About this mod
This mod adds lots of quests, areas, bases, new units, and new events for the Legion. Also adds hundreds of NPCs and bounty hunting quests.
- Requirements
- Permissions and credits
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Translations
- Spanish
The Legion was seriously under-developed by the developers, and I felt that there needed to be some changes. Everything is completely lore-friendly, and just aims to show that the Legion is pushing forward in the southeast portion of the map.
Feel free to check out Mojave Reloaded which fleshes out more Legion quests and adds further content!
Just as a note, I run A World Of Pain, Caesar's New Regime (but not for the screenshots) and lots of mods that add new areas and this one doesn't seem to mess with or overlap any of those.
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v1.0 -
First version, includes 3 Legion camps, lots of events, adds hundreds of NPCs, new types of legionaries, and lots of other things listed below.
v1.1 - Fixed Legion Deserter faction, added a small camp to the Cottonwood Overlook. Also changes names of camps to more Roman-type names along with some bug fixes. Small but necessary update.
v1.2 -
Small fix, just changes the armor on about half of the scrappers and all of the snipers so they aren't wearing Vexillarius armor and the sniper doesn't have the helmet, which is now replaced with sunglasses.
v1.3 -
By far the biggest update yet.
-Added NCR and Legion forces to No Man's Land between Nelson and Camp Forlorn Hope.
-Added a Legion Deserter Camp.
-Added 3 encounters around the wastes, mostly with deserters
-Added a couple of legion squads at Xander Bay (the unmarked deathclaw area on the eastern side of the map. They'll get wiped out really fast, but may take a couple deathclaws with them)
-Added an NCR radio outpost near the Cliffside Prospector Camp that is being completely overrun, that the player can choose to help either side with. There will be lots of NPCs for both sides.
-Slightly nerfed the Legion Sniper
v1.4 -
Adds Marcus Tiberius, a Legion General to Camp Gamma. He has a couple of bounty hunting quests that are pretty challenging, so I would only recommend them to high level players. Also fixes the radio tower at the NCR camp.
v1.5 -
Fixed quests and adds a new one.
Also adds a named legion general to Camp Beta.
v1.6 -
Adds two new quests and a named NPC at the Cottonwood Cove docks
Adds legion spearmen but I haven't implemented them everywhere yet
Adds a small legion barge in the middle of the Colorado River.
v1.7 -
Legion Camp Beta revamped with help from Talonmaster812
v1.8 -
Additional minor bugfixes and requests from users. Nothing major but improvements made.
v1.9 -
Fixes Big Iron Quest (Finally)
v2.0 - 2020 fix (7 years later!)
Fixed legion merchant, now will sell player items.
Fixed legion sniper dialogue.
Redid the wall around Camp Aqua. It now is open near the back where it leads towards the cliff, so anti-legion players have a second entrance to the camp.
All items and footlockers now owned by legion in Camp Aqua - big oversight on my part.
Fixed floating tents and campfires at Cottonwood overlook & Camp Aqua.
Added map marker to deathclaw riverside nest and added a couple of legion barges to explain how the legionaries crossed the river.
Floating tent outside camp searchlight removed, replaced with sleeping bags and tiny encampment for the legion sniper.
Floating head pikes out front, benches being too low, merchant stand floating all fixed.
Two camp gammas fixed, now they are named Aqua Beta and Gamma.
Infamous floating sandbag by wolfhorn farmstead fixed, also set legion farther away from NCR troops so the player gets to participate/see more of the battle.
Fixed floating sandbags between nelson and camp forlorn hope, skirmish for no mans land should run slightly smoother. NCR should win if the player does not help.
Expanded Quintus Fulvius's dialogue and added depth to his character.
Expanded Marcus Tiberius's dialogue and added depth to his character. Changed his armor to be more lore friendly.
Floating stuff by crashed vertiberd fixed at Billy's Gang camp.
Billy's gang now hostile on sight, added slightly more decoration and loot
v2.01 -
Fixes "Ten Feet Tall and Scary as Hell" quest to now end correctly when turned into Quintus.
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If you have any more suggestions or any problems please let me know, as I put a LOT of time and effort into making this mod, and I don't want there to be errors with it.
Here's pretty much everything the mod adds, with an exception of a few things I want the player to find on their own:
==New areas==
Legion Forward Camp Gamma:
A small camp of around 10 legionaries that is in front of the Legion Safehouse. It may be under attack by ferals.
Legion Forward Camp Beta:
A medium sized camp of around 15 legionaries north east of the legion raid camp near Ranger Station Charlie. Legionaries nearby are planning an ambush by the signs. There is a quest here but it is not as fleshed out as Camp Aqua & Cottonwood Cove's quests.
Legion Forward Camp Aqua:
A medium sized camp of around 15 legionaries that is near the bottom of the map. Close to Cottonwood Overlook. Speak to Marcus Tiberius to start some new quests.
NCR Radio Station:
A small sized NCR camp of around 12 troopers that's under attack by the Legion.
Legion Barge:
I want to flesh this area out more in the future, but it currently has 2-3 legionaries and a couple of tents. Provides a checkpoint to the courier when fast traveling or swimming across the Colorado River. Good spot to save before attacking the Deathclaw Riverside Nest.
Legion Deserter Camp:
A Legion Deserter Camp with a new boss near Nipton that you should probably check out. Quest can be started from Cottonwood Cove.
Deathclaw Riverside Nest:
Quest started at Cottonwood Cove. Be wary, this is a challenge unlike anything in the Vanilla game. Extremely difficult even with the Legion presence there.
Billy's Camp:
Quest started at Cottonwood Cove. New raider camp at the edge of the map near Searchlight Airport.
Adds two tents and a couple of legionaries to the (unmarked) small legion camp close to Ranger Station Charlie.
Small unmarked Legion sniper camp near Camp Searchlight, as well as a small scrapper forward base in front of Camp Gamma.
==New Units==
Legion Sniper -
~150 HP and ~10 DT
Veteran Legionary Armor, Sunglasses, Hoover Dam Facemask
Sniper Rifle as main weapon
Machete as backup weapon
Usually sticks to the back of the battle and provides support, or is placed in positions that require more help. You may see them in guard towers.
Praetorian Initiate -
~ 160 HP and ~14 DT
Praetorian Armor, Sunglasses
Displacer Fist as main weapon
Not as strong as the Praetorian Guards, Praetorian Initiates are legionaries that are under consideration or are backup praetorian guards. They usually guard high-ranking legionaries, but not Caesar himself.
Legion Advanced Scout -
~110 HP and ~5 DT
Legion Explorer Armor, Hoover Dam Facemask
Cowboy Repeater as main weapon
Hatchet as backup weapon
Tends to wander around outside of the camps, and usually is by themselves.
Legion Merchant
~150 HP and ~10 DT
Legion Prime Armor, no helmet
Fire Axe as main weapon
Random Prospector Weapons as backup weapons
Sells minor goods and items.
Legion Heavy
~300 HP and ~30 DT
Legion Centurion Armor, Metal Helmet Reinforced
Light Machine Gun as main weapon
.44 magnum revolver as backup weapon
Very rare to see on the battlefield, the Legion Heavy trooper is a match for even NCR Heavy troopers and NCR veteran rangers. They are very strong and it makes some legion base takeovers much more difficult.
Legion Scrapper
~120 HP and ~11 DT
Legion Prime Armor or (rarely) Vexillarius Armor, fiend helmet
Service Rifle or Cowboy Repeater as main weapon
Throwing Spears and Machete as backup weapon
Legion Scrappers are prime legionaries that have killed their fair share of raiders and NCR troopers, and love to show it off.
Legion Sub Runner
~140 HP and ~14 DT
Legion Prime Armor, no helmet
9mm submachine gun or 10mm submachine gun as main weapon
Throwing Spear and Machete or 10mm pistol as backup weapon
Legion Sub Runners are essentially Prime Legionaries that have been given submachine guns
Legion Deserter
~140 HP and ~3 DT
Merc outfit, no helmet
10mm submachine gun or lever action shotgun or cowboy repeater as main weapon
machete or cleaver as backup weapon
Legion Deserters are not associated with the Legion and are part of the raider faction, and may be seen being tracked down by Legionaries or attacking Legion/NCR camps.
==Changes to the game==
Adds a named Legionary in Cottonwood Cove (look for Praetorian armor, he is usually on the docks) named Quintus Fulvius who has two quests for the courier.
Added Legionaries and NCR Troopers + Rangers to No Man's Land for a small but needed battle.
Adds a few more NCR troopers to Camp Searchlight which will be needed for their battle.
Adds legionaries that are listed above to the Fort, Cottonwood cove, the Legate's Camp, Legion Raid Camp, and other areas. Adds legion merchants to most major legion camps.
Adds some legion patrols in the south part of the map
Adds around 4 legion deserters in front of Novac and a couple of Novac Mercenaries that will try to kill them.
Nelson now has a few more legionaries, as it felt like a ghost town and was nowhere near as strong as Camp Forlorn Hope.
Added a few legionaries to Wolfhorn Ranch
Added Sub Runners and Scrappers to some spawn lists, so they may be wandering around the wasteland with other legionaries.
Added a couple of legion squads to Xander Bay where the Legionaries will be trying to kill the deathclaws there, but they can't do it without your help.
==New events==
Ranger Station Echo will now be under attack from 3 or 4 legionaries which is not a serious threat to them, but is just enough to show that the NCR is being pushed in that area.
Camp Searchlight will be under attack from around 6 legion deserters which isn't really a serious threat, mainly because the deserters are prone to fleeing. I was going to put legionaries in, but then it might ruin the experience for players who are 'double agents'.
It seems that some NCR troopers have set up a few blockades for legionaries near the Legion Raid Camp and the legion doesn't really like that idea.
There is a battle breaking out near Nipton where the legion is starting to push forward against the NCR and cut off some supply lines. The NCR has sent a force to intercept them, and the legion needs your help pushing forward! They are pretty low level to fit in with the rest of the area, and if you don't help the legion they will definitely be wiped out so it's up to the player.
There is a group of Legion Deserters being hunted down by a Legion Sniper near Nipton, you might want to go check it out.
==Known bugs==
-The Praetorian Initates don't stay in their guarded spot if there are any attacks on it, but this will hopefully be fixed in the next update.