Fallout New Vegas

445 comments

  1. RoyBatterian
    RoyBatterian
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    Just a note that I will make a push to finish this mod in the new year. The burnout is subsiding after 8+ months.
  2. RoyBatterian
    RoyBatterian
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    1.3 has been released with many more fixes, including some of the more time consuming and difficult ones.

    1.4 updates forthcoming:

    Fixed incorrect cubemap path in 10mmsubmachinegunextmagrecoilcompensator.nif
    Corrected name of 10mmsubmachineclip_m.dds
    Fixed invalid texture path in nvdlc051stpersonweaptribeamlasermod_13.nif
    Corrected name of nvdlc05lildevil_m.dds
    Corrected name of 10mmsilencer_m.dds
    Corrected name of 1stperson10mmsilencer_m.dds
    Fixed incorrect cubemap path in gaussrifleunique.nif
    Fixed the smoothing groups, a couple of flipped UVs, removed extra geometry in one mesh, and the projectile nodes in the Anti Material Rifles
    Corrected the ammo cradle position in the LAER
    Fixed degenerate normals and adjusted screw in meshes\weapons\2handrifle\caravanshotgun.nif
    Fixed degenerate normals and adjusted screw in meshes\nvdlcpre3\weapons\2handrifle\caravanshotgunpreorder.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
    Recovered machete normal map better, thanks to kingtobbe magic for this
    Fixed smoothing groups in all 10mm pistols
    Added dlc04shotgun nif as the base nif is in the vanilla files
    Added dlc04rifle nif as the base nif is in the vanilla files (lincolnsrifle)
    Added dlc01infiltrator nif as the base nif is in the vanilla files
    Added 32snubnose nif as the base nif is in the vanilla files
    Fixed geometry and UV errors in .32 snubnose
    Added dartgun as the base nif is in the vanilla files
    Added mesmetron as the base nif is in the vanilla files
    Added mauserpistol nif as the base nif is in the vanilla files
    Added assaultrifle nif as the base nif is in the vanilla files
    Added g3assaultrifle nif as the base nif is in the vanilla files
    Added rockitlauncher nif as the base nif is in the vanilla files
    Added combatshotgun nif as the base nif is in the vanilla files
    Added railwayrifle nif as the base nif is in the vanilla files
    Added dlcanch10mmpistol nifs as the base nif is in the vanilla files (10mm pistol)
    Added dlcanchchinesepistol as the base nif is in the vanilla files (mauser pistol)
    Added dlc02chineseassaultrifle as the base nif is in the vanilla files (assaultrifle)
    Added dlc02g3assaultrifle as the base nif is in the vanilla files (g3assaultrifle)
    Added dlcanchcombatshotgun as the base nif is in the vanilla files (combatshotgun)
    Added dlcanchgaussrifle as the base nif is in the vanilla files (gaussrifle)
    Fixed geometry errors, uv errors and normals in 9mm pistols
    Fixed smoothing groups in 12.7mm pistols
    Fixed normals in Dart Gun
    Fixed normals in Euclids C Finder
    Fixed normals and UV errors in Chinese assault rifle
    Fixed normals, geometry and UV errors in G3 assault rifle
    Fixed normals, and UV errors in Lincoln's rifle
    Fixed normals, bad geometry, and UV errors in Grenade Machinegun
    Fixed normals and flipped UVs in Hunting Revolvers
    Fixed normals and flipped UVs in Ranger Sequoia
    Fixed normals and UV errors in 10mm SMGs
    Fixed normals and UV errors in This Machine
    Fixed normals and UV errors in Battle Rifle
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclip.nif
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclipscp.nif
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmscp.nif
    Fixed normal map in 9mm pistol
    Fixed normals and some more UV errors in meshes\nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
    Reconstructed Tesla Beaton Prototype 1st person texture
    Created Tesla Beaton Prototype 1st person texture set
    Fixed Shoulder Mounted Machine Gun to use the correct cube map
    Fixed Smitty Special to use the correct cube map
    Fixed Sprtel Wood texture set
    Fixed Bowie Knife texture set
    Fixed collision in nvdlc04\weapons\2handhandle\nvdlc04_weaparcwelder.nif
    Fixed Plasma Rifle 1st person texture set
    Fixed Demolition Charge 1st person texture set
    Fixed Power Fist geometry to be more symmetrical, gaps, and alpha property on steam effects
    Fixed sighting node in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
    Added specular channel to automatic rifle normal maps (wtf?)
    Created environment map mask for automatic rifle
    Created environment map mask for holorifle
    Adjusted flags and texture set for automatic rifle
    Adjusted flags and texture sets for holorifle
    Fixed geometry and UV errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
    Fixed geometry errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapholorifle.nif
    Fixed Holorifle normal map
    Fixed Power Fist ground object geometry to be more symmetrical
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchr.nif
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif
    Fixed geometry in meshes\weapons\2handhandle\25mmgrndlnchrunique.nif
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchr.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistgloves_go.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesr.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists_heat.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid_heat.nif
    Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo.nif
    Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo_heat.nif
    Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchr.nif (oops)
    Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif (oops)
    Created unique Backwater Rifle in meshes\dlc04\weapons\2handrifle\dlc04rifleunique.nif
    Created iron sight front post and platform in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
    Added meshes\characters\_1stperson\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
    Added meshes\characters\_male\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
    Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun01.nif
    Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun02.nif
    Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgununique.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgun.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteel.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteelnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeater.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrass.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrassnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlong.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrass.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrassnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrass.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrassnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaple.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaplenopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaternopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterunique.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifle.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfilter.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfibersuppressor.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflesuppressor.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifleunique.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbine.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbinescope.nif
    Fixed animations in meshes\weapons\1handpistol\euclidscfinder.nif
    Fixed node order in meshes\nvdlc04\weapons\2handrifle\grenade_red.nif
    Added iron sight texture to extures\nvdlc01\weapons\2handrifle\1stpersonnvdlc01automaticrifle.dds
    Added iron sight texture to extures\nvdlc01\weapons\2handrifle\nvdlc01automaticrifle.dds
    Created textures\weapons\2handrifle\1stpersonbbgun01_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeater_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeaterbrass_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaple_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaplebrass_m.dds
    Created textures\weapons\2handrifle\1stpersontrailcarbine_m.dds
    Created textures\weapons\2handrifle\1stpersontrailcarbinelam_m.dds
    Created textures\weapons\2handrifle\1stpersontrailcarbinesteel_m.dds
    Created textures\weapons\2handrifle\bbgun01_m.dds
    Created textures\weapons\2handrifle\cowboyrepeater_m.dds
    Created textures\weapons\2handrifle\cowboyrepeaterbrass_m.dds
    Created textures\weapons\2handrifle\cowboyrepeatermaple_m.dds
    Created textures\weapons\2handrifle\cowboyrepeatermaplebrass_m.dds
    Created textures\weapons\2handrifle\cowboyrepeatertangsights_m.dds
    Created textures\weapons\2handrifle\trailcarbine_m.dds
    Created textures\weapons\2handrifle\trailcarbinelam_m.dds
    Created textures\weapons\2handrifle\trailcarbinescope_m.dds
    Created textures\weapons\2handrifle\trailcarbinesteel_m.dds
    Created textures\dlc04\weapons\2handrifle\dlc041stpersonrifleunique.dds
    Created textures\dlc04\weapons\2handrifle\dlc04rifleunique.dds
    Fixed error in textures\dlc04\weapons\2handrifle\dlc041stpersonrifleparts.dds
    Fixed error in textures\dlc04\weapons\2handrifle\dlc04rifleparts.dds
    Fixed Sonic Emitter impacts to match projectiles
    Fixed Sonic Emitter addon nodes to match projectiles (thanks for the help C16!)
    Created addon node meshes\mps\mpsenergyimpactgreen02.nif
    Created addon node meshes\mps\mpsenergyimpactorange01.nif
    Created addon node meshes\mps\mpsenergyimpactpurple01.nif
    Created addon node meshes\mps\mpsenergyimpactred01.nif
    Created addon node meshes\mps\mpsringtrailgreen01.nif
    Created addon node meshes\mps\mpsringtrailorange01.nif
    Created addon node meshes\mps\mpsringtrailpurple01.nif
    Created addon node meshes\mps\mpsringtrailred01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicgreenprojectile01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicorangeprojectile01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicpurpleprojectile01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicredprojectile01.nif
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloop.kf
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloopis.kf
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloop.kf
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloopis.kf
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifle.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleallmods.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflecustomaction.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmag.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmagcustaction.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescope.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopecustaction.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopeextmag.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgun.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunparts.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssight.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssightstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartsstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsight.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsightstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistol.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistolunique.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifle.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflebeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescope.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv, flags, properties in meshes\weapons\2handrifle\multiplasrifle02.nif
    Fixed smoothing, vanilla geometry errors, alpha issues in meshes\1handpistol\plasmapistolstatic.nif
    Adjusted alpha range in textures\weapons\1handpistol\1stpersonplasmapistol.dds
    Adjusted alpha range in textures\weapons\1handpistol\plasmapistol.dds
    Created textures\weapons\2handrifle\combatshotgunparts.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgunparts.dds
    Created textures\weapons\2handrifle\combatshotgundrumparts.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgunparts_m.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts_m.dds
    Fixed geometry, collision in meshes\weapons\2handhandle\incinerator.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigun.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigunallmods.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigunhispeedmotor.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigunstabilizer.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigununique.nif
    Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamer.nif
    Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamerexpandedtanks.nif
    Fixed geometry a bit (ugh), uv in meshes\weapons\2handhandle\rockitlauncher.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatling.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingcfframe.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusoptics.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusopticscfframe.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacaster.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacasterhselectrode.nif
    Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmg.nif
    Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmgdrum.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolver.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvercustom.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolverhdcylinder.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershort.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershorthdcyl.nif
    Fixed smoothing in meshes\weapons\1handpistol\alienblaster.nif
    Fixed flags, properties, degenerate normals, smoothing in meshes\weapons\1handpistol\plasmadefender.nif
    Fixed smoothing, properties in meshes\weapons\1handpistol\44magnumrevolverunique.nif
    Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksman.nif
    Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanaa.nif
    Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanext.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\22smg.nif (what a mess!)
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\22smgext.nif (what a mess!)
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforged.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforgedmags.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbinemags.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbine.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbineext.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
    Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smg.nif
    Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smgsilencer.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod01.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod02.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod03.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod12.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod13.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod23.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod123.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\cryolator.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdw.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdwrecycler.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcw.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcwrecycler.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifle.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleall.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleap.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleapbayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleaprec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayorec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflerec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifle.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleall.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleap.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleapbayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleaprec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayorec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflerec.nif
    Fixed the service rifle to be automatic like originally intended, the 30% fire rate mod is no longer useless, DPS is identical to vanilla
    Readded rotation controller in meshes\characters\_1stperson\1hpaimis.kf so aiming works while running
    Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\1stpersoncleaver.nif
    Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\cleaver.nif
    Fixed uv, smoothing, degenerate normals, collision in meshes\weapons\1handmelee\1stpersoncleaveru.nif
    Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\1stpersongladiusmachete.nif
    Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\gladiusmachete.nif
    Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\1stpersonhatchet.nif
    Fixed smoothing in meshes\weapons\1handmelee\1stpersonleadpipeunique.nif
    Fixed smoothing in meshes\weapons\1handmelee\leadpipeunique.nif
    Fixed uv. smoothing in meshes\weapons\1handmelee\baton.nif
    Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\binoculars.nif
    Fixed smoothing in meshes\weapons\1handmelee\cattleprod.nif
    Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\chancesknife.nif
    Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\combatknife.nif
    Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\chineseofficersword.nif
    Fixed smoothing in meshes\weapons\1handmelee\dresscane.nif
    Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\hatchet.nif
    Fixed smoothing in meshes\weapons\1handmelee\kitchenknife.nif
    Fixed smoothing in meshes\weapons\1handmelee\knife.nif
    Fixed smoothing in meshes\weapons\1handmelee\rustyknife.nif
    Fixed uv, smoothing in meshes\weapons\1handmelee\leadpipe.nif
    Fixed uv, degenerate normals in meshes\weapons\1handmelee\machete.nif
    Fixed smoothing, collision in meshes\weapons\1handmelee\rollingpin.nif
    Fixed uv, smoothing in meshes\weapons\1handmelee\shishkebab.nif
    Fixed uv, smoothing in meshes\weapons\1handmelee\shishkebabgo.nif
    Fixed smoothing, geometry, collision in meshes\weapons\1handmelee\1stpersonstraightrazor.nif
    Fixed smoothing, geometry, collision in meshes\weapons\1handmelee\straightrazor.nif
    Fixed smoothing in meshes\weapons\1handmelee\1stpersonstraightrazoru.nif
    Fixed smoothing in meshes\weapons\1handmelee\straightrazoru.nif
    Fixed uv, smoothing in meshes\weapons\1handmelee\switchblade.nif
    Fixed uv, smoothing in weapons\1handmelee\tireiron.nif
    Fixed smoothing in weapons\1handmelee\treebranch.nif
    Fixed uv, smoothing, scale in meshes\dlc04\weapons\2handmelee\dlc04axe.nif
    Fixed uv, smoothing, scale in meshes\dlc04\weapons\2handmelee\dlc04shovel.nif
    Fixed uv, smoothing, degenerate normals, properties, geometry in meshes\weapons\2handrifle\plasmarifle.nif
    Fixed uv, smoothing, degenerate normals, properties, geometry, collision in meshes\weapons\2handrifle\plasmariflemagneticaccelerator.nif
    Fixed uv, smoothing, degenerate normals, properties, geometry, made more unique in meshes\weapons\2handrifle\plasmarifleunique.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\fatman.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\fatmanlittleboy.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\missilelauncher.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\missilelauncherguidancesystem.nif
    Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\missilelauncherunique.nif

    Future Updates:

    Alternate Cowboy Repeaters, with and without peep sights - meshes complete, optional will be made
    More restored environment map masks
    Will begin inspecting textures and normals
    Reconstructed Q-35 1st person texture
    Re-exported 3rd person textures with better quality
    Hand 2 Hand and Unarmed mesh fixes
  3. RoyBatterian
    RoyBatterian
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    Locked
    Sticky
    Twitch stream clip on how to adjust iron sights for WMIM and TTW with 3DS MAX , bonus tutorial on making collision with Nifskope and 3DS MAX.

    https://www.twitch.tv/videos/342136557
  4. epicragedhdh
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    This mod changes weapon names to be in English when the game is set to a different language; disabling this mod let the game display the weapon names in the game's language
  5. Anqayas
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    FNEdit is detecting a lot of conflicts with YUP, should I forward its changes? I really wish that you could take a look at the conflicts yourself because I can't tell what I should forward and what I shouldn't. Things like sound effects and sight usage and values can be forwarded, but I'm not sure about other things like scripts, form ids, leveled lists, effects.
    1. RoyBatterian
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      WMIM should just go after YUP. You don't need to forward any changes.
    2. Anqayas
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      I just want to know what I should (let's say "can") forward and what should not. I know I don't have to. I want to.
    3. RoyBatterian
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      Nothing, WMIM supercedes any YUP fixes.
    4. cibrhusk
      cibrhusk
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      I've taken the time to check if this holds true for all the conflicts with the current version of YUP and I believe this is not true.
      Here are the results, if you agree then perhaps you could incorporate the fixes (these also hit WRP by the way):

      - Sight Usage value (1.5 in YUP, WMIM follows vanilla value 0.1) (Sniper Rofile, varmint Rifle, Anti-Materiel Rifle (2x), Gobi Campaign Scout Rifle, Christine's COS Silencer Rifle, Anti-Materiel Rifle (GRA))
      This reverts changes related to aiming for these weapons, might still be somewhat relevant

      - Shell Casing Model removed that was added by YUP for Single Shotgun
      - Shell Casing Model removed that was added by YUP for Thump-Thump
      - Shell Casing Model reverted that was changed by YUP for 5.56mm Pistol (GRA)
      - Shell Casing Model removed that was changed by YUP for That Gun
      Causing relevant fixes from AG Shell Casing Fixes 1-1 by ApocalypticGirl to be undone (https://www.nexusmods.com/newvegas/mods/36322/ <-- requires waybackmachine)

      - World Model removed that was added by YUP for Police Pistol & 5.56mm Pistol (GRA)
      The *_go model added by YUP seems good for the one in WMIM so forwarding it should be preferred

      - Sound SNAM - Shoot Dist removed for Christine's COS Silencer Rifle & Ratslayer
      - Sound WMS1 and WMS2 - Shoot 3D/2D: readded for Thump-Thump (was removed by YUP)
      Undoes sound effect changes that where added for more appropiate sound effects

      - Thump-Thump Object Bounds reset to 0
      - Thump-Thump DNAM Projectile reverted back to vanilla
      I think this causes the following YUP changes to be undone:
      Fixed erroneous rotation on Thump-Thump's projectile.
      collision bounds fixes (might have impact on Havok)
      Thump-Thump will now have extra projectile velocity with all ammo types.

      - Ratslayer DNAM reverted to vanilla (YUP changes it from Dismember to explode)
      This reverts the alert fix YUP integrated from https://www.nexusmods.com/newvegas/mods/41827/

      - Removes Alternate Textures configured by YUP for Weathered 10mm Pistol & Mercenary's Grenade Rifle
      Probably a wanted change because WMIM alters textures
    5. Anqayas
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      Thank you cibrhusk, much appreciated!
    6. RoyBatterian
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      Let me address these then.

      The sight usage is a percentage an NPC will use the iron sight, from 0 to 100, .1 or 1.5 is such a minute difference I don't see a point in this change.

      Shell casings, these weapons don't eject shells, adding shell casings to them is useless. (These weapons have no shell casing node on the model)

      World models were removed because they are redundant, it will use the weapon model, which already has low res textures. Since I fixed the issue with the speed loaders appearing when they should not, this is an intended change.

      Christine's Rifle, sound fixed to use WPNRifleVarmintModFire2D [SOUN:0015FE3F] as the Sniper RIfle with the siliencer attachment in the next update.
      Thump Thumps sound fixes have already been fixed for the next update.

      Object bounds are for navmesh generation, they have no bearing on game play or havok.

      Thump Thump uses 40mmGrenadeProjectile "40mm Grenade" [PROJ:0007EA30] as I have a different fix for thump thump working with NPCs.

      Rat Slayer is a subjective change I disagree with.

      I have done all the texture sets, these are intentional.
    7. cibrhusk
      cibrhusk
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      Translating the YUP changelog to real techincal changes is not easy, I'm glad you addressed these with your in depth reply. This should solve any and all questions ;-)
      So basically the ratslayer change is about the only thing one might want to reverse (if at all)
      Cheers!
    8. RoyBatterian
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      YUP since removed the shell casing changes too.
  6. AnaxMauricianus
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    Hey Roy,

    Been keeping track of this mod for a while, looks really great but I have a couple questions if you wouldn't mind answering.

    First, I know you've maintained that HeroinZero's Weapon Fixes shouldn't be used anymore because its scripts are badly written and WMIM seeks to supersede it. The fixes that mod makes are really important to me and I've been kind of loath to remove it from my load order; could you give some details on what's wrong with the scripts and what kind of problems they can cause?

    Once this mod is finished, are you confident that all the sound and animation issues that HZWF fixes will also be covered here? I gave this mod a test run and found that it fixed a lot of those bugs but not all of them; still had some issues with the minigun at least.

    Finally, any ETA on when this'll be finished? It's looking to be an essential bugfix mod on the level of YUP and I'm super excited to use it but I've heard it still has some issues that I'd rather not play with.

    Thanks for all the hard work man!
    1. RoyBatterian
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      I want the issue with automatic weapon firing and sounds fixed at the engine level, so far it hasn't been done, but I have confidence it will be eventually.

      There's no ETA atm, I haven't worked on any meshes since may last year because I hit burnout finally... however I started to do some modding again but ONLY on TTW at this time. That being said, this mod is a backport of that work so I'll get to it eventually.

      I never said his thing was badly scripted? I just prefer to fix things at the engine level (via jipnvse or whatever) because I can always find a way to break the scripting methods.
    2. AnaxMauricianus
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      I see. I think I saw you describe the scripts (or at least, using scripts to solve that kind of problem in general) as clunky/unreliable in a few posts somewhere but maybe I overstated it. Thanks for the answers.
    3. RoyBatterian
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      Yeah I consider it clunky, not bad.
    4. DEATHSHOCK
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      lStewieAI's Tweaks has an option to fix the automatic rifle animation playing with an empty magazine, now we just need an esp-less fix for the other issues with two hand handle weapon sounds.
  7. saint909
    saint909
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    Going to download and endorse anyway, but a recent Gopher video made me away that it's either I load Weapon Animation Replacer before this one and lose WNM aiming, or after and lose the fixes from here. Damn.
  8. xXPricerXx
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    Probably not the first to report this, but it seems no matter what mod I use to switch from 5.56 to .22LR on the Varmint Rifle, this mod always seems to change it back to 5.56. I have absolutely no idea what part of the mod is doing this, as I deleted all files relating to the varmint rifle to test and it still used 5.56, changed my load order around, everything. Hope this gets fixed in coming updates, awesome mod otherwise, and pairs well with the fire animation variants mod!
    Edit: the only thing that did work was disabling WMIM entirely, but it sucks to disable what i see as a vital mod
    1. RoyBatterian
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      The meshes dont touch that at all.

      It's a simply override with the AmmoList in the Varmint Rifle and Ratslayer, a patch can be made in a few minutes with FNVEdit.
    2. xXPricerXx
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      I'm gonna be real, I have absolutely no experience on that front and don't even know where to start.
  9. death122345
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    Hey! i'm having a bit of an issue. Vortex is telling me I don't have the dlcs. The problem is I do I own the ultimate edition.any help is apricated thanks!
    1. RoyBatterian
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      You'll have to report this to the vortex developers, I have nothing to do with it. Also please don't post bug reports that aren't about the mod itself.
    2. Hammerhead11
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      All you have to do is enable the .esm for the DLC in the "plugins" section in Vortex! Had a similar issue until I enabled the DLC .esm files in the plugins section. Cheers!
  10. GoatseGoatse
    GoatseGoatse
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    I feel reaaaaaaally conflicted about this. On one side i want to use WRP + WMIM, but on the other side i want to use EVE + WMX + Animation pack. It's really headache inducing to choose just one. ;(
    1. GhostRabi
      GhostRabi
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      Hey bud, dont no if this is going to help you but if you want to use all those mods, such as EVE, WRP and animation mods, you can just download the old version of WRP that does not require the WMIM mod.
  11. Tobiasdrengen1997
    Tobiasdrengen1997
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    Thank you RoyBatterian for this fantastic mod! Now I can use so many weapons with correct iron sight allignments. Excellent job! :) 10/10
  12. Korg0th
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    Varmint rifle is 5.56 instead of 22LR again. Great mod though a must have for sure.
  13. swaghettiprime
    swaghettiprime
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    Is there anyways to use this and YUP at the same time? If so, how? I've tried switching it so Yup loads first, and so that this loads first, but either way the sights on weapons stay the same.
    1. RoyBatterian
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      Are you using archive invalidation?
    2. swaghettiprime
      swaghettiprime
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      I'm not very tech savvy, so I'm not sure. I used the vortex launcher to install it so I think no. Thank you for the quick reply, and I apologize for my late one.
    3. jarhead505
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      use FOMM to have it archive invalidate your game.

      https://www.nexusmods.com/newvegas/mods/54991