Fallout New Vegas

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cbgreely

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cbgreely

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About this mod

Part of a planned series that adds specular detail and cleans up upscaled textures for weapons that haven't yet been given a proper retexture.

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Work-in-progress mod to add more detail to some neglected weapons that haven't yet been given a proper retexture. So far, that is limited to the Nail Board and the Sledgehammer, with more to come. The screenshots don't do the textures justice, as to see specular highlights you kind of gotta move the objects around a bit in-game.

Planned:
Straight Razor + Figaro
The Humble Cudgel
Tire Iron
9-iron
Blood Nap

Includes an .esp which only edits Texture Sets and can be merged into a bashed patch.

Maybe:
Lead Pipe + Nephi's Golf Driver (Use texture sets; would require an .esp. Might actually just not use an _m mask or environment map.

I recommend using Millenia's Environment Map Shader Fix, as without it specular details hardly show up in FNV.

The mesh includes the collision detection fix seen in RoyBatterian's Weapon Mesh Improvement Mod.

Thanks to DcCharge for his FNV HD Texture Packs, the textures from which I denoised and imported into Substance Painter to help make this.