skinning in this game????
    oh please oh please oh pllleeeeaaaaaasssseee fix the women's arms!!!
  8. Zaluijin
    Zaluijin
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    • 8 kudos
    nice
  9. Doomwolf82002
    Doomwolf82002
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    • 9 kudos
    You should submits this to YUP.
  10. nerewarine1
    nerewarine1
    • member
    • 6 kudos
    Thx very much for the good work!