Fallout New Vegas

541 comments

  1. RoyBatterian
    RoyBatterian
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    Just a note that I will make a push to finish this mod in the new year. The burnout is subsiding after 8+ months.
  2. RoyBatterian
    RoyBatterian
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    1.3 has been released with many more fixes, including some of the more time consuming and difficult ones.

    1.4 updates forthcoming:

    Fixed incorrect cubemap path in 10mmsubmachinegunextmagrecoilcompensator.nif
    Corrected name of 10mmsubmachineclip_m.dds
    Fixed invalid texture path in nvdlc051stpersonweaptribeamlasermod_13.nif
    Corrected name of nvdlc05lildevil_m.dds
    Corrected name of 10mmsilencer_m.dds
    Corrected name of 1stperson10mmsilencer_m.dds
    Fixed incorrect cubemap path in gaussrifleunique.nif
    Fixed the smoothing groups, a couple of flipped UVs, removed extra geometry in one mesh, and the projectile nodes in the Anti Material Rifles
    Corrected the ammo cradle position in the LAER
    Fixed degenerate normals and adjusted screw in meshes\weapons\2handrifle\caravanshotgun.nif
    Fixed degenerate normals and adjusted screw in meshes\nvdlcpre3\weapons\2handrifle\caravanshotgunpreorder.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
    Recovered machete normal map better, thanks to kingtobbe magic for this
    Fixed smoothing groups in all 10mm pistols
    Added dlc04shotgun nif as the base nif is in the vanilla files
    Added dlc04rifle nif as the base nif is in the vanilla files (lincolnsrifle)
    Added dlc01infiltrator nif as the base nif is in the vanilla files
    Added 32snubnose nif as the base nif is in the vanilla files
    Fixed geometry and UV errors in .32 snubnose
    Added dartgun as the base nif is in the vanilla files
    Added mesmetron as the base nif is in the vanilla files
    Added mauserpistol nif as the base nif is in the vanilla files
    Added assaultrifle nif as the base nif is in the vanilla files
    Added g3assaultrifle nif as the base nif is in the vanilla files
    Added rockitlauncher nif as the base nif is in the vanilla files
    Added combatshotgun nif as the base nif is in the vanilla files
    Added railwayrifle nif as the base nif is in the vanilla files
    Added dlcanch10mmpistol nifs as the base nif is in the vanilla files (10mm pistol)
    Added dlcanchchinesepistol as the base nif is in the vanilla files (mauser pistol)
    Added dlc02chineseassaultrifle as the base nif is in the vanilla files (assaultrifle)
    Added dlc02g3assaultrifle as the base nif is in the vanilla files (g3assaultrifle)
    Added dlcanchcombatshotgun as the base nif is in the vanilla files (combatshotgun)
    Added dlcanchgaussrifle as the base nif is in the vanilla files (gaussrifle)
    Fixed geometry errors, uv errors and normals in 9mm pistols
    Fixed smoothing groups in 12.7mm pistols
    Fixed normals in Dart Gun
    Fixed normals in Euclids C Finder
    Fixed normals and UV errors in Chinese assault rifle
    Fixed normals, geometry and UV errors in G3 assault rifle
    Fixed normals, and UV errors in Lincoln's rifle
    Fixed normals, bad geometry, and UV errors in Grenade Machinegun
    Fixed normals and flipped UVs in Hunting Revolvers
    Fixed normals and flipped UVs in Ranger Sequoia
    Fixed normals and UV errors in 10mm SMGs
    Fixed normals and UV errors in This Machine
    Fixed normals and UV errors in Battle Rifle
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclip.nif
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclipscp.nif
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmscp.nif
    Fixed normal map in 9mm pistol
    Fixed normals and some more UV errors in meshes\nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
    Reconstructed Tesla Beaton Prototype 1st person texture
    Created Tesla Beaton Prototype 1st person texture set
    Fixed Shoulder Mounted Machine Gun to use the correct cube map
    Fixed Smitty Special to use the correct cube map
    Fixed Sprtel Wood texture set
    Fixed Bowie Knife texture set
    Fixed collision in nvdlc04\weapons\2handhandle\nvdlc04_weaparcwelder.nif
    Fixed Plasma Rifle 1st person texture set
    Fixed Demolition Charge 1st person texture set
    Fixed Power Fist geometry to be more symmetrical, gaps, and alpha property on steam effects
    Fixed sighting node in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
    Added specular channel to automatic rifle normal maps (wtf?)
    Created environment map mask for automatic rifle
    Created environment map mask for holorifle
    Adjusted flags and texture set for automatic rifle
    Adjusted flags and texture sets for holorifle
    Fixed geometry and UV errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
    Fixed geometry errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapholorifle.nif
    Fixed Holorifle normal map
    Fixed Power Fist ground object geometry to be more symmetrical
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchr.nif
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif
    Fixed geometry in meshes\weapons\2handhandle\25mmgrndlnchrunique.nif
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchr.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistgloves_go.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesr.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists_heat.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid_heat.nif
    Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo.nif
    Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo_heat.nif
    Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchr.nif (oops)
    Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif (oops)
    Created unique Backwater Rifle in meshes\dlc04\weapons\2handrifle\dlc04rifleunique.nif
    Created iron sight front post and platform in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
    Added meshes\characters\_1stperson\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
    Added meshes\characters\_male\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
    Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun01.nif
    Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun02.nif
    Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgununique.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgun.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteel.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteelnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeater.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrass.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrassnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlong.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrass.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrassnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrass.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrassnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaple.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaplenopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaternopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterunique.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifle.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfilter.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfibersuppressor.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflesuppressor.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifleunique.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbine.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbinescope.nif
    Fixed animations in meshes\weapons\1handpistol\euclidscfinder.nif
    Fixed node order in meshes\nvdlc04\weapons\2handrifle\grenade_red.nif
    Added iron sight texture to extures\nvdlc01\weapons\2handrifle\1stpersonnvdlc01automaticrifle.dds
    Added iron sight texture to extures\nvdlc01\weapons\2handrifle\nvdlc01automaticrifle.dds
    Created textures\weapons\2handrifle\1stpersonbbgun01_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeater_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeaterbrass_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaple_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaplebrass_m.dds
    Created textures\weapons\2handrifle\1stpersontrailcarbine_m.dds
    Created textures\weapons\2handrifle\1stpersontrailcarbinelam_m.dds
    Created textures\weapons\2handrifle\1stpersontrailcarbinesteel_m.dds
    Created textures\weapons\2handrifle\bbgun01_m.dds
    Created textures\weapons\2handrifle\cowboyrepeater_m.dds
    Created textures\weapons\2handrifle\cowboyrepeaterbrass_m.dds
    Created textures\weapons\2handrifle\cowboyrepeatermaple_m.dds
    Created textures\weapons\2handrifle\cowboyrepeatermaplebrass_m.dds
    Created textures\weapons\2handrifle\cowboyrepeatertangsights_m.dds
    Created textures\weapons\2handrifle\trailcarbine_m.dds
    Created textures\weapons\2handrifle\trailcarbinelam_m.dds
    Created textures\weapons\2handrifle\trailcarbinescope_m.dds
    Created textures\weapons\2handrifle\trailcarbinesteel_m.dds
    Created textures\dlc04\weapons\2handrifle\dlc041stpersonrifleunique.dds
    Created textures\dlc04\weapons\2handrifle\dlc04rifleunique.dds
    Fixed error in textures\dlc04\weapons\2handrifle\dlc041stpersonrifleparts.dds
    Fixed error in textures\dlc04\weapons\2handrifle\dlc04rifleparts.dds
    Fixed Sonic Emitter impacts to match projectiles
    Fixed Sonic Emitter addon nodes to match projectiles (thanks for the help C16!)
    Created addon node meshes\mps\mpsenergyimpactgreen02.nif
    Created addon node meshes\mps\mpsenergyimpactorange01.nif
    Created addon node meshes\mps\mpsenergyimpactpurple01.nif
    Created addon node meshes\mps\mpsenergyimpactred01.nif
    Created addon node meshes\mps\mpsringtrailgreen01.nif
    Created addon node meshes\mps\mpsringtrailorange01.nif
    Created addon node meshes\mps\mpsringtrailpurple01.nif
    Created addon node meshes\mps\mpsringtrailred01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicgreenprojectile01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicorangeprojectile01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicpurpleprojectile01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicredprojectile01.nif
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloop.kf
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloopis.kf
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloop.kf
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloopis.kf
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifle.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleallmods.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflecustomaction.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmag.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmagcustaction.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescope.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopecustaction.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopeextmag.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgun.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunparts.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssight.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssightstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartsstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsight.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsightstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistol.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistolunique.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifle.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflebeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescope.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv, flags, properties in meshes\weapons\2handrifle\multiplasrifle02.nif
    Fixed smoothing, vanilla geometry errors, alpha issues in meshes\1handpistol\plasmapistolstatic.nif
    Adjusted alpha range in textures\weapons\1handpistol\1stpersonplasmapistol.dds
    Adjusted alpha range in textures\weapons\1handpistol\plasmapistol.dds
    Created textures\weapons\2handrifle\combatshotgunparts.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgunparts.dds
    Created textures\weapons\2handrifle\combatshotgundrumparts.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgunparts_m.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts_m.dds
    Fixed geometry, collision in meshes\weapons\2handhandle\incinerator.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigun.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigunallmods.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigunhispeedmotor.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigunstabilizer.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigununique.nif
    Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamer.nif
    Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamerexpandedtanks.nif
    Fixed geometry a bit (ugh), uv in meshes\weapons\2handhandle\rockitlauncher.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatling.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingcfframe.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusoptics.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusopticscfframe.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacaster.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacasterhselectrode.nif
    Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmg.nif
    Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmgdrum.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolver.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvercustom.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolverhdcylinder.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershort.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershorthdcyl.nif
    Fixed smoothing in meshes\weapons\1handpistol\alienblaster.nif
    Fixed flags, properties, degenerate normals, smoothing in meshes\weapons\1handpistol\plasmadefender.nif
    Fixed smoothing, properties in meshes\weapons\1handpistol\44magnumrevolverunique.nif
    Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksman.nif
    Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanaa.nif
    Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanext.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\22smg.nif (what a mess!)
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\22smgext.nif (what a mess!)
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforged.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforgedmags.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbinemags.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbine.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbineext.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
    Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smg.nif
    Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smgsilencer.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod01.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod02.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod03.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod12.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod13.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod23.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod123.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\cryolator.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdw.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdwrecycler.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcw.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcwrecycler.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifle.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleall.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleap.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleapbayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleaprec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayorec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflerec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifle.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleall.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleap.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleapbayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleaprec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayorec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflerec.nif
    Fixed the service rifle to be automatic like originally intended, the 30% fire rate mod is no longer useless, DPS is identical to vanilla
    Readded rotation controller in meshes\characters\_1stperson\1hpaimis.kf so aiming works while running
    Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\1stpersoncleaver.nif
    Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\cleaver.nif
    Fixed uv, smoothing, degenerate normals, collision in meshes\weapons\1handmelee\1stpersoncleaveru.nif
    Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\1stpersongladiusmachete.nif
    Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\gladiusmachete.nif
    Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\1stpersonhatchet.nif
    Fixed smoothing in meshes\weapons\1handmelee\1stpersonleadpipeunique.nif
    Fixed smoothing in meshes\weapons\1handmelee\leadpipeunique.nif
    Fixed uv. smoothing in meshes\weapons\1handmelee\baton.nif
    Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\binoculars.nif
    Fixed smoothing in meshes\weapons\1handmelee\cattleprod.nif
    Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\chancesknife.nif
    Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\combatknife.nif
    Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\chineseofficersword.nif
    Fixed smoothing in meshes\weapons\1handmelee\dresscane.nif
    Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\hatchet.nif
    Fixed smoothing in meshes\weapons\1handmelee\kitchenknife.nif
    Fixed smoothing in meshes\weapons\1handmelee\knife.nif
    Fixed smoothing in meshes\weapons\1handmelee\rustyknife.nif
    Fixed uv, smoothing in meshes\weapons\1handmelee\leadpipe.nif
    Fixed uv, degenerate normals in meshes\weapons\1handmelee\machete.nif
    Fixed smoothing, collision in meshes\weapons\1handmelee\rollingpin.nif
    Fixed uv, smoothing in meshes\weapons\1handmelee\shishkebab.nif
    Fixed uv, smoothing in meshes\weapons\1handmelee\shishkebabgo.nif
    Fixed smoothing, geometry, collision in meshes\weapons\1handmelee\1stpersonstraightrazor.nif
    Fixed smoothing, geometry, collision in meshes\weapons\1handmelee\straightrazor.nif
    Fixed smoothing in meshes\weapons\1handmelee\1stpersonstraightrazoru.nif
    Fixed smoothing in meshes\weapons\1handmelee\straightrazoru.nif
    Fixed uv, smoothing in meshes\weapons\1handmelee\switchblade.nif
    Fixed uv, smoothing in weapons\1handmelee\tireiron.nif
    Fixed smoothing in weapons\1handmelee\treebranch.nif
    Fixed uv, smoothing, scale in meshes\dlc04\weapons\2handmelee\dlc04axe.nif
    Fixed uv, smoothing, scale in meshes\dlc04\weapons\2handmelee\dlc04shovel.nif
    Fixed uv, smoothing, degenerate normals, properties, geometry in meshes\weapons\2handrifle\plasmarifle.nif
    Fixed uv, smoothing, degenerate normals, properties, geometry, collision in meshes\weapons\2handrifle\plasmariflemagneticaccelerator.nif
    Fixed uv, smoothing, degenerate normals, properties, geometry, made more unique in meshes\weapons\2handrifle\plasmarifleunique.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\fatman.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\fatmanlittleboy.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\missilelauncher.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\missilelauncherguidancesystem.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\missilelauncherunique.nif

    Future Updates:

    Alternate Cowboy Repeaters, with and without peep sights - meshes complete, optional will be made
    More restored environment map masks
    Will begin inspecting textures and normals
    Reconstructed Q-35 1st person texture
    Re-exported 3rd person textures with better quality
    Hand 2 Hand and Unarmed mesh fixes
  3. RoyBatterian
    RoyBatterian
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    Locked
    Sticky
    Twitch stream clip on how to adjust iron sights for WMIM and TTW with 3DS MAX , bonus tutorial on making collision with Nifskope and 3DS MAX.

    https://www.twitch.tv/videos/342136557
  4. Cash334469
    Cash334469
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    thanks for telling us how to install this mod
    1. RoyBatterian
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      Thanks for your passive aggressive quip.
  5. oxman1
    oxman1
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    anyone knows how to fix the plasma rifle staying in the middle of the screen after ads ?
    1. RoyBatterian
      RoyBatterian
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      it should only stay for 1/2 second or so, it's an animation bug.
    2. oxman1
      oxman1
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      yeah most of the time stays there for a second or so but half the time i need to ads again to reset it. So  by your answer it is probably unfixable :/. thanks for the response Roy.
  6. hallihumar
    hallihumar
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    any way to use this mod without having any of the dlcs? same with Weapon Retexture Project.
    1. RoyBatterian
      RoyBatterian
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      No
  7. BadMeme2
    BadMeme2
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    Warning, Data\meshes\characters\_male\1hpequip.kf causes some ragdolls to float, delete it to fix this annoying bug.
    1. RoyBatterian
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      Yeah it's known, it's no longer needed because JIPNVSE fixed the bug it was working around.
  8. beansmcallen
    beansmcallen
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    The 44. magnum's UV mapping is bugged for me, is anyone having this issue. if so, do you have any fixes?
  9. LordBathroom
    LordBathroom
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    Pew Pew doesn't have iron sight aiming, or more specifically when aiming with it, it simply zooms as it would in the base game instead of changing the position of the gun. I tried looking up similar issues from other users to no avail and I didn't see it in the images posted with the mod. This made me question, is this a bug on my end or was the fix not implemented for Pew Pew? Excellent mod and thank you in advance if you respond.
    1. RoyBatterian
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      The Laser Pistols and Laser Rifles don't have IS, they never did. I never got around to doing so.
    2. LordBathroom
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      Thank you for letting me know.
    3. Bottletopman
      Bottletopman
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      If you want sights for laser rifles and pistols, check out laser weapon iron sights

      The author hasn't confirmed it but there may be the possibility of expanding to other weapons that don't have sights, such as missile launchers, amongst other weapons.
    4. DynasuarezWrecks
      DynasuarezWrecks
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      You can use FNVedit to make Pew Pew and other guns without iron sights move to the center of the screen. To do that, load your mods in FNVedit and navigate to Pew Pew. In the DNAM section, you'll find a field with "Don't Use First Person IS Animation". Right click it and select "remove". Keep in mind that you won't actually have an iron sight, unlike the GRA variants of the Laser Pistol that you can add an iron sight mod to.
    5. Fillout32
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      It is also part of lstewieAI Tweaks. Look for bAlwaysShowWeaponAnimation
  10. arcsquad12
    arcsquad12
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    Quick note for anyone following the Viva New Vegas modding guide. The guide tells you to mark the esp for WMIM as hidden, however if you do this, you will end up with missing melee weapon sound effects for attacks and such. So don't do that.
    1. dogeleros
      dogeleros
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      The esp replacer provided by the guide fixes that
  11. Sorontik
    Sorontik
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    Hey,
    i just installed this (V 1.3) along with YUP (V 12.0) and vortex reports 49 conflicting files which seems odd to me since this mod explicitly says it's aimed to be used "in tandem with YUP".

    Is this an error?
    If not i suggest to add a little note to the Compatibility Section of the description. Sth along the lines of
    "Conflicts between WMI and YUP are expected. Just load WMI after YUP and let it overwrite the files."
    (or whatever you're supposed to do)
    1. RoyBatterian
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      I don't care about LOOT or Vortex warnings, this is assumed since YUP is an ESM and this is not.
    2. TheLoneWereWolf
      TheLoneWereWolf
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      This is completely normal, YUP will conflict if any of its texture/mesh changes are changed by other mods in loose files. Vortex gives you a pick on what mod takes priority on conflicting changes.
      Aka. If you want WMIM's changes make that load after YUP or vice versa, YUP over WMIM if you want YUP's changes only.
      When using vortex, it's best to learn how priority and such works to get the best out of it if you use bigger mods.
  12. blader011
    blader011
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    Does this mod remove the euclid c-finder display animations?
    I searched the weapon on fallout wiki and found out that it has animations like uplink established on its display screen.
    But on my end the weapon just shows the poseidon logo.
    how do i fix it :D

    EDIT: https://www.nexusmods.com/newvegas/mods/68624?tab=description. This mod seems to fix it. If anyone needs. I just let it overwrite weapon mesh improvement
    1. RoyBatterian
      RoyBatterian
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      It's a bug I made that would be fixed in the update
  13. SHAD0WC0BRA
    SHAD0WC0BRA
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    Something I noticed when making a mod a while back, which is present both in the base game and here. No idea if it's intentional, but have you ever noticed that the FIDO Cyberdog Gun only has a ProjectileNode while the K9000 Cyberdog Gun has the ProjectileOffset, so that it appears properly to fire from the three barrels?
    1. RoyBatterian
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      I actually didn't make it to all the DLC weapons, I would have noticed that.